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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #281
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by Jayrah View Post


    I have never laughed so hard in my life. Thought I was going to die because I couldn't breath but couldn't stop laughing at the same time! The play was kinda funny but the dudes reaction for about a minute had me so close to death. WOW! Glad I can breathe again. PHEEEEEEEW
    Easily amused much?

    I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

  2. #282
    Varsity johntom2000's Avatar
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    I just got the game downloaded before I went in for work tonight. I haven't got to even play the first game yet.

  3. #283
    Heisman Rudy's Avatar
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    Played two more games last night and I had fun (I am playing on Slow too). I got more used to the co-ordinator cam but being so far away I can't even tell if the acceleration burst even worked or not. The RB is still pretty small. I know they said they switched turbo to this new acceleration thing but I'd never know from playing. The cpu is definitely more competent on AA. They can actually run the ball after years of a neutered running game on default AA. After 2.5 games the cpu QB still threw about 4-5 picks so that legacy issue this gen may still be a problem. It's about the only thing that would make me think about going to Heisman but right now AA is giving me plenty of fight.

    I am very rusty running the option and read. I've made the wrong decision more often than the right one and the pitch seems tougher to execute this year. I need practice. I tried to throw a few deep balls and put some arc on them but the trailing DB still seems to be able to swat them away too easy. I'd like to see more arc and maybe a better natural lead - I did push up on the analog stick but three times the ball still ended up swatted yesterday. When I push up on my stick I expect it to get to my WR or over throw him. Small sample size though. I took Michigan against OSU and Fitz was definitely a stronger runner as I fell forward a lot more than with the Oregon back.

    Overall the demo is a big improvement over the last couple years for me. The demo skews towards offense a bit too much but I'm guessing slider tweaks will help that. I still think I'm leaning to Madden instead but the demo definitely brought NCAA back into the conversation. I do like how the settings stay on the demo as long as you keep playing it.

    I thought player lock was supposed to work for every camera? I tried it on co-ordinator cam and it just took me to the close up view.
    Last edited by Rudy; 06-19-2013 at 06:00 AM.

  4. #284
    Heisman AustinWolv's Avatar
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    Fitz was definitely a stronger runner
    Fitz is the starter on PS3? On XB, it is Rawls, #38.

    I played most of last night. One game on AA, where it was pretty easy to rack up rushing yards and stop the CPU. But the CPU could still run the ball a bit. Played the rest of the time on Heisman where the CPU is very adept at running the ball, which was very cool but also tough to stop. Played as UM a number of times, one game as Oregon, and one game as Alabama. Can definitely tell a difference in defensive talent as the user. The option stuff they added is crazy and extensive.
    Heisman CPU QB can pick you apart, and the CPU definitely plays catch-up and calls much better plays than in the past in late game situations from the little I've been able to discern.
    The running game is a lot of fun, the little side-steps and squirting through holes, avoiding running into OL, etc. Defense comes quick though on Heisman. However, the passing is very easy on Heisman if you mix up the run and pass..........if I went all passing or on obvious passing downs, the CPU plays the pass much better and the rush is a threat.
    Playing defense felt neutered however, but maybe just have to get used to how the game plays.
    Last edited by AustinWolv; 06-19-2013 at 06:37 AM.

  5. #285
    Quote Originally Posted by AustinWolv View Post
    Fitz is the starter on PS3? On XB, it is Rawls, #38.
    The names will actually change. A&M QB was named Keller and the next time I used A&M it as something else.

  6. #286
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by bdoughty View Post
    The names will actually change. A&M QB was named Keller and the next time I used A&M it as something else.
    I'm not looking at the names. I'm looking at the numbers because obviously the names aren't right and can't be due to the likeness suit. And yes, I thought it interesting that they swap the names every game like that.

    In real life:
    #38 on UM is Thomas Rawls.
    #28 on UM is Fitgerald Touissant.

    Fitz, when he's healthy, is a better RB than Rawls. Rawls will not be the starter at UM this season, other than first couple snaps of first game if Fitz isn't fully healed from his leg break last season or if Derrick Green isn't deemed experienced enough to start. Hell, Daveon Smith could pass up Rawls on the depth chart if Justice Hayes and Drake Johnson haven't already.

  7. #287
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by TIMB0B View Post
    Is it working for you???
    Not like in the Skills tutorial. It has worked a little bit during games, but not every play at all.

    The ballhawk isn't working for me the same in-game as in the Skills tutorial either. When you press B to switch to the defender in the Skills thing, the CPU retains the running of the defender unless you move him off, and then press Y. During in-game, if I press B to switch to the defender, the defender stops if I don't take control of him immediately. Is that a player lock option or something or what is different?

    The missing ghost player models during highlight plays at the end of the game wrap-up where you just see the football traveling around the field by itself is still in the game.
    Last edited by AustinWolv; 06-19-2013 at 06:45 AM.

  8. #288
    Heisman Rudy's Avatar
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    Quote Originally Posted by AustinWolv View Post
    Fitz is the starter on PS3? On XB, it is Rawls, #38.
    My bad. I just assumed it was Fitz instead of whatever name they use.

    Played with VT against Bama and the mid-veer is fun to run too. A lot of option love in the game. Bama threw 2 INTs including a pick 6. I'm seeing at least one pick every game and many with two. When I played OSU they ran the ball all the time and Braxton was 2-4 with 2 INTs. And that's with my coverage and INTs sliders at 30. I may have no choice but to go to Heisman if cpu AA QB keeps making bone headed throws.

  9. #289
    Heisman souljahbill's Avatar
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    Quote Originally Posted by bdoughty View Post
    Dear NCAA Zoom Camera Guy,

    You have performed most admirably. What was a horrible camera view in Madden last year, especially on defense, is now the closest thing to nailing a zoom camera in football video game history. Please report this to Madden Zoom Camera Guy to ensure the greatness carries over to it.

    I humbly ask that all NCAA gamers at least try this camera on both offense and defense. Chasing a player to the sidelines is a thing of beauty.

    Regards,

    BD
    Zoom is my favorite. Especially since I'm a run first guy.

  10. #290
    Played my first game as Ohio State vs Michigan as I wanted to see what was in the OSU playbook.

    Score: OSU 17, Michigan 0
    Total Offense: OSU 185, Michigan 137
    Rushing offense: OSU 16-122-2, Michigan 8-35-0
    Passing Offense: OSU 7/10 for 63 yards, Michigan 11/15 for 102 yards

    QB #5 had 9 rushes for 102 yards and 1 TD

    I really like the feel of the game thus far - I really think people will be rewarded for having some knowledge of the game this year in the rushing game as if you run up against someone that knows how to use the spread option plays it will be really difficult to stop them. On the flip side the passing game seems a lot like NCAA13, total control passing seems to be toned down but all the alignment issues open holes in the passing game which are easily exploitable and man coverage on out breaking routes seems to be lacking again, additionally defenders in zone coverage still don't seem to react quickly enough to threats in their area, we were sold pattern reading coverage's two years ago and I have yet to see this work as it should aside from DB's pointing out free receivers.

  11. #291
    Heisman Rudy's Avatar
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    I'm glad they have options for the camera this year. I personally hate zoom and wide. Zoom is way too flat for my tastes. I think co-ordinator cam will be my choice. The view in the passing game is just great for me and I'm adjusting to the run cam. Default is OK too but makes it harder to get the ball to your outside WRs.

    Edit - I think I may just run with the default camera. Also, just hit a beautiful bomb to my impact WR with Oregon on Heisman. Manziel was tearing me apart in the first half on Heisman too. I'm off today and taking the family to the Tigers afternoon game. May play some more tonight but have to get time for the Last of Us.
    Last edited by Rudy; 06-19-2013 at 08:31 AM.

  12. #292
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    Played 4 games last night. Won first three on varsity: Bama 21-0, A&M 17-0, Michigan 14-0. CPU did almost nothing with the ball. On AA won with Bama 10-0. Will flip to V.a Tech today and see what happens. Really like the feel of the game but I have not seen the cpu do much with the ball yet.

  13. #293
    Freshman PDuncanOSU's Avatar
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    Quote Originally Posted by xGRIDIRONxGURUx View Post
    I can't get a handoff to happen on the inverted veers... anybody else?
    I actually struggled last night in getting the quarterback to keep it. On the standard read option I typically hit (X) to hike the ball and hold the button down, then release the button if the read says to keep it. That worked really well for me in NCAA 13 and in my couple games with the demo. It seems like the read maybe happens quicker, or maybe just because I'm not used to it yet, but I kept not being able to release the button in time when I wanted the QB to keep on the inverted veer.

  14. #294
    Played two games yesterday and I'm loving the feel of the game so far! The option options (pun intended) are outstanding and players finally feel grounded to the ground! I lost to OSU in my 1st game on AA with Braxton Miller running all over Michigan. He had an amazing scramblewhich led to my DB getting stiff armed into oblivion! Game 2 I was able to get my bearings with Johnny Football running loose over Oregon. Can't wait to get home and run some more games

  15. #295
    All-American Deuce's Avatar
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    Quote Originally Posted by hitman625 View Post
    amazing scramblewhich
    That sounds delicious!


    Typed by thumbs.

  16. #296
    Resident Lawyer of TGT CLW's Avatar
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    Played 2 games this morning on default Heisman. Generally I felt the game was a slightly more polished and slightly better version of 13. There just isn't anything this year that jumps out as me as "game changing".

    Thoughts/impressions:


    • There is ZERO defense in this game (especially the CPU's pass defense) I scored a TD on EVERY possession
    • QBA still WAY to high on default (praying sliders work) my only INC passes were drops
    • CPU is better at running the option actually burned me on a few runs
    • Read options are a guaranteed 7-10 yards a pop if you just make the correct initial read
    • The game felt smoother and the blocking looked better
    • Pass rush is still non existent
    • Zone defense is still WEAK
    • CPU QBs fumble allot when they try to scramble
    • Liked the coordinator cam the best

  17. #297
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    Stuck at work.....

    How is the "flats" defender. Do they drop and get depth if they are not threatened? Or do they come up and defend the un-threatened area, leaving the area behind the flat defender and in front the the deep defender (buzz zone in this game) wide open. On one of the videos in this thread, shotgun normal PA comeback is wide open against cover 3. This has always been the case and I want to know if it was addressed.

    Thanks in advance.

  18. #298
    Quote Originally Posted by starter View Post
    Stuck at work.....

    How is the "flats" defender. Do they drop and get depth if they are not threatened? Or do they come up and defend the un-threatened area, leaving the area behind the flat defender and in front the the deep defender (buzz zone in this game) wide open. On one of the videos in this thread, shotgun normal PA comeback is wide open against cover 3. This has always been the case and I want to know if it was addressed.

    Thanks in advance.
    It is done incorrectly in that the flat defender stays flat, just as they always have.

  19. #299
    Heisman jaymo76's Avatar
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    One issue of concern for me is the amount of turnovers. In these three min quarters the two teams combined average 3-4 turnovers per game. Hopefully playing with sliders will fix that. Anyways, off to work... enjoy the game for those of you who are playing it this morning.

  20. #300
    Heisman souljahbill's Avatar
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    You guys are too good. I lost the only game I played yesterday and it was on Varsity. Not-Johnny Football ate me up.

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