Wanna place a bet on it?![]()
The dude abides.
Not as bad of a meta on Zombi as I thought it would be....
http://www.metacritic.com/game/playstation-4/zombi
The dude abides.
Sweet! Kerbal Space Program is coming to Xbox One! No details on the release date (or if it will be anything more than a regular port from PC), but damn I can't wait. I have killed entire months playing it in PC ever since its early access versions back in 2011.
A downloadable mash-up between Half-Life and Hotline Miami
This game is on Kickstarter now....very interesting premise.....
https://www.kickstarter.com/projects...ref=nav_search
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.
The dude abides.
It's a space flight simulator essentially. Kerbals are a race of small green humanoids. You start with essentially a fully functional and furnished launch pad and space port. From there, you experiment with building rockets and trying to get them into space. You can build rockets similar to the old Saturn Vs used during the Apollo program, you can build rockets with space shuttles, you can build unmanned rockets that can carry satellites and laboratories. You can build your own international space station, you can go to the moon (called mun in the game), go to a bunch of different planets, build space ports, space stations, space bases, capture asteroids, etc.
If you fuck up while building your rocket, you'll watch the launch fail and the rocket either drop back to the ground and explode right there on the launch pad, or maybe it'll achieve temporary flight and then crash into the terrain. Even if you get out of the atmosphere, you still have to get into geosynchronous orbit or the ship will just gradually sink back into the atmosphere, come down and crash. It'll even break apart and disintegrate in midflight if there are structural issues in the design.
At one point, while playing it on PC, I had 15 satellites and three different fully crewed shuttles obiting Kerbin (earth) at the same time. I never got around to trying to piece together a space station, and I never figured out how to reach the moon without either crashing into it or still having enough fuel to return to earth. That was after crashing and destroying anywhere from 50-100 rockets because I was still trying to learn proper thrust to weight ratios, as well as proper structural designs and aerodynamics, all while still fitting enough fuel on board to reach geosynchronous orbit.
The other thing, is it's challenging. It has a reputation for being difficult for new users to learn because it has semi-realistic orbital physics. It's not a perfect physics simulation, but it's close. From the wikipedia article on the game:
https://en.wikipedia.org/wiki/Kerbal_Space_ProgramPhysics
While the game is not a perfect simulation of reality, it has been praised for its representation of orbital mechanics. Every object in the game except the celestial bodies themselves are under the control of a Newtonian dynamics simulation. Rocket thrust is applied accurately to a vehicle's frame based on the positions in which the force-generating elements are mounted. The strength of the joints connecting parts together is finite and vehicles can be torn apart by excessive or inappropriately directed forces.
The in-game astronauts, known as "Kerbals", have some physics calculations applied to them when they are on extra vehicular activities. For example, hitting an object with only the Kerbal's feet will send them into a tumble, which is a potential hazard in real-life spaceflight as well. While on EVA, Kerbals may use their space suit propellant system to maneuver around.
Some celestial bodies have atmospheres of varying heights and densities, affecting the efficiency of wings and parachutes and causing drag during flight. The simulations are accurate enough that real-world techniques such as Hohmann transfers and aerobraking are viable methods of navigating the solar system. Aerobraking, however, has become a much more difficult method of velocity reduction since the full 1.0 release due to the addition of a better aerodynamics model and optional atmospheric entry/reentry heating. Atmospheres thin out into space, but have finite, set heights unlike real atmospheres.
Kerbal Space Program takes some liberties with the scaling of its solar system for gameplay purposes; for example, Kerbin (the analog of Earth) is 1200 km in diameter while Earth is 12,742, while the gravitational pull of Kerbin is the same as that of Earth, thus implying a planet that is about six times as dense. The planets themselves are also significantly closer together than the planets in our solar system. However, there are mods that port our own solar system into the game, with accurate scaling and environments; but due to the stock parts being significantly under-powered if this port is installed, it is often used in conjunction with many other mods.
The game has even built up an interest over the years from various scientists and space industry members including NASA, SpaceX's Elon Musk and the European Space Agency.
Last edited by SmoothPancakes; 08-22-2015 at 06:08 AM.
Holy crap that sounds like a lot.
And did the CLC for the planets not want to license real planet names?![]()
The dude abides.
Yeah, there's a lot to it! Basically, go into expecting lots of crash and burns and lots of death. It definitely takes some time to get used to the physics of it and trying to launch proper rockets. Then you have the experimentation part where you can try and create the craziest or most absurd rockets possible and see if you can somehow successfully launch them.
Overall, it's just a really fun time waster that will make you learn and work at the same time as having fun. Basically the space and NASA version of Farming Simulator.
As for the planet names, I honestly never really gave it much thought. I have no idea why they decided to use similar but fictional planet names rather than realistic. Probably Pluto fucking things up with the CLC, still pissed off at being named non-planet midget.![]()
Anyone have one of these Retron 5 machines?
Their is a live stream of some old NES games on now, looks great.
The cool thing is, we have a local FX game exchange store here that has old games, most of which are less than $5.
http://hyperkin.com/Retron5/
Lego Jurassic World is a very fun game. Really funny seeing the humor built into the movie scenes.
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