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Thread: Madden NFL 17 - General Impressions & Game Discussion

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  1. #141
    Heisman jaymo76's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    I've had only 5 fumbles from my QB's in 56 games so far (all vs users), 4 of those have been Draft Champions on All-Pro, 1 ranked game on All-Pro. Rest All-Madden unranked games. Should be noted that I am a prolific thrower, so I'm attempting/dropping back 30-35+ times a game so I'd see them ALOT more than most.

    Majority of the games have been with me being Steelers with a mix of random teams in between, with QB's from Osweiler, Mariota, Wilson and Fitzpatrick. After the Steelers, I'd say I've used the Jets the most.

    One thing I am mindful of is when I'm getting rid of the ball. I don't wait too late like alot of people are still doing that I see.

    Man I hope they don't touch either and if they do, only with offline mode

    edit: Too late.

    http://www.operationsports.com/news/...strip-fumbles/
    I should clarify... it's not the strip fumbles. I actually like the frequency. It the QB hit fumble and it only really plays a factor is you have AWR below 70. I have had zero with established qb's and a boat load with awr below 70. I agree that these QB's should fumble more often but the animation becomes locked in and then you know a fumble is coming. It's not random.
    Last edited by jaymo76; 08-29-2016 at 01:59 PM.

  2. #142
    Heisman Rudy's Avatar
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    I had read the user strip fumble control was over powered. I don't use it so I don't have a clue.

  3. #143
    Heisman jaymo76's Avatar
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    Q. What exactly happened to penalties? I thought in Madden 16 they were perfect. This seems like a return to Madden 15. The only thing called in 8 games thus far... holding and roughing the passer. Again, mno slider changes as at this point I don't have the time. It's sad that penalties have been nerfed so much tough...

  4. #144
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    Quote Originally Posted by jaymo76 View Post
    I should clarify... it's not the strip fumbles. I actually like the frequency. It the QB hit fumble and it only really plays a factor is you have AWR below 70. I have had zero with established qb's and a boat load with awr below 70. I agree that these QB's should fumble more often but the animation becomes locked in and then you know a fumble is coming. It's not random.
    I saw that Rex reported on Twitter that the fumbles were NOT based on how people play the game but in fact a "bug" in the code that needed to be fixed. Some are speculating that this bug has caused scrambling QB's to stay in the pocket.

    There was a legitimate bug in the strip ball code. Don't make an assumption this was based only on people complaining.

  5. #145
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I should clarify... it's not the strip fumbles. I actually like the frequency. It the QB hit fumble and it only really plays a factor is you have AWR below 70. I have had zero with established qb's and a boat load with awr below 70. I agree that these QB's should fumble more often but the animation becomes locked in and then you know a fumble is coming. It's not random.
    So one's where you are not trying to throw at all, just getting sacked while in the pocket?

    If those, I've only had 1 of those in all of those games. Even with the lower tiered QB's, though it's against users. Cannot comment against CPU.

  6. #146
    Heisman jaymo76's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    So one's where you are not trying to throw at all, just getting sacked while in the pocket?

    If those, I've only had 1 of those in all of those games. Even with the lower tiered QB's, though it's against users. Cannot comment against CPU.
    Yeah, pretty much that's my only issue. Who know how the tuner will impact the game now.

  7. #147
    Heisman jaymo76's Avatar
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    I should say, I have complained a bit today about some annoying stuff. However, I am absolutely loving formation subs. Seeing three RB's get carries and having a short yardage QB... awesome!

  8. #148
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Yeah, pretty much that's my only issue. Who know how the tuner will impact the game now.
    But were those strips or just from hits?

    The tuning update says it addresses strip fumbles.

    Believe it is only addressing the 'L1 strip tackle' method that people were trying to use as a means of tackling. Everytime I tried it the ball carrier broke multiple tackles so I stopped trying it.

    I've been sacked ALOT because the pass rush and stock blitzes actually work. Just rushing from elite rushers work if unaccounted for, but I haven't fumbled much with those sacks. Teams with lesser rated OL's will take a beating.

    Rex can say there was a legitimate bug, but wasn't found until the complaints hit haha

  9. #149
    Heisman jaymo76's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    But were those strips or just from hits?

    The tuning update says it addresses strip fumbles.

    Believe it is only addressing the 'L1 strip tackle' method that people were trying to use as a means of tackling. Everytime I tried it the ball carrier broke multiple tackles so I stopped trying it.

    I've been sacked ALOT because the pass rush and stock blitzes actually work. Just rushing from elite rushers work if unaccounted for, but I haven't fumbled much with those sacks. Teams with lesser rated OL's will take a beating.

    Rex can say there was a legitimate bug, but wasn't found until the complaints hit haha
    Sorry, my fumbles were from hits. My OL is BAD and my QB's get lit up. The avg ovr on my OL is 70.

  10. #150
    Hall of Fame steelerfan's Avatar
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    Jaymo,

    I'll do my best to get all of my sliders and settings posted tonight in my slider thread. I know most won't need or want them but I think my penalty sliders are pretty damn good and I'm seeing variety and a very good number per game.

  11. #151
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Sorry, my fumbles were from hits. My OL is BAD and my QB's get lit up. The avg ovr on my OL is 70.
    Ah gotcha, yeah this tuning update doesn't appear to fix that then.

    Not sure if you are able to strip sack the QB like that, I imagine you can. When running the ball I haven't ran into the issue because I don't overly try ball carrier moves and always use R1 to protect football

    With an OL like that you will suffer this version Online All-Madden, sounds like the same is true offline. May want to use the 'give up sack' feature. L2 + R2 + Square

    From my experience playing other users, when you have a bad OL you will get pressured and hit all game long. When I used Seattle 2x, Wilson is constantly getting sacked or hit. This is with me recognizing blitz and getting extra blocking, they simply lose their matchup as they should against teams I faced off (Texans, Packers). JJ Watt is tough to contain unless you are literally firing ball out soon as you get the snap.
    Last edited by skipwondah33; 08-29-2016 at 02:56 PM.

  12. #152
    Quote Originally Posted by jaymo76 View Post
    Q. What exactly happened to penalties? I thought in Madden 16 they were perfect. This seems like a return to Madden 15. The only thing called in 8 games thus far... holding and roughing the passer. Again, mno slider changes as at this point I don't have the time. It's sad that penalties have been nerfed so much tough...
    Not sure if it's the mode I'm playing, (user v user) in the "play now" but me and my son have seen multiple penalties. Roughing the passer, roughing the kicker, offensive holding, defensive PI, illegal kick (kick-off out of bounds), offsides on the Defense, encroachment on the defense (in the neutral zone).

    This isn't a penalty but one thing they've added which is SUPER NICE, my son kicked off to me, I just let the ball bounce around in the endzone like I used to in previous years, it IS a live ball but in the past if you didn't go after it and take a knee it would default to a touch back. NOT this year, he ran down fell on the ball in the endzone for a TD! I was happily surprised.

    Back to the penalties, what other penalties are you looking for? Seems like in real life there is a bunch of PI and holding, other than that most are here and there, holding and PI seem to be the most common in the NFL in my opinion.

    We haven't played a BUNCH of games but in the 10-15 user v user games we've played one thing that I would say needs to be toned down is the break-up of the passes, my son will throw a ball to his WR I'll jump with my DB to break up the pass and the animation is almost like my DB hits the ball out of the WR's hands like a volley ball set and another DB comes in for the INT. I can see that happening once in a game but 3-4 times per game seems a bit high. It's a cool animation, just wish when I threw the ball I didn't have the feeling of "here goes nothing..."
    Last edited by gigemaggs99; 08-29-2016 at 04:04 PM.

  13. #153
    Heisman Rudy's Avatar
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    I see offsides, holding, false start and face mask almost every game. I use default sliders and don't see a lot but I don't like to see 5+ penalties per team. I'm not super Sim that way. I have also seen block in the back and even one offensive pass interference penalty. No defensive PI though.

  14. #154
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by steelerfan View Post
    Jaymo,

    I'll do my best to get all of my sliders and settings posted tonight in my slider thread. I know most won't need or want them but I think my penalty sliders are pretty damn good and I'm seeing variety and a very good number per game.
    Too lazy to get them all entered right now, but here are the penalties I'm currently using in case you're interested.


  15. #155
    Just got my Xbox One back from the neighbors kid. Never loaning out my console again, that was a brutal two weeks. Amazon still had the 20% off Madden so I get the game Wed. This is the first time I can recall not purchasing Madden at launch.

    Madden coming in, college football just started. It truly is the most wonderful time of the year.

  16. #156
    Heisman Rudy's Avatar
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    EA needs to fix the wind direction. Down = Wind from Left. Up = Wind from Right. Right -> = At your back. Left <-- = In your face.

    QB fumbles on sacks are too high in my franchise - at least for my user QB Goff. Been sacked 8 times and fumbled 6. Now, not sure if they aren't recording fumble sacks as fumbles (they should) but that's too high. Maybe it's related to Goff's fumble attribute I don't know. But too high imo.

    Injuries in franchise are crazy on sim. Big Ben, Carson Palmer are out. Suh was lost for the year. It's a list of walking wounded out there but when you actually play the game there are very few injuries. This needs some tuning.

    CPU AI is still poor and does not adjust well. My entire offense is centered around Gurley and yet they don't bring a safety in the box often at all. Unless it's third and short it is rare to see them adjust. Just looking at both my season stats as well as what Gurley is doing in game and they should be running a heavier run defense. Conversely, when I've got the ball on my own 25 with 30 seconds left they shouldn't be pressing my WRs with no safety help. This stuff needs to get better. Also, I see too many big plays on run Stretch plays. On sacks the DL are stone-walled too often or break free. Too black and white. I'd like to see some pushing the pocket animations more without breaking loose.

    I'm really struggling against zones. I need to stop using the coach suggestions on offense and go with some better options. The coach suggested plays are limited and the same plays are recycled over and over.

    My MLB came back from injury and I don't know what the hell happened but suddenly in formation subs he's my RCB for some reason! Opening game of the Lions and he got torched for a TD. Couldn't believe it. There is no formation subs full menu when in-game. You have to use the quick sub R1 method to fix.

    Last edited by Rudy; 08-31-2016 at 07:52 AM.

  17. #157
    Heisman jaymo76's Avatar
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    Quote Originally Posted by Rudy View Post
    EA needs to fix the wind direction. Down = Wind from Left. Up = Wind from Right. Right -> = At your back. Left <-- = In your face.

    QB fumbles on sacks are too high in my franchise - at least for my user QB Goff. Been sacked 8 times and fumbled 6. Now, not sure if they aren't recording fumble sacks as fumbles (they should) but that's too high. Maybe it's related to Goff's fumble attribute I don't know. But too high imo.

    Injuries in franchise are crazy on sim. Big Ben, Carson Palmer are out. Suh was lost for the year. It's a list of walking wounded out there but when you actually play the game there are very few injuries. This needs some tuning.

    CPU AI is still poor and does not adjust well. My entire offense is centered around Gurley and yet they don't bring a safety in the box often at all. Unless it's third and short it is rare to see them adjust. Just looking at both my season stats as well as what Gurley is doing in game and they should be running a heavier run defense. Conversely, when I've got the ball on my own 25 with 30 seconds left they shouldn't be pressing my WRs with no safety help. This stuff needs to get better. Also, I see too many big plays on run Stretch plays. On sacks the DL are stone-walled too often or break free. Too black and white. I'd like to see some pushing the pocket animations more without breaking loose.

    I'm really struggling against zones. I need to stop using the coach suggestions on offense and go with some better options. The coach suggested plays are limited and the same plays are recycled over and over.

    My MLB came back from injury and I don't know what the hell happened but suddenly in formation subs he's my RCB for some reason! Opening game of the Lions and he got torched for a TD. Couldn't believe it. There is no formation subs full menu when in-game. You have to use the quick sub R1 method to fix.

    I agree with all of your points. I am seeing the same things.

  18. #158
    Quote Originally Posted by Rudy View Post
    EA needs to fix the wind direction. Down = Wind from Left. Up = Wind from Right. Right -> = At your back. Left <-- = In your face.

    QB fumbles on sacks are too high in my franchise - at least for my user QB Goff. Been sacked 8 times and fumbled 6. Now, not sure if they aren't recording fumble sacks as fumbles (they should) but that's too high. Maybe it's related to Goff's fumble attribute I don't know. But too high imo.

    Injuries in franchise are crazy on sim. Big Ben, Carson Palmer are out. Suh was lost for the year. It's a list of walking wounded out there but when you actually play the game there are very few injuries. This needs some tuning.

    CPU AI is still poor and does not adjust well. My entire offense is centered around Gurley and yet they don't bring a safety in the box often at all. Unless it's third and short it is rare to see them adjust. Just looking at both my season stats as well as what Gurley is doing in game and they should be running a heavier run defense. Conversely, when I've got the ball on my own 25 with 30 seconds left they shouldn't be pressing my WRs with no safety help. This stuff needs to get better. Also, I see too many big plays on run Stretch plays. On sacks the DL are stone-walled too often or break free. Too black and white. I'd like to see some pushing the pocket animations more without breaking loose.

    I'm really struggling against zones. I need to stop using the coach suggestions on offense and go with some better options. The coach suggested plays are limited and the same plays are recycled over and over. My MLB came back from injury and I don't know what the hell happened but suddenly in formation subs he's my RCB for some reason! Opening game of the Lions and he got torched for a TD. Couldn't believe it. There is no formation subs full menu when in-game. You have to use the quick sub R1 method to fix.

    I agree also.
    As for plays, I guess I should pick my own plays, since the coach suggestions are all the same all the time. I wish there was a better way.
    Fumbles on QBs allot also.

  19. #159
    Heisman souljahbill's Avatar
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    Quote Originally Posted by rufusone View Post
    I agree also.
    As for plays, I guess I should pick my own plays, since the coach suggestions are all the same all the time. I wish there was a better way.
    Fumbles on QBs allot also.
    In my dynasty in NCAA 14, I tried doing the "Ask Coach" plays to "simulate" the coordinators calling plays but that ended after 2 games as the play-calling was atrocious.

  20. #160
    Heisman jaymo76's Avatar
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    Quote Originally Posted by souljahbill View Post
    In my dynasty in NCAA 14, I tried doing the "Ask Coach" plays to "simulate" the coordinators calling plays but that ended after 2 games as the play-calling was atrocious.
    Madden 17 is literally the same six plays over and over. The feature is unusable.

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