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Thread: No Man's Sky (PS4, PC)

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  1. #141
    Heisman Rudy's Avatar
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    I just read the polygon story on it and the guy did sell a rare resource to help him jump to the center. He did skip exploration on the way there to do it.

    I also read that the layout of each space station is exactly the same and there is a lack of customization in some respects.

  2. #142
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post


    Some interesting thoughts...
    This dude was on Big Brother won it too.
    The dude abides.

  3. #143
    Administrator JBHuskers's Avatar
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    The dude abides.

  4. #144
    Hall of Fame steelerfan's Avatar
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    Guy makes some good points but people will largely ignore them because - internet.

  5. #145
    Heisman jaymo76's Avatar
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    Watching a guy stream this on twitch as we speak. This poor guy tried for 20 minutes to leave the space station but he could not get out. The community responded that it's a known bug. The only way to leave the space station is by blasting a hole through the side. Apparently the glitch occurs if you log off in a space station.

  6. #146
    Heisman Rudy's Avatar
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    Lol. Supposed to be a day one patch. The original guy said it was pretty buggy too. Hopefully the patch cleans it up. This game has been delayed already.

  7. #147
    Heisman jaymo76's Avatar
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    A lot of people have the game already. My preorder clock is counting down. I'm excited. Watching on twitch I know I will love this game as this is the game I dreamed of as a kid.

    That being said, I hope the game gets serious DLC as there is huge potential. For starters, some much can be done with ships, maps, quests, etc.

  8. #148
    Quote Originally Posted by jaymo76 View Post
    That being said, I hope the game gets serious DLC as there is huge potential. For starters, some much can be done with ships, maps, quests, etc.
    It has been confirmed there will be no DLC. The title will be upgraded after the release though. Sorta like Minecraft, which is good since those updates are free.

    Will there be DLC?

    When I asked Sean Murray about his post-launch agenda, he said there weren't plans for DLC, but Hello Games would continue to update No Man's Sky after release.

    "There's things, post-release, that would be really exciting for the game that we could see how people were playing and iterate on that," he told me. "This is definitely a game for updates. And actually, content-wise, DLC is less applicable."

    In fact, the first update is already being worked on, before the game has even come out.

  9. #149
    Administrator cdj's Avatar
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  10. #150
    Heisman jaymo76's Avatar
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    A little hard to take that serious. A patch will help the game but it will not change it.

  11. #151
    Heisman Rudy's Avatar
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    Exactly. Patches tweak. It's not a new game.

  12. #152
    Administrator cdj's Avatar
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    Game update 1.03 will be available at launch.

    Notes:
    Spoiler: show
    When we went gold five or six week ago, we posted on twitter, and literally every reply was like “hope you are going on a nice holiday!”. Some of us have, but I didn’t want to, not yet. I pictured myself somewhere staring out the window thinking about this game I’ve been working on for five years.
    We’re under a pretty intense spotlight right now, and hopefully it’s easy to imagine how hard it would be to switch off from that, or how deeply we care about people’s first impression of the game.
    In fact most of us were back here the day after we went gold, working on this update. We’re already proud of what we put on a disk, but if we had time, why not continue to update it?

    Hello Games will continually update No Man’s Sky this way. This is the first of many.

    It will be available on Monday for press for review once it exits submission, and on launch for public on PC and PS4. We expect future updates like these to continue to be free.

    For 99.9% of people, all you have to do is install the update before you begin to play.
    If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you don’t delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update).

    Servers will be wiped on Sunday and again Monday in the lead up to launch.

    Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:
    • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
    • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
    • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
    • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
    • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
    • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
    • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
    • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
    • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
    • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
    • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
    • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
    • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
    • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
    • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
    • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
    • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
    • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
    • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
    • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
    • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
    • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
    • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.



    I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own

    Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

    This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.

    Love,
    Sean

  13. #153
    Hall of Fame steelerfan's Avatar
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    Those are the strangest patch notes I have ever read. It speaks to how small this team is and how accustomed I've become to corporate boilerplate rhetoric.

    I'm not sure if this is refreshing or just weird.

  14. #154
    Heisman Rudy's Avatar
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    The word POOPING was in the notes lol! Sounds good though.

  15. #155
    Heisman jaymo76's Avatar
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    I think that patch sounds very good. However, I love the comment about building bases in a future patch. The game has a lot of potential.

  16. #156
    Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
    Guy spends over $1200 to buy your precious game and you put him on blast in the patch notes. Kind of a dick move there. Sounds like something Phil Fish (Fez) would do.

  17. #157
    Administrator JBHuskers's Avatar
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    So the universe expands greatly on the day 1 patch. Maybe people can relax now.

    Sent from my SM-G930V using Tapatalk
    The dude abides.

  18. #158
    Heisman jaymo76's Avatar
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    Didn't even realise that since I preordered I get to start with a more advanced ship. Nice!


  19. #159
    Heisman jaymo76's Avatar
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    I'm assuming this is an upgrade to the base pre-order ship? Plus, what the heck is that in the background?
    Last edited by jaymo76; 08-07-2016 at 03:21 PM.

  20. #160
    Quote Originally Posted by JBHuskers View Post
    So the universe expands greatly on the day 1 patch. Maybe people can relax now.
    Apparently you have never met "People." Still have review scores, bugs still in the game post patch and Neogaf as a whole. Video games are serious business and being exclusive to Sony/PC, this gets revved up x100. Gotta defend the honor of Sony. Kinda miss CLW in this thread. Pretty sure he has been through six of the seven stages of grief so far. * Acceptance will only come with a Metacrtic score of 90/100 or above.

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