I'd really like to see some footage using the "Wide" Camera. I like the coordinator cam but the wide camera intrigues me. If it lets me see all of my receivers while staying closer to the action, I think it might be the one I end up using.
3 gameplay clips from SportsGamerShow:
Last edited by cdj; 06-14-2013 at 10:40 AM.
Operation Sports: NCAA Football 14 Top 25
1. Alabama
2. Ohio St.
3. Stanford
4. Texas A&M
5. Georgia
6. Oregon
7. Notre Dame
8. South Carolina
9. Clemson
10. Florida
11. Louisville
12. LSU
13. Oklahoma
14. Florida St.
15. Texas
16. Oklahoma St.
17. TCU
18. Boise St.
19. Michigan
20. UCLA
21. Kansas St.
22. Nebraska
23. Oregon St.
24. Northern Illinois
25. Vanderbilt
In the LSU video it still looks like there is some swerve running. But it still looks good!
I hope the D plays the speed option better than they did in the skills trainer video. On the 1st one the DE followed the QB the entire time, even long after he pitched the ball and even when he turned away from the ball carrier. However, I'd imagine that in the skills trainer the D players (at least in this early stage where they're teaching the user to do 1 thing and 1 thing only) are programmed to only do 1 thing so he was programmed to follow the QB everywhere.
For anyone that's used it, is that how the skills trainer works?
4 more days until the demo people! Woot woot.
Has there been a video yet that shows any of the new option plays? Any of the flexbone stuff or the midline read or inverted veer from the spread?
wowgetting some love.
Damn man... Was really hoping we'd have some more videos by now. I've got jury duty in about 20 minutes and need something to do while I wait.
Typed by thumbs.
Yea we are def getting the short end of the stick for videos and information. My guess is that the dec team is waiting underneath the dinner table like a hungry dog waiting for the next gen madden team to finish up and throw them their scraps.
Cut the quote in an effort to conserve space. But I was going to say too that I think the play was made that way to both cater to the casual fan AND meet the horrific blocking halfway. At least to me, when a qb has 5, 6, 7 seconds to throw, you have to do something that will allow the defense to slow down the wrs for more time. If the game was accurate on the offensive line and you got 3, 4, 5 seconds to throw instead (and even that's a little to long), the bump and run would have been one of the biggest complaints over the past couple years and probably would've got addressed. It really shouldn't be a difficult thing to change.
LOL its a video game for all ages. No one wants real time anxiety. It will never in essence be a realistic sim type game. Its a game for playing, not a project for research and practice even though some approach it that way LOL.
its a video game, you want to see the player movement, watch the play develop, enjoy the animations. Real world is not the video game and vice versa. The game does have enough ( up to this point) of a reality base so far though. People with a little more football knowledge can and do beat people that don't. But all video games will always be about fantasy and fun. a 3 second time window or less on every play is not a fun factor![]()
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