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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #421
    Ohio State's kicker has hit from around 58 with wind against him, in a practice setting. So anything in the 50-55 range is manageable, but nailing 60 yarders for most any kicker should never be happening.

  2. #422
    Freshman tko27's Avatar
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    Quote Originally Posted by jello1717 View Post
    Couple of questions:

    1. Those complaining about slow playbooks while defending the no huddle, are you all on the PS3? On my 360 I haven't seen this.
    I know I'm late to the party on this but I'm on PS3 and I'm having this issue too.

  3. #423
    All-American Deuce's Avatar
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    Quote Originally Posted by tko27 View Post
    I know I'm late to the party on this but I'm on PS3 and I'm having this issue too.
    Yep, I'm having issues with the no huddle as well. I chalk it up to a 'demo' thing. ...I also saw a highlight with the player being invisible and the only thing that was visible was the football. Pretty funny actually. ...a football floating down the field and scoring a td.


    Typed by thumbs.

  4. #424
    Administrator JBHuskers's Avatar
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    Yeah with parts being taken out, demo not being full featured, I'd assume some performance isn't going to match retail. I have sometimes where there is a delay after I call a play for when it takes me to the field. If it happens in retail, then I'll worry about it.

  5. #425
    Heisman SCClassof93's Avatar
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    Forgive me if this has already been posted. I am seeing a small issue, after scoring about half the time the wipe does not show and if I do not press x the camera stays on the player that scored while the play clock ticks. Press x and go to extra point, don't and you get delay of game penalty. This happens on player and computer scores. I say it is small because "just press x" and at most a 5 yard penalty on the xp.

  6. #426
    Freshman tko27's Avatar
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    Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?

  7. #427
    Heisman SCClassof93's Avatar
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    Quote Originally Posted by tko27 View Post
    Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
    It was not.

  8. #428
    All-American Jayrah's Avatar
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    Quote Originally Posted by tko27 View Post
    Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
    There has been no mention of it so 99.9% sure it's a NO. I imagine if they're to address this request it'll be next gen

  9. #429
    Freshman tko27's Avatar
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    Thanks guys

  10. #430
    Heisman SCClassof93's Avatar
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    I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St.

  11. #431
    Quote Originally Posted by xenocide78 View Post
    Ohio State's kicker has hit from around 58 with wind against him, in a practice setting. So anything in the 50-55 range is manageable, but nailing 60 yarders for most any kicker should never be happening.
    Yes the special teams sliders are out of whack. Why can I hit a 56 yd FG with the Oregon kicker when I lowered the FG power to 25 and the accuracy to 0. I saw no difference in accuracy no matter where I put the User FG Accuracy slider. I did see a difference for the CPU kickers they miss extra points if you put FG accuracy at 25 or less. The CPU kickers pretty much require 35 or 40 CPU FG accuracy or they miss many makeable kicks.

  12. #432
    Heisman jaymo76's Avatar
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    Quote Originally Posted by Rudy View Post
    *I'm going to give Very Slow a shot. I did like Slow and haven't tried that yet.
    *Dang it, I forgot we could set them separate. I think AA on offense and Heisman on D may be the way to go. I want the cpu QBs to be smarter when passing the ball since I've seen too many picks on AA.
    I just prefer very slow because it give me a chance to see the play develop. I do love having different levels for offense and defense. My passing isn't great so I play AA for offense and Heisman for D has been a real challenge.

  13. #433
    I do like the Shotgun option game this year, it definitely has been upgraded. I especially like that I haven't noticed any defenders backpedaling away and I have not seen the zoned out frozen defenders. I just couldn't use the option last year because of those two issues.

    The read option is about the same as NCAA 13, but the load option and speed option are way better this year.

  14. #434
    Quote Originally Posted by jaymo76 View Post
    I just prefer very slow because it give me a chance to see the play develop.
    I simply can't play on anything slower than normal which I feel is too slow. The game speed on fast feels much closer to what I see in real life. Football at the higher levels is a fast game and I want the speedy runners to feel like they are hauling butt when I press the acceleration burst. Fast game speed gives me that and the break tackle animations play out faster.

  15. #435
    Quote Originally Posted by CLW View Post
    Played 2 games this morning on default Heisman. Generally I felt the game was a slightly more polished and slightly better version of 13. There just isn't anything this year that jumps out as me as "game changing".

    Thoughts/impressions:


    • There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
    • QBA still WAY to high on default (praying sliders work) my only INC passes were drops
    • CPU is better at running the option actually burned me on a few runs
    • Read options are a guaranteed 7-10 yards a pop if you just make the correct initial read
    • The game felt smoother and the blocking looked better
    • Pass rush is still non existent
    • Zone defense is still WEAK
    • CPU QBs fumble allot when they try to scramble
    • Liked the coordinator cam the best
    Adjust the sliders..that helped me..you can pretty much set the difficulty to your liking...

  16. #436
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by SCClassof93 View Post
    I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St.
    should have just kept team entrances. These new wannabe tv style intros or what ever you call it is silly. LOL but i'm curious to see what other teams look like. But losing stuff like ND going down the staircase and FSU is a mistake.

    and someone should have the where-with-all and humor and creative sense to sneak in a Ice machine somewhere !


  17. #437
    Hall of Fame ram29jackson's Avatar
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    right now it appears they made all these run/option plays and made them easy to execute while making the passing game harder...justa little harder.

    the fade near the end zone isn't a guarantee anymore, streaks don't seem thaaaaat easy. but to make up for the streak not being there the slant seems much more of a constant and deep over the middle the AI ignores alot still.

  18. #438
    Freshman starter's Avatar
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    Quote Originally Posted by WolverineJay View Post
    I simply can't play on anything slower than normal which I feel is too slow. The game speed on fast feels much closer to what I see in real life. Football at the higher levels is a fast game and I want the speedy runners to feel like they are hauling butt when I press the acceleration burst. Fast game speed gives me that and the break tackle animations play out faster.
    I agree. Normal feels too slow for me. I am currently running on fast. Very fast on retail.

  19. #439
    Varsity johntom2000's Avatar
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    Another thing I noticed that was new to me and I guess to 14. The flat and smoke screen route for the WR/TE. An the Option route for the HB.

  20. #440
    Seeing the option game with Oregon I cannot wait to see what they have added to the Flexbone--my offense of choice

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