Goddamnit. I recruited four new people to my community tonight during a couple hours of playing, and every single one of them are fight starters.

The one especially kills me because he has a 6 out of 7 star pharmacology skill, so I can produce my own strong painkillers. However, he starts fights and he's lazy, so that kills one labor for me.

The second has utilities and electrical, which came in handy with some upgrades, but he also starts fights.

The third one, the newest, doesn't have an extra skill, but I was about to give him either computers or gardening so I could either upgrade my radio to level 3 or work on getting my second hydroponics switched over to producing meds. However he starts fights and kills my morale with - 7 morale for everyone because he's a kleptomaniac.

The fourth one, she's was a fight starter and a hoarder, so she hit me with - 1 beds plus negative morale. When you only have 6 people but need 7 beds because of her ass, yeah, she was only a member of the community for about 15 minutes before I exiled her ass.

I'm debating on exiling all three of my newest members. I have books that I can teach utilities, computers, gardening and chemistry (which can be upgraded to pharmacology) to any new people I replace them with, I'd just have to put in the time getting those skills leveled up.

I'm also debating exiling Arsenault, the first person I added to my original three person community ages ago. She's another fight starter and doesn't have any really good traits.

From a community of currently nine people, I could very quickly find myself dropping all the way to five at this rate, if I go through with all four exiles, in addition to the one person I already previously exiled.

Also, I just figured out why I never discovered Squelones Brewery in my first community I completed back when the game came out. Turns out I had an enclave set up shop in Squelones, and since I was friendly with them, they never left and I never realized at the time that was a home site that they had taken over.

This time I claimed it (while another enclave took over Camp Kelenqua) and for my own built facilities, I have a Workshop 3, Infirmary 3, Barracks 2, Sheltered Beds 2, and 2 Hydroponics (both producing food for now until I can get someone with a herbalism skill and convert one to meds), plus I upgraded the radio to level 2 so far and the built-in storage to level 2 with a further upgrade to refrigerated storage to give me even more extra food and medicine storage.

Sent from my SM-G930V using Tapatalk