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Thread: Middle-Earth: Shadow of War

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  1. #28
    Hall of Fame SmoothPancakes's Avatar
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    Jun 2010
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    Another successful night in the books. Currently level 22, I've already unlocked 36 of the 120 skills that are in the game.

    I've made it into Act II now, in a new region. I can finally start branding orcs and it appears I'll soon unlock siege battles. I've already claimed three captains for my own army. I also like you can now have orc bodyguards. I have a nice massive nasty level 21 Dark Destroyer Olog-hai, Ar-Pratu Brawl-Master as my body guard. I haven't called upon him yet, but I am eagerly awaiting the chance to call him to my aid in battle and watch him rip arms from torsos.

    I'm also happy to see there is a use for mirian besides purchasing chests in the store. You can use mirian (seems to be 750 to 850 mirian per) buying upgrades for your assault force for sieges. For instance, I have three captains in my assault force so far, all three with upgrades.

    One upgrade strengthens my attacking army with a group of Olog-hai who can destroy fortress walls, which I chose over two other upgrades that would have given me a group of explosive sappers to charge the fortress walls or a group of caragor riders.

    The second upgrade bolsters my army with Defenders, which I chose over upgrades that would have given me a group of axe wielding Savages or spear hurling Hunters.

    The third upgrade gives me cursed siege beasts, which pummel the War Chiefs and their minions with dark, crippling artillery fire, which I chose over upgrades of fiery siege beasts that attack the walls and archers, and poisonous siege beasts that attack defending siege beasts and monsters.

    Just those three assault leaders and upgrades give me an assault force level of 146, going up against a level 123 fortress whenever I unlock sieges, so I'm already in good odds of winning. And those odds will improve if I get rid of or turn the War Chiefs to my side since their own fortress boosting upgrades will be disabled.

    You can ultimately have up to six assault leaders (the remaining three are unlocked at levels 25, 35 and 45), giving you upgrades such as clusters of arachnids swarming the fortress, a war Graug to support your army, a freaking drake to rain almighty hell fire onto the battle field (though it may result in friendly fire as it attacks without discrimination), you can get fire archers, farsighted archers who can target at greater ranges, caragor mounted archers, you can upgrade your banners to inspire your orcs into a blood thirsty rage or you can overpower your orcs, resulting in them capturing Victory Points much faster than normal.

    God this is gonna be so much fun!

    Sent from my SM-G930V using Tapatalk
    Last edited by SmoothPancakes; 10-12-2017 at 01:15 AM.

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