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Thread: Madden NFL 11

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  1. #281
    Heisman I OU a Beatn's Avatar
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    There's no way online players outnumber the offline players, which is exactly why the online players always get ignored in patches with EA Sports games. Madden will sell millions, and yet I guarantee that barely a million people will even take the game online, let alone play a game, let alone play more than one.

  2. #282
    Booster JeffHCross's Avatar
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    For what it's worth 350,000 played exactly one online game last year of Madden.
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  3. #283
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    Quote Originally Posted by JeffHCross View Post
    For what it's worth 350,000 played exactly one online game last year of Madden.
    On PS3 or all systems combined? Either way, that proves exactly what I'm saying. Madden 10 sold 2.5 million copies worldwide on the 360 version alone. The offline players drastically outnumber the online players, which as I said, explains exactly why the online players ALWAYS get ignored.

  4. #284
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    Quote Originally Posted by I OU a Beatn View Post
    Either way, that proves exactly what I'm saying.
    How does knowing exactly how many people played only one game of online prove anything? I just thought it was an interesting number.

    There were 120 million games of online Madden 10 played last year.

    As for "online players get ignored" ... give me a break. Here's patch 1 from Madden 10:
    Added Super Bowl and Playoff field conditions in Online Franchise
    Fixed false start griefing issue with online games
    Fixed video player issues (sometimes video would hang) in Online area
    Improved quality of uploaded video highlights
    Switched ranked online games to seven minute quarters
    Random stability fixes
    Added playable broadcast camera angle
    Tuned slider effectiveness
    Made fatigue affect ratings more
    Tuned broken tackle chances
    Reduced/removed holding on kick attempts
    Improved-toe drag catch logic
    General pursuit improvements
    Man coverage improvements
    Fixed double pass online exploit
    Only two of those are offline only.
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  5. #285
    Heisman skipwondah33's Avatar
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    Got one more question

    Does anyone else notice in the demo that if you have cord. audio on while on defense, that they will tell you what the offense is going to run or atleast what to look for?

    In my last two games yesterday, the told me everything to look for or that they were going to run 3/4 time.

  6. #286
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    Lol, Jeff, I'm not even going to begin to have this argument because I know for a fact that you don't even play online, and if you do, it's extremely rare. I don't mean online dynasty either. I mean one on one against another person in a ranked match. And no, they have yet to address a legitimate issue that effected those players on any football game this generation. I mean, look at your list for exactly what I mean. They fixed "exploits"(meaning glitches) that shouldn't have been there in the first place. What about pass defense against the flats? What about the ineffectiveness of the pass rush? What about the ineffectiveness of man coverage? What about the rocket catch?

    Those are ALL issues that existed in last year's game alone that were never even mentioned, let alone addressed. This is how EA is and has been with every single one of their patches this generation. They fix obvious things that online dynasty and offline players care about, but when it comes to legitimate issues with head to head games, they look the other way and act like there's not a problem. If you want proof of that, ask any Madden online player what the biggest issue was last year. Guaranteed they'll say pass defense against the flats because it was completely non-existent. Take a wild guess what remains a huge issue in the Madden 11 demo.

  7. #287
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    How does knowing exactly how many people played only one game of online prove anything? I just thought it was an interesting number.

    There were 120 million games of online Madden 10 played last year.

    As for "online players get ignored" ... give me a break. Here's patch 1 from Madden 10:
    Only two of those are offline only.
    you can do an online franchise by yourself, just to do it. So that may or may not prove or disprove anything.

    of course offline outnumbers online. its a luxury and a time killer some people dont care for. Its a kids game. Most kids dont need online to have fun. They either didnt like the slow online pace or they dont care for it after one game of a guy cheesing and glitching like a freak.Most play with friends right there in the room haha.

  8. #288
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    Quote Originally Posted by ram29jackson View Post
    you can do an online franchise by yourself, just to do it. So that may or may not prove or disprove anything.
    I would presume ... presume ... that an Online Franchise by yourself (which would be the most pointless thing ever since Online Franchise is greatly inferior to Offline Franchise) wouldn't be counted in "online games".
    Quote Originally Posted by I OU a Beatn View Post
    I don't mean online dynasty either. I mean one on one against another person in a ranked match.
    Yes, because there's a huge difference between Online Dynasty and a ranked match. Only difference is, generally, you avoid cheesers. The same issues are there, and I agree the same issues go unaddressed.

    But you're singing two different songs. To say that the same issues go unaddressed year after year (i.e. pass coverage, rocket catch, etc), I would generally agree with you. But to say that Online players get completely ignored in patches, well, there's obvious evidence to the contrary.
    Last edited by JeffHCross; 08-07-2010 at 02:35 PM.
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  9. #289
    Hall of Fame ram29jackson's Avatar
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    just an online opinion/observation.

    If Online outranked/outnubered online- there would have been like 5,000 members here after the first week. Theres only about 400 here and 385 just signed up for a look-see at a couple insights and may may come back once a month just to see whats going on.
    While losers like me still fight to see that world see's that I make the best/ most varied uni's on the internet

  10. #290
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    There's a huge difference between online dynasties and ranked matches. People playing in online dynasties usually know each other and play simulation style that doesn't try to break the AI. The exact opposite is true for ranked matches. The perfect example is this year, where with online dynasties, you don't have to worry about someone running toss and stretch plays every single play, while if you play online, there's a pretty good chance that's exactly what you're going to see, which is where EA truly ignores the online gamers. I have absolutely no doubt in my mind that they knew about stretch and toss plays and how the defense inexplicably gets sucked towards the middle of the line, they were just hoping we wouldn't find out. I also have no doubt that they not only knew about the psychic defenders in man coverage, but they intentionally programmed it that way because they knew it would be impossible to get stops if they didn't.

    It's truly bullshit. They've had 5 years now to get it right, and they're no closer now than they were when they first started working on the 360 and PS3 versions. This is a direct result of being lazy and not listening to the community. However, next year when they announce the introduction of some other feature that we should already have, and completely ignore the true underlying problems of why this game is broken, we'll all jump at it because the sad fact is this is the one and only place we can play a college football video game. How I would love for their contract to run out and have someone truly challenge their bullshit monopoly on college football video games.

    With that said, I tinkered around with the Madden demo more today. The same issues that existed last year are still there this year, so I have no doubt they spent about 30 seconds on the game play portion of the game this year. Nonetheless, it'll still be light years ahead of NCAA 11. At least with Madden I wont have to worry about someone running stretch and toss plays every down with an unstoppable result, or sitting in man coverage and watching the DB run the receiver's route before he does.

  11. #291
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    Quote Originally Posted by ram29jackson View Post
    If Online outranked/outnubered online
    I'm talking Madden, not NCAA. I don't dispute that Offline outranks Online for NCAA. And I don't even think it does on Madden, I just said I wouldn't be surprised.
    Quote Originally Posted by I OU a Beatn View Post
    People playing in online dynasties usually know each other and play simulation style that doesn't try to break the AI. The exact opposite is true for ranked matches.
    Your key word there is "usually". I've been in ODs with people that tried that, and did it successfully, and didn't see any problem with it. The same issues exist for ODs and Ranked Online. Whether or not you see them on a regular basis is immaterial to whether or not they exist, and whether or not I think they're important to be addressed. I do!
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  12. #292
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I'm talking Madden, not NCAA. I don't dispute that Offline outranks Online for NCAA. And I don't even think it does on Madden, I just said I wouldn't be surprised.
    Your key word there is "usually". I've been in ODs with people that tried that, and did it successfully, and didn't see any problem with it. The same issues exist for ODs and Ranked Online. Whether or not you see them on a regular basis is immaterial to whether or not they exist, and whether or not I think they're important to be addressed. I do!
    Yep, I know this is Madden thread. the point applies for the whole of the online/offline world.
    Online is still very much an underground subculture.

  13. #293
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    Quote Originally Posted by ram29jackson View Post
    Yep, I know this is Madden thread. the point applies for the whole of the online/offline world.
    Online is still very much an underground subculture.
    Agreed! Online may well be the way of the future BUT for me video games are an "escape" and I play when I WANT to play, not when I have to play. Offline will always be my way but I suspect I am part of a dinosaur generation...

  14. #294
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    Don't get me wrong, competitive Madden has exploded the last few years and with it, so has online. But I still stick to my opinion that for the most part, EA ignores the online gamer. There's just way too many flaws that impact only us year in and year out for me to say that they actually put forth a concerted effort to make a GOOD online football game. With that said, I'm still looking forward to Madden 11 and using the Rams online. NCAA '11 was an abortion as far as I'm concerned, and I'm eager to move on to another football game, even if it is flawed.

  15. #295
    Heisman skipwondah33's Avatar
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    Find yourself a good community of Madden players and leagues to be a part of and these glitches aren't anything to worry about. Like I've said I can't remember the last ranked or offline game I've played in the last 3-4 years. The only games I play are my unranked leagues.

  16. #296
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    I played Madden 10 for the first time since June (season seven of dynasty mode). It was a decent game as my Raiders thumped the Manningless Colts (retired last season). The game felt and looked a lot different from the 11 demo experience. Immediately following the game I put on the demo (all-pro on SLOW speed). I didn't appreciate how different this Madden plays and feels as compared to 10... and 10 is my second favourite Madden (05 is #1). The obvious differences that come to mind are:

    Gameplay AND Gameflow are huge game changers IMO
    Visuals are stunning
    Player models look improved (though #'s are smaller)
    Far better cut scenes
    Far better intros

    However, by far the biggest difference is LOCOMOTION with the RUN GAME!!!
    As compared to 11, running the ball on Madden 10 is absolutely brutal... the animations look terrible, you have minimal control of movement/direction, etc. I am truly surprised how different the two games feel and I am seriously considering changing my mind and picking up 11... I don't know if I can play 10 again after my comparison of the two titles....???...

  17. #297
    Administrator cdj's Avatar
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    Quote Originally Posted by Brandon View Post
    How are the flats? Some say they are jacked up like last year and some say they are not.
    Depends on difficulty. Playing around on lower difficulty, they are pretty open. The higher you go, the better the D is. I haven't tried to exploit them yet though.

    Quote Originally Posted by sl8b View Post
    Do you play on slow speed in NCAA? Just curious....seems most use normal or fast.

    If they leave the online speed to slow again this year, I won't be playing many play now games. The demo was way different once I put it up to normal speed.
    I left the Game Speed on default and like it. Playing the CPU, I feel like it really helps my offense as I can see things develop and open up yet it doesn't feel too slow IMHO.

    Quote Originally Posted by jaymo76 View Post
    Are the intros pretty repetitive or are there several unique ones? If I hear the Peyton Manning demo speech again I think I'm gonna throw up...
    I think Ray Lewis does his dance, but most are the same. Not as elaborate of an opening compared to NCAA and I don't think there is a coin toss. You see the team huddle and do your selections at the top.

    Quote Originally Posted by JeffHCross View Post
    I don't recall reading that they wanted it to be harder. It seemed to me like they wanted it to be more approachable. Meters with button presses always seem to be more intuitive than R-stick controls.
    I think they wanted it more 'realistic' and more variation between kickers. Online, it can be tough to connect on the Accuracy if you have some lag. I've missed some PATs online even.

    Quote Originally Posted by NatureBoy View Post
    The thing is Rudy, I can't tell a difference time wise. My games are taking just as long as they ever did. In game saves are very much needed. With a 10 month old baby in the house, I sure could make good use of them.
    Yeah, if you don't X through the cutscenes, games are not quicker which negates the feature somewhat. The first game I played, I wondered what was taking so long until I started flying through the extra stuff.

  18. #298
    Administrator cdj's Avatar
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    Here's an OTP game with JB & I versus the CPU:

    QTR 1: http://www.youtube.com/watch?v=6ZwPpGNRz0U
    QTR 2: http://www.youtube.com/watch?v=P8O_470aW04
    QTR 3: http://www.youtube.com/watch?v=LKxLBJz5U1g
    QTR 4: http://www.youtube.com/watch?v=0zqiQI959Pc


    I agree with what jaymo said - you notice more of the changes when mixing in some M10.

  19. #299
    Heisman jaymo76's Avatar
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    -4 rushing yards for Washington at the half... that's not a good sign for the cpu rush game... it's also been non-existent in the demo. Slider tweaks will be a definite requirement.

  20. #300
    Administrator cdj's Avatar
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    What difficulty are you on, jaymo? I don't think I made any adjustments to sliders, just bumped to All-Pro and I have had Chris Johnson tear me alive as well as guys like Frank Gore.

    Though, IIRC those games came when using GameFlow. Not sure if the CPU has had a huge day with conventional play-calling.

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