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Thread: Madden NFL 11

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  1. #221
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    How is the kicking game with a bad kicker, does it make a difference with the new meter?

    In NCAA the computer running back would always cut to the middle of the field when he had a wide open outside run, how is it in Madden?

    What do you feel is the best speed for Madden 11 and what speed did you use for Madden 10?


    Thanks!

  2. #222
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    I know atleast from the demo that it appeared depending on the attribute of the kicker was how close you needed to be to the accuracy bar. There were more than a few instances when I kicked with the Jets kicker that I thought I was fairly close to the accuracy bar only to have the kick shank, whereas I didn't need to be so close when I kicked with the Colts kicker
    That could be true...but the actual behavior of the kick meter does not change except for game difficulty.

    Quote Originally Posted by sl8b View Post
    JB- I assume in-game saves are not in? You mind confirming this for me?
    I'm pretty sure they're not.

  3. #223
    Administrator JBHuskers's Avatar
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    GameFlow for me has been turned off both coordinator audio and playcalling. I didn't like it when I saw it at the draft. Gave it a fair shake for four or five games when I got Madden, liked it, then quickly got sick of it. I've been playing 7 min quarters with a :15 runoff....and it takes over 40 mins to play, but once I made my own gameplan, there were a LOT of the same plays getting called.

    The coordinator gives a lot of good insight into certain plays with certain situations....but this is definitely not for the hardcore player.

  4. #224
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Brandon View Post
    How is the kicking game with a bad kicker, does it make a difference with the new meter?
    Worse accuracy will make you pay for missing the last click....but if you've ever played Hot Shots Golf, it's not too hard to hit the accuracy with practice.

    Quote Originally Posted by Brandon View Post
    In NCAA the computer running back would always cut to the middle of the field when he had a wide open outside run, how is it in Madden?
    Both games use the same core gameplay, so it's about the same.

    Quote Originally Posted by Brandon View Post
    What do you feel is the best speed for Madden 11 and what speed did you use for Madden 10?
    Normal cuz I hate the default speed. (which is a notch below Normal)

  5. #225
    Heisman skipwondah33's Avatar
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    How long would you say you spent on setting up your gameplan?

    A few guys in the Madden leagues I'm in are loving the idea of setting up their gameplans but this could be a blow to that idea if it uses the same plays over and over.

  6. #226
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    Quote Originally Posted by skipwondah33 View Post
    How long would you say you spent on setting up your gameplan?

    A few guys in the Madden leagues I'm in are loving the idea of setting up their gameplans but this could be a blow to that idea if it uses the same plays over and over.
    Well, when setting up your gameplan, you actually have the ability to determine how often it is called in that given situation. You can add stars from 1-5 (including halves) and that will gauge how often it is called. I haven't spent a lot of time with the game but I definitely will say that in order to enjoy Gameflow, you'll have to spend a fair amount of time with your Gameplan.

  7. #227
    Heisman jaymo76's Avatar
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    Simple question: if you're happy with NCAA and you are an offline franchise only type of guy, is Madden worth buying or for those of us miffed with lack of franchise upgrades should we stay with Madden 10 and NCAA 11?

  8. #228
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    Quote Originally Posted by gschwendt View Post
    Well, when setting up your gameplan, you actually have the ability to determine how often it is called in that given situation. You can add stars from 1-5 (including halves) and that will gauge how often it is called. I haven't spent a lot of time with the game but I definitely will say that in order to enjoy Gameflow, you'll have to spend a fair amount of time with your Gameplan.
    Yeah I set up one in the demo, used it for about a game if you add in the quarters I've played with it on. I didn't notice alot of the same playcalls but then again I didn't set mine up real in-depth. Say you do assign certain plays higher value...if that situation were to come up multiple times, it would seem like chances were that play was going to get called multiple times. I'll have to play around with it a little.

  9. #229
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Simple question: if you're happy with NCAA and you are an offline franchise only type of guy, is Madden worth buying or for those of us miffed with lack of franchise upgrades should we stay with Madden 10 and NCAA 11?
    Well Madden 11 is definitely a lot more fun to play than 10. I've already played more offline franchise with Madden 11 than I did with all of 10.

  10. #230
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    I assume that the Injured Reserve Issue was NOT fixed (aka... still no roster spot freed up for an IR player). This issue hurts my Raiders chise every year.

  11. #231
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    I'm curious JB, what makes it more fun than 10? I loved 10, so hopefully I'm in for a treat. Care to elaborate? Or is it just a "fun factor"?

  12. #232
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by sl8b View Post
    I'm curious JB, what makes it more fun than 10? I loved 10, so hopefully I'm in for a treat. Care to elaborate? Or is it just a "fun factor"?
    Locomotion on Normal speed.

  13. #233
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    Now that it's been lifted, I'll definitely answer some questions as well. I'll admit I haven't played it much, but I'll slug through it to answer some questions that you guys have (and to help JB with it).

    I'm also like JB though, when I do play, I play on Normal speed with the Gameflow and OC audio turned off.

    I'm going to sim ahead a couple of seasons and take notes on the stats and such as well.

  14. #234
    Heisman jaymo76's Avatar
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    From a lot of the OS posts, the people who have the game keep saying how "different" it feels from NCAA. By this I am confused because based on the Madden 11 demo and NCAA 11, I think this is the most similar feel between the two games since I have been playing them... is the retail really that different or is this "the honeymoon effect?" Without naming names, some of those posters spell objective with an EA if you get my drift...

  15. #235
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by jaymo76 View Post
    From a lot of the OS posts, the people who have the game keep saying how "different" it feels from NCAA. By this I am confused because based on the Madden 11 demo and NCAA 11, I think this is the most similar feel between the two games since I have been playing them... is the retail really that different or is this "the honeymoon effect?" Without naming names, some of those posters spell objective with an EA if you get my drift...
    I definitely think it feels different on Normal speed. The Locomotion doesn't feel quite as good as on NCAA. I feel like I have less control of my players for some reason (may be the camera angle causing some of it as well).

  16. #236
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    Do you guys have access to online? I'd love to hear how the quality of the connection is online. You could have super connections on NCAA and it would still lag. I know Madden '10 was smooth as hell, so that definitely would be appreciated. Also, I would LOVE if someone could either get a video capture or screenshot of the online interface like the leaderboards, lobby, etc... Please and thank you!

  17. #237
    Heisman morsdraconis's Avatar
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    So I tested out the kicker slider with different kicking accuracies:

    Kicking 42 yard kicks (so I didn't have to max out the power every time) in practice with various created kickers all with 90 KPW and going from 90 KAC to 12 KAC with the kicking accuracy slider all the way down to 0 I was able leave the direction of the kick straight and vary my accuracy in the kicking motion while compensating for wind to pretty much nail anything from 42 yards without moving the arrow. The new kicking meter is so ridiculously easy, it's not funny (and, again, I've barely even played Madden 11 and I don't think I've used the new setup but maybe 3 or 4 times in total before this test).

  18. #238
    Hall of Fame steelerfan's Avatar
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    Hmm. Maybe they can patch in the old kicking meter, lol. This game seems so lame compared to NCAA. Locomotion seems to be the only good add.

  19. #239
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    Old kicking meter was never hard either. Worse kicker and 55 yarders were a piece of cake.

  20. #240
    Heisman morsdraconis's Avatar
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    End of year 2 of a simming. Only things I've seen so far is Jarvis Green broke the NFL sack record with 24 sacks the first season (incredibly unlikely) and Sam Bradford immediately makes the Rams a playoff team in year 2 and they go 11-5 and win their division. No real drafting issues that I've seen so far.

    Stats all look good besides the one sack anomaly. Manning, Brady, and Roethlisberger are have been the top TD passes and Comp% leaders both years.

    Saints won the Super Bowl over the Steelers in 2010

    Patriots beat the Saints in the Super Bowl in 2011

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