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Thread: Xbox One - November 22, 2013

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  1. #381
    Resident Lawyer of TGT CLW's Avatar
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    Those bastards just ruined my retirement plan.

    Honestly I'm not surprised nor opposed to it. Class actions are a joke/scam that plaintiffs lawyers use to get HUGE paydays for really crappy claims.

    I wouldn't be surprised if Sony has a similar waiver somewhere in its terms/conditions as well.

  2. #382
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by CLW View Post
    Those bastards just ruined my retirement plan.

    Honestly I'm not surprised nor opposed to it. Class actions are a joke/scam that plaintiffs lawyers use to get HUGE paydays for really crappy claims.

    I wouldn't be surprised if Sony has a similar waiver somewhere in its terms/conditions as well.
    I bet EA wishes they had done that with their football games.

  3. #383
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    I bet EA wishes they had done that with their football games.
    Well you'd have to have given away and/or sold a title of every game to every 1A athlete ever. Remember its the athletes not the consumers suing EA in Keller et al.

  4. #384
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by CLW View Post
    Well you'd have to have given away and/or sold a title of every game to every 1A athlete ever. Remember its the athletes not the consumers suing EA in Keller et al.
    Is that the same one that resulted in consumers who purchased Madden/NCAA being entitled to a few dollars per game? I thought that was a consumer one.

  5. #385
    Quote Originally Posted by SmoothPancakes View Post
    Maybe on your 360/account, sure. But tell that to all the idiots out there who buy little 10 year old Johnny a 360 who then proceeds to play M-rated games (bought by mommy and daddy to shut him up because they don't want to do their jobs as parents) and sits there shouting stuff all game that would make their parents smack them if they heard what little Johnny was saying.
    I agree but there is little that MS or any game console maker can so about this if the parents never use it. All I was saying is the tools are there and I can't see how they could make it that much easier.

  6. #386
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    Is that the same one that resulted in consumers who purchased Madden/NCAA being entitled to a few dollars per game? I thought that was a consumer one.
    lol i forgot about that one. yeah that would have worked for it.

  7. #387
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    probably been mentioned somewhere, but what happens if you dont log in every 24 hours?

  8. #388
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    Quote Originally Posted by baseballplyrmvp View Post
    probably been mentioned somewhere, but what happens if you dont log in every 24 hours?
    You don't play games.

    Achievements have been overhauled (and I can't find a single thing to complain about - kudos, Microsoft):

    Today we talked about some of the changes to the new achievements system coming with Xbox One. We just got done hearing from Chad Gibson, Principle Group Program manager for Xbox Live Gaming features and Mike Lavin, Sr. Global Product Marketing manager for Xbox Live on our live broadcast. This morning, we asked Cierra McDonald to explain some of the achievement changes in greater detail for us. Here is what she wrote for you guys

    Ahoy! My name is Cierra McDonald. I’m from Chicago, I’m an Illini (I-L-L!!!), and most pertinently, I’m the Program Manager for the Xbox Live Achievements service. My love of gaming started as a wee child, playing Super Mario Bros. at home and joining friends on Altered Beast and Contra at the local arcade. My family’s team sport is Boggle. And apropos of nothing, I once shattered my elbow – or as my surgeon once put it, it’s like Humpty Dumpty fell onto a diamond surface. Fun facts!

    Achievements are like a delicious gravy (or a fudge sauce, for the more dessert-minded) on top of a developer’s tasty meal of a game. Playing the game is fun by itself; and achievements add an extra layer of discovery, exploration, and accomplishment that reinforces the natural enjoyment of the gameplay. For Xbox One, my team (an incredible group of smart, hardworking folks) and I have rebuilt the Achievements system to be more powerful and more flexible so that developers and publishers can deliver more interesting, complex, and fulfilling goals and rewards to you. What exactly does that mean?

    Let’s start with what you get.

    Xbox blazed the trail back in 2005 by introducing Xbox Live Achievements as a metagame whose cumulative score – Gamerscore – spans across games on every Xbox Live platform. Many of today’s gaming systems followed our model and now offer achievements or badges as well. With Xbox One, we are once again breaking the mold and this time, we want consumers to reap more tangible benefits. In addition to Gamerscore, which will remain as a critical part of the Xbox gaming experience (and yes, your Gamerscore from Xbox 360 will carry forward to Xbox One – there’s only ONE Gamerscore (see what I did there?)), consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements. And this is not limited to games! Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.

    Cool, you can earn cool stuff with Xbox LIVE Achievements. Let’s talk about how they work.

    There are now two types of Achievements: achievements and challenges. An achievement is probably already familiar. There’s a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a game’s launch day or 3 years later. I guess you can say an achievement is like a promise in that sense. A challenge, on the other hand, is more like an opportunity – better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but don’t complete the goal when it ends… *Kanye shrug*

    Achievements and challenges are both officially considered Xbox Live Achievements, so they inherit many of the same benefits:

    You can unlock them and win their rewards;
    Once unlocked, they are saved to your achievement history;
    They each have an icon to visualize the cool thing you did;
    They often are associated with a Game DVR capture to show your friends that you are better than they are
    Developers can release more of them after the game’s initial release (more on that in a bit).
    There are also some notable differences between them:

    Challenges are time based. As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.

    Challenges do not give out Gamerscore. We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.

    Challenges may cross titles, but achievements cannot. Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.

    Challenges can be unlocked by the community. Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward.

    Another really cool thing with the new Achievements system is that it’s cloud-powered. A magical term, I know, but it delivers real value to users. Check it out:

    Having cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously.

    It makes it possible for developers to add new achievements and challenges after their game is initially released. Why is that good for you?

    1) It means you can get new achievements without always being required to buy new content (read: free!) or download title updates.

    2) It allows developers to learn from and respond to user activity and focus on adding stuff that you’ll find fun. For example, let’s say a certain game is known on community forums to have a fun little sub-game of kicking chickens. Wouldn’t it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?

    3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement. Not too shabby!

    Let’s bring it all home and talk about what you actually see.

    The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.
    Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.
    Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friends’ latest unlocked achievements.
    Check out video clips of that magical moment when an achievement was unlocked.
    Easily discover upcoming challenges for a game at any time.
    Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories.
    You guys all rock, thanks from all of us here on our dev team. Can’t wait to see you on Live!

  9. #389
    Heisman I OU a Beatn's Avatar
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    Why didn't they elaborate on the family thing during the event? Turns out, it can be anyone that shares all your games:

    It's a "family" affair

    Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Mehdi couldn't give comprehensive details but he did clarify some things.

    For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.

    You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time.
    All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.
    Source

    The absolutely only potentially bad thing is that only one account can play it at once. However, for single player games, this is going to be AMAZING. Why the hell Microsoft isn't PR-ing the shit out of this is beyond me.

  10. #390
    Hall of Fame steelerfan's Avatar
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    Just make JB a family member (eek!) and you're set for life and will never need to purchase a game again.

    I'm using Tapatalk 2 and the Cleveland Browns STILL suck.

  11. #391
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    Actually, I'm wrong.

    Say I buy a game and I have the full 10 "family members" that I share my account with. I can play it no matter what AND 1 of those 10 family members can also play it at the same time. However, 2 of the family members that don't actually own the game can NOT play it at the same time:

    Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
    Source

    I mean, this is HUGE. I'm seriously baffled as to why Microsoft isn't just running wild with this.

    Quote Originally Posted by steelerfan View Post
    Just make JB a family member (eek!) and you're set for life and will never need to purchase a game again.

    I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
    No kidding, I'd never have to buy another game again!

  12. #392
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by steelerfan View Post
    Just make JB a family member (eek!) and you're set for life and will never need to purchase a game again.

    I'm using Tapatalk 2 and the Cleveland Browns STILL suck.
    Quote Originally Posted by I OU a Beatn View Post
    Actually, I'm wrong.

    Say I buy a game and I have the full 10 "family members" that I share my account with. I can play it no matter what AND 1 of those 10 family members can also play it at the same time. However, 2 of the family members that don't actually own the game can NOT play it at the same time:



    Source

    I mean, this is HUGE. I'm seriously baffled as to why Microsoft isn't just running wild with this.



    No kidding, I'd never have to buy another game again!
    Agreed.

    JB, I don't give a damn what you feel about the Xbox One, you're buying it and adding us as your family!

  13. #393
    Resident Lawyer of TGT CLW's Avatar
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    LOL I suggested this very thing awhile back with the "Family" just make a family and agree what games to buy and boom your game purchases are 1/10th what they would have been.

  14. #394
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by steelerfan View Post
    Just make JB a family member (eek!) and you're set for life and will never need to purchase a game again.

    I'm using Tapatalk 2 and the Cleveland Browns STILL suck.


    Sent from my DROID RAZR using Tapatalk 4 Beta
    The dude abides.

  15. #395
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by I OU a Beatn View Post


    No kidding, I'd never have to buy another game again!
    Shit Beatn. Like you're any better

    Sent from my DROID RAZR using Tapatalk 4 Beta
    The dude abides.

  16. #396
    Heisman SCClassof93's Avatar
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  17. #397
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    Agreed.

    JB, I don't give a damn what you feel about the Xbox One, you're buying it and adding us as your family!
    How about you buy me an XBOX One, and I'll let you be a member of my royal family

  18. #398
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    Quote Originally Posted by JBHuskers View Post
    Shit Beatn. Like you're any better

    Sent from my DROID RAZR using Tapatalk 4 Beta
    At least I PLAY mine!

  19. #399
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    At least I PLAY mine!
    I'm getting there....slowly.

  20. #400
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