Quote Originally Posted by bdoughty View Post
Eventually you will come across a material called Pyrite, which will replace Tritium as your material of choice for pulse engine fuel. It is like Uranium where it takes very small amounts to fill up the pulse engine. Another tip is to remember to go to the vendor on the far left of the scan-tool salesman. There is a drop pod, so to speak, where you can upgrade your suit slots for units and not have to worry about finding a bunch of materials to open it up like you find on a planet. You can upgrade suit slots, cargo (higher capacity suit slots) and tech slots. If you have not customized your player, there is a computer to the left of it to customize the look and change colors, etc of your suit.
Yeah, haven't found any Pyrite yet. But at least I actually found some Tritium, so my pulse engine is full again and I still have some 530+ Tritium remaining.

I did visit all of the vendors and saw the upgrades for my exosuit and ship and stuff. I only bought the analyzer upgrade as I'm sort of hesitant to spend a bunch of my extremely limit nanite clusters.

Though I don't recall seeing a drop pod at the space station. Or the outpost.

Quote Originally Posted by jaymo76 View Post
I'm assuming that's only in story mode? If you play in the creative mode I don't think there are any storylines.
This I'm not sure. I've only ever played Normal Mode on this, but I'm tempted to start up a Creative Mode save where I can just fuck around and build extravagant bases and stuff. Lol, I spend more time in NMS and Fallout 4 building bases and building other stuff than I do actually playing the story.

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