I'm hoping to have a thread that can be updated with all Madden 25 news. The community day guys have played the game and the embargo ends April 25th - the first day of the draft. The cover results will be revealed the day before.
I'm hoping to have a thread that can be updated with all Madden 25 news. The community day guys have played the game and the embargo ends April 25th - the first day of the draft. The cover results will be revealed the day before.
Playbooks are now up.
http://www.easports.com/madden-nfl/n...rst-screenshot
Barry wins the cover vote!
A new trailer. I love that they used a CCR song. The youngens' out there might not have a clue.
Great blog on the new running game editions. I didn't know about the modifier and how you can do many extra moves if you have the skills.
http://mymaddenpad.com/2013/04/24/ru...sion-modifier/
Not much of a trailer . Love see the packers get trampled all over. So nice. GB better get their shit together to tackle the 49ers again in week 1.
All the articles keep mentioning that they got rid of auto-sprint in M25. I don't get it, seriously if your controlled player automatically reaches his top speed on his own that is auto-sprint. I get that EA Tiburon added in an acceleration boost to help modify how fast one gets to top speed but that doesn't mean you removed auto-sprint you just added to it.
I am getting totally numb to this time of year to be honest. I will judge the game from the demo and decide then if it is a purchase or not. Until then, I just want to know from the game changers and CD guys whether or not legacy glitches and issues have been addressed in any of the builds they have played prior to release.
This is an interesting article... but what's with the streetfighter reference and Madden 25 running???
http://espn.go.com/blog/playbook/tec...riers-run-free
We’ve also added in combo moves with the right analog stick, almost like you’re playing ‘Street Fighter.’ So when you hit someone with the truck stick by pressing up, you can then hit half circle to spin. You can do back juke, spin combos, go left to right, right to left, and string together multiple moves with our fake-out system.”
Last edited by jaymo76; 04-25-2013 at 10:18 PM.
Oh lord EA. Really? Madden and Street Fighter never belong as a comparison in anything.
I like how you have to hit L2 to perform special moves which slows you down and are only available to high rated players in those categories. Should be interesting. Someone compared it to the FIFA system but I have no clue what that means.
Has Madden announced their release schedule for information?
Pretty intelligent with the Madden team renaming connected careers to connected franchise. Doing that last year would have saved them a lot of grief. Hopefully with two full franchise playbooks the immersion this year will be out of the park.
Great article on improving Madden DL controls. This applies to NCAA as well.
http://gomadden.com/content/madden/m...-control-idea/
very interesting new of playing d line. We will see how it plays out.
That was just a great suggestion on the internet. I don't know if any of that will be in the game. I'm expecting the same old crappy controls.
The Connected Franchise playbook scheduled for today has been pushed back to May 20th.
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