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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #361
    Freshman countryboy's Avatar
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    I can't help but feel that offense is still far too overpowered. No matter which matchup I choose or the team I choose, I just move the ball down the cpu's throat on Heisman difficulty.

    The shortest drive I've had, when actually playing, is appx 4:30 minutes.

    The cpu still seems to have major issues with pass coverage.

  2. #362
    Hall of Fame ram29jackson's Avatar
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    streaks seem harder to get away with while slants seem easier

  3. #363
    Quote Originally Posted by ram29jackson View Post
    seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
    But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.


  4. #364
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by bdoughty View Post
    But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.

    the AI needs to be more successful at succeeding before mistakes can be considered good AI.

    AI screws up more than reality does/would to begin with.

  5. #365
    Quote Originally Posted by bdoughty View Post
    But the over/underthrowing are things that would make for a higher grade AI. If the game had none, it would be lesser AI.

    maybe if they had a on/off for poor throws based on level QB

  6. #366
    Freshman Clay's Avatar
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    Overall I feel it is a better game. I love the momentum in the game that makes a world of a difference. Negatives to me: Kick power is way to strong, I do not think that college kickers should be knocking down 59 yrd field goals with ease; Also, maybe it is just me but I am having a very hard time getting to the QB with just a 4-man rush, I am playing on Heisman difficulty maybe that is why but unless I bring 5, 6 or 7 I can not get pressure. Other than that I am really enjoying the game

  7. #367
    Quote Originally Posted by ram29jackson View Post
    the AI needs to be more successful at succeeding before mistakes can be considered good AI.

  8. #368
    Quote Originally Posted by RussellW65 View Post
    maybe if they had a on/off for poor throws based on level QB
    So much more involved into making such a poor throw. Scrambling tends to decrease completion %, since they are not all Fran Tarkenton. Throwing across their body, etc, etc. Not to mention the random bad throws that just happen. If you turn these things off, you might as well be playing Blitz. The games are modeled after NCAA/NFL football and thus one expects the game to try it's hardest to resemble that. Also you take away poor throws, it is almost like you are cheesing yourself.

  9. #369
    All-American Deuce's Avatar
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    Quote Originally Posted by ram29jackson View Post
    the AI needs to be more successful at succeeding before mistakes can be considered good AI.
    I know you meant something by this but I have no clue. That is some funny shit!


    Typed by thumbs.

  10. #370
    Hall of Fame ram29jackson's Avatar
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    squib and onside kicks still don't have any interesting ball physics.
    The squib has less then last year it appears but that also means it cant be used by cheesers as effectively as last year. The ball just goes straight into a guys hands

  11. #371
    All-American Jayrah's Avatar
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    Quote Originally Posted by jello1717 View Post
    I think you missed the last line of my post. This doesn't neutralize the option. It just forces a decision. You still have to stop the back. I played nothing but defense against Oregon while playing the QB and both DAT and his backup completely gashed my D. They both averaged double digit yards per carry.

    The gameplan setting just lets you decide who'll do the gashing.
    Ah, yeah I saw it but didn't understand what you were saying... obviously

  12. #372
    Hall of Fame ram29jackson's Avatar
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    I don't really remember the AI trying to throw any long passes or deep balls in my 3 or 4 games ?

    when you hold down R2 to start scrambling with QB it doesn't seem like linemen are immediately on you like it is the past year.

  13. #373
    All-American Jayrah's Avatar
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    Quote Originally Posted by ram29jackson View Post
    the AI needs to be more successful at succeeding before mistakes can be considered good AI.

    AI screws up more than reality does/would to begin with.
    Bull. Miller just went 12-12 for 110 and a TD, running 11 times for 126 and a TD. Handed off 11 times for 43 yards and another TD on Heisman. 30 Pass Acc. Other than that default. The CPU IS successful at succeeding.

    Quote Originally Posted by RussellW65 View Post
    maybe if they had a on/off for poor throws based on level QB
    That is a terrible idea. The game needs to play to the ratings of the qb. Bad throws is part of football and the worse the qb, the higher % bad throws he needs to make.

    Quote Originally Posted by countryboy View Post
    I can't help but feel that offense is still far too overpowered. No matter which matchup I choose or the team I choose, I just move the ball down the cpu's throat on Heisman difficulty.

    The shortest drive I've had, when actually playing, is appx 4:30 minutes.

    The cpu still seems to have major issues with pass coverage.
    College football today is all about offense. I hear ya, but I don't think the issues in coverage is the issue as much as alignment. 10-7 games are such a rarity these days and the game reflecting that is no problem for me

  14. #374
    Quote Originally Posted by Jayrah View Post
    Bull. Miller just went 12-12 for 110 and a TD, running 11 times for 126 and a TD. Handed off 11 times for 43 yards and another TD on Heisman. 30 Pass Acc. Other than that default. The CPU IS successful at succeeding.

    That is a terrible idea. The game needs to play to the ratings of the qb. Bad throws is part of football and the worse the qb, the higher % bad throws he needs to make.

    College football today is all about offense. I hear ya, but I don't think the issues in coverage is the issue as much as alignment. 10-7 games are such a rarity these days and the game reflecting that is no problem for me
    maybe you misunderstood what I meant. An on/off switch that allows the % of bad throws would be tied to the ratings of the QB. The higher rated a QB the less bad throws , the lower the rating the more bad throws.

  15. #375
    Heisman Rudy's Avatar
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    Quote Originally Posted by gschwendt View Post
    I got my first kick off returned for touchdown of the year... opening kickoff, usering Ohio State. Last year I had good success if I could get to the outside early but this time I started up the middle of the field then found a crease that my blockers created and cut back into it leaving everyone behind.
    I've returned two for TDs in about 5 games. I find kick returns a bit too easy so far on AA.

  16. #376
    All-American Jayrah's Avatar
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    Quote Originally Posted by RussellW65 View Post
    maybe you misunderstood what I meant. An on/off switch that allows the % of bad throws would be tied to the ratings of the QB. The higher rated a QB the less bad throws , the lower the rating the more bad throws.
    The idea of an On/Off switch is what I was calling terrible. The idea that the qb should play to the rating is good, but he should ALWAYS play to the rating by default. That's what I was saying.

  17. #377
    All-American Jayrah's Avatar
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    Quote Originally Posted by Rudy View Post
    I've returned two for TDs in about 5 games. I find kick returns a bit too easy so far on AA.
    I've had a lot of close ones and one returned on me but haven't got one yet. Got a bunch in 13

  18. #378
    Heisman Rudy's Avatar
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    Quote Originally Posted by Jayrah View Post
    Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it
    I agree. Telling your guys to always focus on the QB should still have some wiggle room where a dumb or undisciplined player still gets fooled and does the opposite once in awhile.

  19. #379
    Freshman Clay's Avatar
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    Is anybody else having a hard time getting pressure on the QB with a 3 or 4 man rush on Heisman?

  20. #380
    Heisman Rudy's Avatar
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    I am finding that sideline awareness is still weak. WRs running out of bounds aren't aware enough of that and RBs running swing routes are running out of bounds too much as well. I haven't played a ton but I think this needs to be improved.

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