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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #441
    Freshman PDuncanOSU's Avatar
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    Quote Originally Posted by johntom2000 View Post
    Another thing I noticed that was new to me and I guess to 14. The flat and smoke screen route for the WR/TE. An the Option route for the HB.
    I really like that these are hot routes. I think I saw that a bubble screen out of the slot is a hot route too, but not sure. I was hoping we could set our own formation subs so I could put these quick outside screens there, but having them as hot routes might work too.

  2. #442
    I know people are saying that the DB Glitch IS on the DEMO..for those who played it at E3 is it gone

  3. #443
    Administrator gschwendt's Avatar
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    For those that are experiencing the issue with the defensive playcall slow to come up during no huddle, I believe it's related to Coach Tips. You can turn those off in the advanced controls menu. However, you'll have to do that every time you restart the demo.

    If this holds true, it won't be a long-term issue in the retail version for any experienced user as you can turn off coach tips from the start.

  4. #444
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by gschwendt View Post
    For those that are experiencing the issue with the defensive playcall slow to come up during no huddle, I believe it's related to Coach Tips. You can turn those off in the advanced controls menu. However, you'll have to do that every time you restart the demo.

    If this holds true, it won't be a long-term issue in the retail version for any experienced user as you can turn off coach tips from the start.
    how would that translate online ?

  5. #445
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by SCClassof93 View Post
    I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St.

  6. #446
    Administrator gschwendt's Avatar
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    Quote Originally Posted by ram29jackson View Post
    how would that translate online ?
    Coach Tips aren't displayed online so it shouldn't matter... again, that's just if I'm right. I'm not 100% positive.

  7. #447
    Quote Originally Posted by gschwendt View Post
    Coach Tips aren't displayed online so it shouldn't matter... again, that's just if I'm right. I'm not 100% positive.
    Unfortunately for me I already turn off the coach tips and auto strafe in the advanced options screen. I play on fast speed now, but the lag was still bad on normal so I think it is universal(regardless of settings) on PS3. I think it will be patched at least but it is really frustrating playing the aggressive no huddle teams especially when they are losing late in the 2nd half.

  8. #448
    Heisman Rudy's Avatar
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    I think it might be a good idea to break up the play calls between man and zone. It would make it easier to find what I'm looking for AND might allow EA to offer more than 2 or 3 man looks in the nickel and dime packages. I wish we could call man plays where the call includes bump, disguises, off, etc along with shading safeties towards the middle, outside or wide side. I'd prefer to have more things available on the play call and rely less on hot routes and adjustments on the line all the time.

  9. #449
    Quote Originally Posted by Rudy View Post
    I think it might be a good idea to break up the play calls between man and zone. It would make it easier to find what I'm looking for AND might allow EA to offer more than 2 or 3 man looks in the nickel and dime packages. I wish we could call man plays where the call includes bump, disguises, off, etc along with shading safeties towards the middle, outside or wide side. I'd prefer to have more things available on the play call and rely less on hot routes and adjustments on the line all the time.
    I love this idea in bold. Tiered playcalling would help defense in this game as would specific assignments like you suggest (loose coverage, jam, double team, soft zone, tight aggressive zone, HB spy, etc...). I do like some of the new defensive plays added last few years but the defensive playbooks need to be seriously expanded to give the defense a chance. Why not have 3 or 4 different cover 2 man looks that have specific unique coverages along with using a different front look without having to hot route a million players in 5 seconds.

  10. #450
    Heisman SCClassof93's Avatar
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    Quote Originally Posted by CLW View Post

  11. #451
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by CLW View Post


    While I've been on a classic rock kick lately, I grew up going to a school out in the country in the middle of farmland. Country music was by far the #1 choice there, so I grew up listening to it all the time, day and night, back when it was still the legends of the country music world, before all this pop/rock/rap/country crossover. Hell, I work for a country radio station currently. So definitely country at heart for me, clear up here in NW Ohio, less than half an hour away from the Michigan border.

  12. #452
    Hall of Fame ram29jackson's Avatar
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    its a little video-gamey but still cool.

    Michigan,just.. a pass play out of shotgun formation. CB was deep so I just decided to throw to receiver as soon as QB caught the snap..receiver was on post route in right side. Like I said, it was a little cheesy, the WR was close to the defender by the time the ball got there but he had to reach back with his inside shoulder/arm and turn out to make a one handed grab that was a cool quick animation LOL

    it was better than this

  13. #453
    Hall of Fame ram29jackson's Avatar
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    QBs do happy dances after getting sacked

  14. #454
    Freshman countryboy's Avatar
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    Even with Pass Coverage slider at 100 for both human/cpu and pass accuracy at 25 for both human/cpu, the passing game is still viturally unstoppable.

    Hoping this is tied to the demo and polished for the retail version.

  15. #455
    I am a little disappointed that it took this long to get this skills trainer back. Would of been better if they built it into the off-season like last gen and you could build up your players and hand pick their improvements I have been waiting for that to come back for about 4 years.

  16. #456
    Varsity johntom2000's Avatar
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    Us guys that are having issues on the PS3 with the slow no huddle offense play call screen. On offense set your tempo to aggressive and the play call screen will come really quick like it should. I did it today while playing with the ducks.

  17. #457
    Oregon offense

  18. #458
    All-American GatorfanStovy's Avatar
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    I dunno what it is but the PS3 copy of the ncaa 14 demo really lacks the color popness from the xbox 360 type it really brightens the colors. On the ps3 demo it just a blah kind of regular visual effects. I am liking the 360 NCAA over the ps3 just visual wise and it seems that load screens are much faster for what ever reason.

  19. #459
    Varsity Marlowe's Avatar
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    Anyone seen the DE contain glitch where the DEs contain to the inside when pinching the line?
    Last edited by Marlowe; 06-22-2013 at 11:09 AM. Reason: more info

  20. #460
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by countryboy View Post
    Even with Pass Coverage slider at 100 for both human/cpu and pass accuracy at 25 for both human/cpu, the passing game is still viturally unstoppable.

    Hoping this is tied to the demo and polished for the retail version.
    Yeah I was AFRAID that might be the case. I haven't messed with sliders but it's clear the pass coverage is AWFUL on default settings. I doubt it changes much (probably none at all) at retail. Basketball on grass = this series at this point.

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