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Thread: Gameplay - NCAA Football 14 Wish List & Feedback

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  1. #101
    Heisman souljahbill's Avatar
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    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?

  2. #102
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by souljahbill View Post
    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?
    Until they actually fix the OL/DL interactions to be something like real football (with partial wins and losses and a spectrum of things that can happen instead of a simple blocked or unblocked setup), it's simply not possible to have a real portrayal of what Clowney was able to do this year in this game.

  3. #103
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    Quote Originally Posted by souljahbill View Post
    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?
    For me this is a significant issue in Madden. On all-pro you are a much better pass rusher than your CPU controlled teammates. The best and possibly only way to fix this is to add a separate USER pass rush slider that only affects a user controlled rusher. I have to use house rules on myself when I rush the QB to prevent abuse.

  4. #104
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    Quote Originally Posted by souljahbill View Post
    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?
    good point, and the only thing i can think of to counter that, would be to make it harder for user controlled players to break off of their blocks. obviously, the higher rated your block shedding and strength ratingd str, its easier to do, but an average player shouldnt be able to break free like what you can do now.

  5. #105
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by souljahbill View Post
    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?
    Also back in the day, they had the "impact player" where after making several successive plays the icon would start flashing. When your guy was flashing, then he could go Jadaveon Clowney on someone. That might be the baby step move they need to bring back.

    Or, as Rudy said, create separate sliders for users.

  6. #106
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    Quote Originally Posted by baseballplyrmvp View Post
    good point, and the only thing i can think of to counter that, would be to make it harder for user controlled players to break off of their blocks. obviously, the higher rated your block shedding and strength ratingd str, its easier to do, but an average player shouldnt be able to break free like what you can do now.
    They made user-controlled D-line moves significantly harder (or just significantly less likely to work) on 12 and 13. I don't personally feel that my user control is much better than the CPU would be able to do, with the same players. At least not in terms of breaking off blocks. The user can still pull a "disengage from the block and run around", but that's a different kind of thing.

    Quote Originally Posted by souljahbill View Post
    Aren't you guys nervous that if they make DE's more dominating that we'll go back to the days where a user-controlled DE could get 150 sacks in a season?
    We're not specifically advocating that DEs are more dominant. Rather than an individual player with dominant abilities/ratings can actually dominate. It feels now that a 99 OVR player is merely above average, not great, when compared to the rest of the players around him. And that's not what we see in real-life. There's no ability to "take over" in the game.

    As for your larger question ... yes, I'm nervous that any change will have unintended consequences.
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  7. #107
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    Quote Originally Posted by JeffHCross View Post
    They made user-controlled D-line moves significantly harder (or just significantly less likely to work) on 12 and 13. I don't personally feel that my user control is much better than the CPU would be able to do, with the same players. At least not in terms of breaking off blocks. The user can still pull a "disengage from the block and run around", but that's a different kind of thing.

    We're not specifically advocating that DEs are more dominant. Rather than an individual player with dominant abilities/ratings can actually dominate. It feels now that a 99 OVR player is merely above average, not great, when compared to the rest of the players around him. And that's not what we see in real-life. There's no ability to "take over" in the game.

    As for your larger question ... yes, I'm nervous that any change will have unintended consequences.
    Do you remember the old "impact player" they had? That might be what they need to bring back. I like it because it takes some momentum to build first.

  8. #108
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    They still have it. It just doesn't have that much of an impact anymore.

    But that's still not the kind of thing I'm talking about. Because every team had impact players. That was more of a "clutch" factor. I more mean a player like Cam Newton, Clowney, Desmond Howard, Charles Woodson ... who could just take over a game. Put his team on his shoulders and win the f-in game. Those types of players are rare, yes, but they're non-existent in NCAA. You could have a 99 OVR with 99 in every attribute and he still wouldn't dominate the game -- unless you found some way for him to be unblocked or uncovered.
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  9. #109
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by JeffHCross View Post
    They still have it. It just doesn't have that much of an impact anymore.

    But that's still not the kind of thing I'm talking about. Because every team had impact players. That was more of a "clutch" factor. I more mean a player like Cam Newton, Clowney, Desmond Howard, Charles Woodson ... who could just take over a game. Put his team on his shoulders and win the f-in game. Those types of players are rare, yes, but they're non-existent in NCAA. You could have a 99 OVR with 99 in every attribute and he still wouldn't dominate the game -- unless you found some way for him to be unblocked or uncovered.
    Well, bringing back the impact of the impact player would be a good first step, but don't have it for every team. Perhaps it could be awarded to the top player at each respective position?

  10. #110
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    The problem for me is, when I try and user a DE/DT i get stuck in an animation loop that doesnt allow me to change my attack angle or even react to a run that might be going in a direction that I could make a play on.

  11. #111
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    Quote Originally Posted by TIMB0B View Post
    Well, bringing back the impact of the impact player would be a good first step,
    could easily be done by lowering ratings across the board. average teams in this game have starters in the 80's, and the 6* teams have a lot of starters in the 90's as well. they need to make it more like madden's rosters and have starters for the 6* programs be like in the 80's or so. this would bring back the impact of the impact players (90+ ovr)

  12. #112
    Freshman Schauwn's Avatar
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    There are a couple of rosters out there that have done this on OS, they swear by them. I haven't tried any of them yet to be honest.

  13. #113
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    I haven't tried them in years, but did mess with similar ideas in the past. There's definitely a big difference in how the game plays.
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  14. #114
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    Quote Originally Posted by JeffHCross View Post
    I haven't tried them in years, but did mess with similar ideas in the past. There's definitely a big difference in how the game plays.
    from what some people are doing on OS, by using a generic roster editor and then transferring the files onto their console, they said the game plays way differently, just by dropping ratings 5-10 points or so across the board. things like cpu players playing more according to their ratings and classification, etc.

  15. #115
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    just played a game in the TGT360 od, in which i won the rose bowl as ASU.

    corners in off coverage repeatedly get burned on streak routes. what is happening, is that the corners do not backpeddle, but basically hold their position until the wr is within 5 yards of them. then, the corners try to run up to the wr (closing the distance between them), before having to turn 180 degrees to cover the wr as he runs downfield.

    whether this is intentional or not, it leads to corners being badly beaten on a type of coverage that they shouldnt be.

  16. #116
    Freshman Schauwn's Avatar
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    mvp, try out those rosters, let me know what you think


  17. #117
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    Quote Originally Posted by JeffHCross View Post
    They still have it. It just doesn't have that much of an impact anymore.

    But that's still not the kind of thing I'm talking about. Because every team had impact players. That was more of a "clutch" factor. I more mean a player like Cam Newton, Clowney, Desmond Howard, Charles Woodson ... who could just take over a game. Put his team on his shoulders and win the f-in game. Those types of players are rare, yes, but they're non-existent in NCAA. You could have a 99 OVR with 99 in every attribute and he still wouldn't dominate the game -- unless you found some way for him to be unblocked or uncovered.
    Agree 100%. I want to see college playmakers and game breakers stand out in the game. Haven't seen that since last gen.

    Maybe a global editor could help things but if you can't apply it to new recruits it is pointless in longer dynasties.

  18. #118
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    Agree with you guys on complete ratings overhaul of 5-10 points.

    Side note: has anyone noticed the over abundance of white RBs and CBs in recruiting? I'm not racist, but there's so many it's unrealistic.

  19. #119
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    I personally believe that race of recruits is completely random. For example, how many black kickers are there in college?
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  20. #120
    Freshman TIMB0B's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I personally believe that race of recruits is completely random. For example, how many black kickers are there in college?
    I'd imagine it's random, but it was way more rare in previous years.

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