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Now Gun has revealed to GamesIndustry.biz that within two months the game has managed to sell over 1.8 million units.
Gun Media boss and Friday the 13th co-creator Wes Keltner tells me, "This entire project has been a huge learning experience for both Gun and Illfonic. We will be the first to admit that we weren't ready for the huge influx of players that hit us day one.
"We looked at our player numbers from the beta, along with pre-orders and then added a 30% cushion. That's how we set up our servers and database for launch. We were soooo wrong. 100,000 players hit us in the first 20 minutes, and our servers melted. Our first weekend was chaos. The entire team slept at their desks trying to keep up with demand. It's an experience I'll never forget. With our small budget, we couldn't afford a large scale QA effort. We did a PC beta, and gleaned a lot of great data from that. But again, we weren't ready for the tidal wave of players."
Keltner won't share the exact budget, but he notes, "The total we spent creating this game, would only cover half the animation budget for AAA games. But we made the most with what we had. As for being profitable, we were in the black quickly. However, we have reinvested that profit directly back into F13 in the form of new content (maps, characters, etc) and our ongoing server costs."
Link: http://www.gamesindustry.biz/article...s-to-1-8m-sold
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