I'd like it more if I didn't completely suck with a mouse.
Seriously, though, I like it a lot. No aim assist and no random spawn points = I like.
If Borderlands 2 weren't releasing in a month or it weren't college football, I'd be all over Sleeping Dogs. I hadn't paid attention to it at all but the past couple of weeks, folks have been singing it's praises. It's a GTA clone set in Hong Kong with you as an undercover copy. Apparently the fighting system is the best certainly of any sandbox game. Can't wait until it drops down in price.
I imagine this is included in the "folks" G mentions, but Tim over at Ctrl+Alt+Del is definitely a fan. Said he might 100% it, even, which is rare for him.
Twitter: @3YardsandACloud
The Walking Dead Episode 3 hits today on PSN, tomorrow on PC, Mac & XBL.
http://www.joystiq.com/2012/08/28/wa...ow-on-xblm-pc/
I got this as part of the Steam summer sale and enjoyed it. I hate Telltale Games' style but at the same time it works well in a comic book translation.
Can't wait. I have it on 360 but I'll get it again on Steam when it has a good sale. I've loved it so far.
It's $15 on Steam now if that's in your ballpark.
http://store.steampowered.com/app/207610/
Guncraft? Hmmm. Interesting.
'Sup, Notch: Why Guncraft got a booth next to Minecraft's at PAX
Exato Games co-founder John Getty makes no apologies about the inspiration behind Guncraft. Yes, it's based on Minecraft. Problem?
Getty can afford to be flippant about Guncraft's origins because his game, while it resembles Minecraft, utilizes entirely different mechanics and goals, and it simply isn't a rip-off, he says. Guncraft spawned while Getty and his partner Alex Schlee were working on another game, Progenitor.
"Our artist and former programmer were having a talk about how Minecraft isn't objective-oriented enough," Getty recalls. "They thought that it would be awesome if it was like an FPS, which is an objective-driven genre, where you could also make use of the levels you intricately design. They also thought it would be awesome to be able to blow the crap out of said level, without getting banned from a server for trolling someone's masterpiece.
"I overheard the conversation and thought it was an awesome idea. After a week of drawing up some preliminary game-design documents, I pitched it to my partner, we both decided it was too good to pass up, and we postponed Progenitor in favor of Guncraft."
Guncraft is now a Kickstarter success story, raising more than $16,000 in March to continue development, and it's heading to PAX Prime in Seattle this week – in fact, it's heading to a very specific place on PAX's show floor. Guncraft has a booth right next to Minecraft's.
Getty and Schlee engineered this placement on purpose. They've tried to contact Minecraft creator Notch and the team at his development studio, Mojang, but they've largely been ignored. Guncraft's strategic placement is partly an attempt to get Notch's attention, and maybe even his feedback.
Mostly, Guncraft will be next to Minecraft to show players the differences between the two games, rather than to highlight the similarities.
"Our main purpose of getting a booth next to Mojang is to provide an open forum for comparison," Getty says. "We want to show the people exactly how different we are from Minecraft. We've always wanted an avenue to voice our opinions about 'rip-offs' and how we aren't one. Just as Notch borrowed from Infiniminer, we borrowed some of the construction and aesthetic elements of Minecraft and put our own unique spin on them."
Placing Guncraft next to Minecraft – Exato didn't try to differentiate the name, even – is a risky move. Getty hopes it's exactly this that will get Mojang talking to him.
"We do also want to talk with Mojang, so that's another reason we are neighbors. I really hope nobody thinks our primary purpose is to mooch off Minecraft, but I'm sure there will be some that do," Getty says. "We do have one TV that will be pointing directly toward their booth. I'm half tempted to play our Minecraft parody trailer on repeat, so they can see Crafty, our signature character, blow up Steve's head over and over again."
Guncraft is also commonly compared to Ace of Spades, which bills itself as a cross between Minecraft and Team Fortress 2. Getty responds to criticism as politely as possible, even when he disagrees fundamentally with the comments.
"I just find it ironic that people complain about our graphics but play Minecraft religiously, or tell us we are a rip-off of Minecraft when our core gameplay principles are polar opposites of each other," Getty says. "We share the same tech, that's it. Even our comparison to Ace of Spades is vague, at best. It's like comparing Halo to Call of Duty."
Whether Exato's efforts at PAX earn it a pat on the back from Mojang or angry backlash from thousands of potential fans, Getty has one peace offering that is practically guaranteed to work.
"Notch, come have a beer with us," Getty says.
Another parody video on Guncraft:
You can download the beta here - http://exatogames.com/Guncraft/
Zen Studios' first mystery pinball table based on a PopCap franchise will be Plants vs. Zombies. The table, playable at PAX this weekend, features your favorite flora and undead continuing their epic battle with the assistance of giant silver balls.
The Plants vs. Zombies pinball table will be available on September 4 and 5 in North America and Europe, respectively, as a cross buy add-on for Zen Pinball 2 on PS3 and Vita. The table flips on in XBLA's Pinball FX2 on September 5. The table is $2.99 through the PlayStation Network, 240 Microsoft Points ($3) on Xbox 360.
Asked for a review of the table, Crazy Dave expounded, "Wabby-wibby woooo. Whaaaa! Wanna watta win."
http://www.joystiq.com/2012/08/31/ze...in-sunshine-n/
Manage an 80s arcade in Arcadecraft, coming to PC and Xbox Live
Orbitron Revolution developer Firebase Industries today unveiled Arcadecraft, an upcoming arcade management sim for PC and Xbox Live (though the developer hasn't clarified if it's coming to Arcade or Indie Games). As the above trailer shows, finally we'll all be able to realize our universal life goal: owning a dingy backstreet arcade.
Arcadecraft, Firebase tells us, chronicles the rollercoaster that was the 1980s arcade industry; the golden age of the early 80s, the mid-decade crash, and the return to glory towards the 90s. While Firebase hopes to include around 100 fictional machines in Arcadecraft, it's the real ups and downs of the 80s that impact how arcades evolve. As time goes on, black and white games progress into color, Laserdisc arrives along with two-player machines, and then there's the sacred invention of the 'continue.'
Similar to the 'Theme' games of the 90s, subtleties like the pricing and difficulty of machines can affect customer loyalty. There are peripheral influences too, like a home version reducing a machine's popularity, or a classic game riding a nostalgic second wave. Meanwhile, as the above trailer shows, arcades can be customized with pillars, graphics, and neon - lots of neon - while Xbox Live players get to see Avatars gracing their establishments.
Jeff, you still need a Dust 514 beta key? I've got one for you if you want it.
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