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Thread: Madden 16 Impressions

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  1. #141
    Heisman jaymo76's Avatar
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    Started a player CFM as a RB for the Rams. I used the profile of first round pick. First thing I noticed is that I am a 99ovr for injury??? Rudy, I made the player a power back and had 9 rushes to give you a sense of the run game on ALL PRO.

  2. #142
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    Here are some quick highlights and my RB's stats from the game vs. the Seahawks.

  3. #143
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    Alright, time to stir the pot. I'm sure some (or many?) will not agree but I am of the opinion that the catch icons are more cosmetic than anything. When the icon pops up on the screen (aka X) that is the recommended catch from the cpu. However, if you do NOT hold X, the computer AI will automatically try and make that type of catch for you. If you wish to override that type of catch to A or X you can. For the last quarter of the Saints game I did NOT tap any icons and my receivers caught the all better than they have any game I have played thus far. Try it out. Don't use the icons and simply let the cpu make the catches and see if you notice any difference.

  4. #144
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    Quote Originally Posted by jaymo76 View Post


    Started a player CFM as a RB for the Rams. I used the profile of first round pick. First thing I noticed is that I am a 99ovr for injury??? Rudy, I made the player a power back and had 9 rushes to give you a sense of the run game on ALL PRO.
    Those inside runs looked pretty easy. Your center was often blowing the DT 5 yards off the ball. The one DT was more stout but that was not a good video for me to see. I'd really like to see DTS shoot gaps more, even if it puts them out of position. Madden tends to make all defences a two gap, engage and shed scheme.

  5. #145
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    Good stuff Jaymo.

    Q1 Trap was pretty unstoppable on Madden 15. Between it and Inside Zone from Shotgun. The some odd games I played online that's all people liked to run

  6. #146
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    Jaymo I noticed a few things on your TD drive against Steelers.

    That one pass you put behind 2 defenders but essentially in front of another covering WR. That is a pick in nearly every version of Madden. Simply because the trajectory could have only been 2 ways. Straight bee-line to the WR and his spot giving the trailing defenders room to make up or simply just reach up picking it off. Or the ball would have been "under thrown" to the spot if lobbed and would have been easily picked off.

    Of course a user could have clicked on and MAYBE made a play but not much can be done about that if they have to skill to do so. That deep ball too would likely have been underthrown as well or atleast enough for *** to get a hand on it. The speed discrepancy was what it should have been with *** being burnt.

  7. #147
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    Breaking News: penalty sliders work!!! Wow!!! Do they ever work. I just played a game (Jets @ Skins) and with all penalties to 99, in 6 minute quarters there were 30 penalties!!! (17 NY 13 Was.). In the 2nd half I dropped penalties down to 60 and there were about 6 penalties.

    Most common:
    -facemask
    -false start
    -holding

    Also, there is a bug with Encroachment that will need to be fixed.

  8. #148
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    The Jets first drive... if you were worried that penalty sliders might not work, you having nothing to fear.

  9. #149
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    One last look at penalties et. al.

  10. #150
    Heisman skipwondah33's Avatar
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    Not sure if camera angle you are using but stadiums/fields look better. Have to see Heinz Field

  11. #151
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    Quote Originally Posted by skipwondah33 View Post
    Not sure if camera angle you are using but stadiums/fields look better. Have to see Heinz Field
    Yup stadiums, fields and players look really good. Domes obviously look a little less so but that is to be expected.

  12. #152
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    Skip here is a short clip from Heinz Field. It is a cpu vs. cpu matchup. My apologies but my stream was laggy so the quality is somewhat low.

  13. #153
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    Thanks Jaymo! Didn't have to do that just for me lol. Looks good.

    Giants sure are an undisciplined bunch haha.

  14. #154
    Quote Originally Posted by jaymo76 View Post
    Alright, time to stir the pot. I'm sure some (or many?) will not agree but I am of the opinion that the catch icons are more cosmetic than anything. When the icon pops up on the screen (aka X) that is the recommended catch from the cpu. However, if you do NOT hold X, the computer AI will automatically try and make that type of catch for you. If you wish to override that type of catch to A or X you can. For the last quarter of the Saints game I did NOT tap any icons and my receivers caught the all better than they have any game I have played thus far. Try it out. Don't use the icons and simply let the cpu make the catches and see if you notice any difference.
    Is it an option to turn the catch icons/help/suggestion ON/OFF?

  15. #155
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    Sure it is. On other videos I've seen them not show. Assume it's just like turning off the other assists...kick arc, tackle cone, feedback

  16. #156
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    Quote Originally Posted by gigemaggs99 View Post
    Is it an option to turn the catch icons/help/suggestion ON/OFF?
    Yes and when you turn them off the catching mechanics are identical to Madden 15. Hence why I feel that they are cosmetic in nature. If you simply play like you did last year you will have the same leve of success IMO.

  17. #157
    Cool, thanks.

  18. #158
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    Man, at least on XBOX1 the load times for this game is downright awful! It rivals The Show 14.

  19. #159
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    CFM offseason....

    8 coaches fired
    huge # of stars who retire
    lots of good players who are released...

  20. #160
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    Just did a Madden 16 draft. Overall it's a lot better than Madden 15 and it's not even close. You get the combine numbers 3 weeks before the draft and are allowed to scout each of those weeks as well. I had a lot of information about players. I will still like more scouting points but it's an improvement for sure and a lot more fun IMO as you have to sue the information and make a "gut check" judgement..

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