The game’s E3 demo is set up in an area near the crashed Air Force One. That zone is considered a “control point,” an area enemies will initially hold but that can be seized by players. As players do that, civilians will come in to assist. If a special civilian survives then they take up position and request supplies. Give them supplies and that somehow affects the rebuilding. A glimpse of the game at Sunday’s Xbox press conference included a mention of “theater resources,” but Spier didn’t want to elaborate on that or anything else players might be rebuilding.
Control points that players free for civilians can still be overrun by enemies again, shades of those bases in
Far Cry that players could never quite keep cleared. Could that be frustrating? “The impact of what happens will vary based on the activity,” he said. “You will see lasting changes based on your actions, and in some cases those changes can be reverted by the enemy factions.”
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