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Thread: TGT CFB 25 Online Dynasty (PS5) - Settings & Slider Discussion

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  1. #21
    Varsity beartide06's Avatar
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    Quote Originally Posted by Escobar View Post
    **__DYNASTY SLIDERS__**

    __**Human Sliders**__
    QB Accuracy - 16
    Pass Blocking - 79
    WR Catching - 47
    Run Blocking - 51
    Fumbles - 52

    Reaction Time - 73
    Interceptions - 26
    Pass Coverage - 79
    Tackling - 53


    **__CPU Sliders__**
    QB Accuracy - 19
    Pass Blocking - 48
    WR Catching - 39
    Run Blocking - 44
    Fumbles - 59

    Reaction Time - 63
    Interceptions - 23
    Pass Coverage - 69
    Tackling - 54

    __**Special Teams**__
    FG Power - 47
    FG Accuracy - 66
    Punt Power - 58
    Punt Accuracy - 44
    Kickoff Power - 51

    __**Game Options**__
    Injuries - 33
    Fatigue - 64
    Player Speed Parity Scale - 54

    __**Penalties**__
    Offside - 53
    False Start - 19
    Offensive Holding - 54
    Facemask - 77
    Defensive Pass Interference - 66

    Illegal Block In The Back - 51
    Roughing The Passer - 49
    All other penalties set to on

    * *Updated as of 3 am 7/28*
    Going to try and post some box scores soon! I’ve played 6 total games with these sliders with some variety!

  2. #22
    Administrator cdj's Avatar
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    Quote Originally Posted by gschwendt View Post

    I've created downloadable sliders, for both Player & CPU, called Escobar Heisman. Search for either my username or the name of the sliders.
    How do you load them?

    I downloaded both files. When to I go into the management/load screen, it doesn't show in the Settings/Sliders tab (or whatever it is called) to slect them. I double checked and both show in my download history in the Create & Share area.

  3. #23
    Administrator gschwendt's Avatar
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    Quote Originally Posted by cdj View Post
    How do you load them?

    I downloaded both files. When to I go into the management/load screen, it doesn't show in the Settings/Sliders tab (or whatever it is called) to slect them. I double checked and both show in my download history in the Create & Share area.
    There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

    Sent from my SM-S918U using Tapatalk

  4. #24
    Administrator cdj's Avatar
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    Quote Originally Posted by gschwendt View Post
    There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

    Sent from my SM-S918U using Tapatalk
    I thought I tabbed through all, but maybe/apparently not. I'll look here in a bit. The system isn't the cleanest to figure out IMO.

  5. #25
    Administrator gschwendt's Avatar
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    Something I need to work on... how to embed imgur mp4 videos. In the meantime, here's the direct link.

    https://i.imgur.com/ycs6t2v.mp4


    How about YouTube? Looks like it works... something for me to test more with.
    Last edited by gschwendt; 08-10-2024 at 04:15 PM.

  6. #26
    Administrator cdj's Avatar
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    Quote Originally Posted by gschwendt View Post
    There's a Player sliders and CPU sliders. There's should be a tab in the load section for each.

    Sent from my SM-S918U using Tapatalk
    It's not showing there. Neither is the offensive playbook I downloaded. I'll have to re-DL and see what's going on. Maybe a (read: bug).

  7. #27
    Administrator cdj's Avatar
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    Quote Originally Posted by gschwendt View Post
    Escobar, I played some test games against the CPU and I will say I was surprised... they aren't really more difficult from what I saw. Rather they make passing downfield easier in general but seem to make running more difficult.

    In my first game against Liberty, I had way too many fumbles & holding penalties but in my second game against Texas State, I didn't really see that.

    I would say they're certainly worth everyone giving them some test games with them.
    I played only one game last night with these, so this is very anecdotal:

    - It seemed a bit tough to run the ball.
    - Quarter/game length seemed a bit much, but I didn't track the snap count at the end to see how it compared.
    - CPU D seemed excessively quick to break blocks and also break on the ball.


    Would some aspects be better on AA? For comparison's sake, here are some sliders from @MattL10 for Heisman and AA:


  8. #28
    Administrator cdj's Avatar
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    I used Matt10L’s AA sliders in the previous post and thought it played really well. Biggest issue happened to be too many holding calls, but both teams got hit by it.


    Sent from my iPhone using Tapatalk

  9. #29
    Varsity beartide06's Avatar
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    I’ve had various results. All as Alabama.

    Against USF: I won 62-45. They had 4 turnovers I had 0. They had 619 total offense I had 630. 150 rushing for me.
    Against WKU: I won 34-26. I had 1 turnover they had 0. They had 377 offense I had 500. I had 172 rushing.
    Against Wisconsin: I lost in OT 27-24. I had 3 turnovers they had 0. They had 300 offense I had 390. I had 113 rushing.

    Each game took less than an hour to play for me, so I personally found the time to be pretty solid.

    Edit: that said…I was Alabama. So this could all be VERY misleading. But the Wisconsin game was pretty tight. I’ll see how UGA and some other games go.
    Last edited by beartide06; 08-11-2024 at 11:38 PM.

  10. #30
    Varsity beartide06's Avatar
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    I played UGA as Bama and it was rough. A couple of broken play TD’s. I’ve noticed cover 4 sometimes leaves guys on the outside wide open.

    Nonetheless, I lost 43-28

    I had 2 turnovers. They had 0. I had 83 rushing yards.

    They had 514 total offense. I had 359.

    It was 13-7 at half, so the second half was a shootout.

  11. #31
    Varsity beartide06's Avatar
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    After more testing, I feel AA could be good as well. Maybe scaled up? Heisman does present quite the challenge and the stats aren’t outrageous. Curious if others have tested these more?

  12. #32
    Varsity beartide06's Avatar
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    Quote Originally Posted by cdj View Post
    I used Matt10L’s AA sliders in the previous post and thought it played really well. Biggest issue happened to be too many holding calls, but both teams got hit by it.


    Sent from my iPhone using Tapatalk
    Have you tested these a good bit? I was thinking of trying to test them some. I’ve been testing Escobar sliders.

  13. #33
    Administrator cdj's Avatar
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    Quote Originally Posted by beartide06 View Post
    Have you tested these a good bit? I was thinking of trying to test them some. I’ve been testing Escobar sliders.
    I have. Barring some tweaks needed to penalties (namely holding) I think they are pretty good. Every game has been close and not a lot of weird stuff. It plays true to the game-style out of the box but some of the nonsense has been cut down.

    I've been playing with my Dynasty team (Texas State) against teams similar in talent and I've won and lost games with these sliders. Each game pretty close in score.

    My vote right now would probably be the AA sliders.

  14. #34
    Varsity beartide06's Avatar
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    Quote Originally Posted by cdj View Post
    I have. Barring some tweaks needed to penalties (namely holding) I think they are pretty good. Every game has been close and not a lot of weird stuff. It plays true to the game-style out of the box but some of the nonsense has been cut down.

    I've been playing with my Dynasty team (Texas State) against teams similar in talent and I've won and lost games with these sliders. Each game pretty close in score.

    My vote right now would probably be the AA sliders.
    Good info! I noticed with the Heisman sliders, the super LB was showing up. It seems players morph and glide more with Heisman in favor of the CPU. AA doesn’t tend to do this from my experience and it’s much more realistic.

  15. #35
    Varsity beartide06's Avatar
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    I tested the AA sliders by Matt10. I started a test dynasty with Toledo. In my first game against UMASS. Here are some quick stats:

    Score: Toledo 52 - Umass 38

    UMASS:

    Total offense: 472
    Rushing: 17 rushes for 22 yards
    Passing: 34/44 for 450
    Turnovers: 2 interceptions
    Penalties: 2 for 20 yards

    Toledo:
    Total offense: 515
    Rushing: 24 carries 108 yards 2 TD’s
    Passing: 23/38 407 passing
    Turnovers: 2 interceptions 1 fumble
    Penalties: 5 for 35 yards

  16. #36
    Administrator cdj's Avatar
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    Matt put out an update this morning:

    He upped CPU pass blocking, which is good. There were a few too many sacks, killing CPU rushing numbers.

  17. #37

    FCS Pandas have a busy Saturday.

    Sam Houston falls to Rice 31-17

  18. #38
    Varsity beartide06's Avatar
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    These were the sliders I used yesterday for the game above. I found the updated slider set!

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