
Originally Posted by
Rudy
Well I played two quick games on All-Pro this morning. I beat KC with Cleveland 12-6 and lost to NO with Dallas 27-24 on 6 minutes. I did play with a few slider tweaks right off the bat based on comments I’ve read. I put both QB accuracies at 40, fumbles at 75 (I hate too many fumbles and many complaints about this) and cpu run block at 60. Normal adjustments in many ways for Madden. For the record I have not played a minute of the last two Madden games after barely playing Madden 16 and 17. As a result I was a little rusty, particularly in kicking FGs as I missed my first two XP and two FGs.
Things I Like
The game looks great on the Pro. The game feels fluid, I don’t have an issue with the speed of the game and a lot of the tackles look good and fairly organic. A lot of 50/50 balls are really 50/50 this year instead of favouring the DBs while the WRs pick their nose. OBJ made a nice grab in the end zone as he fought the ball away from a DB. I like the TD celebration options. Picking team vs spiking the ball is a nice touch. I’ve enjoyed the RPO plays when I’ve tried them and generally had fun running and passing the ball.
I like on Defense the indicators on the field like who I am supposed to guard and the timing of DL moves. The game does feel more open in the passing game. I didn’t test throwing over LBs who can’t leap as well this year but will be nice.
Things I don’t like
The cpu is brain dead. To see a Madden game release where the cpu offence won’t call a time out and kick a FG at the end of the half is unbelievable. How does this get shipped? And when I was milking clock at the end of the game with a 6 point lead the cpu defence play calls had both safeties deep and playing very conservative. EA still doesn’t really give a crap about cpu AI and offline play.
Bree’s was 21/22 against me in my last game. While sliders can help I’m more concerned with the cpu play calling. Kamara only got 8 carries on a game they led the entire time. KC barely ran the ball. It’s too pass based and short pass based. I didn’t see the cpu throw any go routes once in two games. And while I appreciated the RPO plays, the Cowboys playbook looks largely untouched for years. I guess it is still Garrett (who looks about 100 pounds heavier that reality) but I was hoping for more new plays. Some of the same tackle animations where you bump each other than lie down and spoon are still there.
The sliders and options are really limited still. So far behind 2K in options. How about adding sliders to boost RB moves or adjust leaping ability of defenders or knock down abilities. They rush to the line for presentation (I am fine with it actually and don’t care about missing refs tbh) but to remove speed and presentation options is wrong. To not have a custom camera or at least zoom options for existing ones is bad. Tecmo was the greatest football game ever and I can’t have a zoomed out horizontal camera.
While I enjoy playing offence, playing defence is still not where it should be and isn’t that fun. DL moves are still incredibly basic. Just hit square or X when’s prompt shows up. It’s like comparing the Post game in Live vs NBA2K. Player movement feels better but still tough to cover manually.
At the end of the day I enjoyed my first two games. It’s a more polished game from when I last played. I may even pick up the game on sale. I’m looking forward to NBA more than the NFL. The Dolphins sucking doesn’t help.
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