
Originally Posted by
WolverineJay
My quick take on a few things I would like to see fixed in Madden 25. I haven't watched all the playbook videos or paid that much attention to e3 videos so maybe some of my issues with 13 have already been mentioned as fixed for Madden 25.
I hate the menu's and User Interface in M13 CCM. I shouldn't have to go digging for all my relevant info regarding my team and league. It just feels like a big jumbled mess compared to M12 and its rather simplified UI. Any word on whether the menu and UI has been re-done like NCAA 14?
I despise all the freezing issues I am seeing in CCM. When I am looking at depth chart, rosters, free agents, and scouting prospects suddenly the game screen freezes requiring a hard reset and I have now learned to save often which can get bothersome. It will be very annoying if owner mode has all these crashes and freezes in it.
I feel so disconnected from the league because simming the week is so slow and without showing the scores of the other games I have no feel as if I am in a living league. The news and twitter page helps offset this some, but I like paying attention to the records and scores while simming week to week it lets my mind create storylines. Simming a whole season in M12 took 10 minutes where in M13 it takes hours. Let's hope this has seen a major overhaul in M25 because I don't have all the time in the world.
Practice? Yes I am talking about practice, lol. What a boring uninspired mess this mini-game is in M13. I did it twice and I think the watching paint dry channel is more exciting. I skipped it the rest of the season and I can't believe the end result. The only XP my players got while simming a season were for weekly goals and milestone goals. This led to my highest XP gain being 3500 for my LT while the next highest was 2500 for my RG and every other player got less than 1500 XP, meaning I couldn't improve them at all. I think an easy fix would be add back in the old NFL films music during the practice session and add in player and coach chatter. This is suppose to be an NFL practice right? Let the players talk, coaches yell, and have my actual back-ups play against me.
I have one final note that I hope is different in M25 and that is scouting. I really think the bland grades are better than nothing but the game really needs to have a + and - grading scale. I mean I scouted 9 MLB's and they all had B tackling. I scouted 7 WR's and 6 had B catching. I feel almost every player gets a B or a C Physical grade(like 90% of guys I scouted and I scouted over 80 guys). The 1st time I tried just unlocking the grade for Physical and Intangible on as many guys as possible (I got 2000 SP per week and every 5 weeks I scouted). I scouted 86 guys then started looking deeper into a few of them which led to a freeze and my 2nd attempt with a different approach. I just started looking at letter grades of the top 4 or 5 attributes per position. Because of all the roster editing I have done with NCAA and Madden, I have a great feel for what is important for a player regarding gameplay. I scouted almost 100 players using this method and you guessed it the game froze again this time in week 7 of the off-season(Is this close to the NFL draft?). I have now learned as I mentioned earlier to save after every scouting session since I don't trust the stability of this game at all.
I am sorry about clogging up the Madden 25 info thread. I just hope these things are improved in M25 and wondered if any info was out regarding them obviously have to wait on the freezing issues until the game drops next month.
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