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Thread: Shotgun HB Counter?

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  1. #1

    Question Shotgun HB Counter?

    Please excuse me if this has been talked about in depth, but I'm trying to use Notre Dame's PB and no matter what SG formation I pick, then when I pick a COUNTER play they do not work. As soon as the QB hands the ball off to the HB he is down in the backfield. No defenders are near him, the whistle just blows the play is over for a -4 yard loss.

    This happens in game and on the practice field.

    Anyone else? Am I just freaking out here?

  2. #2
    Booster JeffHCross's Avatar
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    I haven't personally seen it, but I've heard reports of some SG plays being instantly whistled dead, as you describe.
    Twitter: @3YardsandACloud

  3. #3
    I'm trying Cincinnati's PB now to see if they have the same issue....

  4. #4
    YES, every single Counter play in SG formations are whistled dead as soon as the HB touches the ball. This is happening for me in the Notre Dame PB and Cincinnati PB. CAN THIS BE FOR REAL?

  5. #5
    Administrator gschwendt's Avatar
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    It's not every single formation but rather I think it's somehow related to whether the defense creates an instant rush. I've seen the Shotgun Split HB Counter work fine whereas in other cases I've seen it blown dead like you describe. We've certainly made EA aware of it but for now it's frustrating and should be avoided in most cases.

  6. #6
    This is really nuts! I'm going to re-start my PS3....I just tried Arkansas St. PB since it's a "Spread PB" and every single SG formation Counter play is whistled dead.....is anyone else having this issue?

  7. #7
    Quote Originally Posted by gschwendt View Post
    It's not every single formation but rather I think it's somehow related to whether the defense creates an instant rush. I've seen the Shotgun Split HB Counter work fine whereas in other cases I've seen it blown dead like you describe. We've certainly made EA aware of it but for now it's frustrating and should be avoided in most cases.
    In looking at the Ark St PB I only see a SG Split Slot and it has no Counter play in it. When I pick any other SG formation and the Counters they all are whistled dead. I'm picking the defense and choosing Nickel 3-3-5 Cover 6 and it still whistles the play dead. No pressure from the Defense.

    EDIT: the wild thing is, just in the Ark St PB for example the Counter is used 13 times and only 2 of them are under center formations so you can't use those other 11 plays. This is wild!

    The main reason I found out, I took over UMASS in the OD with my buddy and I figured I'd use either the Notre Dame PB or the Cinnci since Charley Molnar is taking over at UMASS and installing that style of offense. I figure ND or Cinnci would be the closest.

    I will say the ACE: F PAIR TWINS PA Boot Screen is a nice play though, with time to get the pass off the HB is off to the races.
    Last edited by gigemaggs99; 07-29-2012 at 10:14 PM.

  8. #8
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by gschwendt View Post
    It's not every single formation but rather I think it's somehow related to whether the defense creates an instant rush. I've seen the Shotgun Split HB Counter work fine whereas in other cases I've seen it blown dead like you describe. We've certainly made EA aware of it but for now it's frustrating and should be avoided in most cases.
    i can confirm this. i ran a shotgun counter against cdj this afternoon, and even though it resulted in a 3 yard loss, it wasnt blown dead. cant remember what formation it was though, sorry

  9. #9
    Heisman souljahbill's Avatar
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    I read on OS that they believe it has something to do with the height of the HB that determines if it'll be blown dead or not.

  10. #10
    Administrator gschwendt's Avatar
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    Quote Originally Posted by souljahbill View Post
    I read on OS that they believe it has something to do with the height of the HB that determines if it'll be blown dead or not.
    Wow... hadn't read that but I might have to test it sometime this week to figure out for sure.

  11. #11
    Hall of Fame steelerfan's Avatar
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    I've had them blown dead every time while other users, like snoop, have never had one blown dead. We both tested it with Ole Miss so it was the same HB, same play, same everything. Frustrating.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  12. #12
    Booster JeffHCross's Avatar
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    Quote Originally Posted by souljahbill View Post
    I read on OS that they believe it has something to do with the height of the HB that determines if it'll be blown dead or not.
    If so ... LMAO, though steelerfan's post pretty much denies it
    Twitter: @3YardsandACloud

  13. #13
    Heisman souljahbill's Avatar
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    Who really knows? It's just odd that it happens because it's actually a pretty effective play. It's a shame it has to be avoided because no one knows what triggers the loss of down.

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  15. #15
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by steelerfan View Post
    I've had them blown dead every time while other users, like snoop, have never had one blown dead. We both tested it with Ole Miss so it was the same HB, same play, same everything. Frustrating.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    Yep. I tested it also and it was blown dead every time for me. Same team, same play, same player. Blown dead for me and steeler, not blown dead for snoop. Your guess is as good as mine.

  16. #16
    Quote Originally Posted by SmoothPancakes View Post
    Yep. I tested it also and it was blown dead every time for me. Same team, same play, same player. Blown dead for me and steeler, not blown dead for snoop. Your guess is as good as mine.

    Maybe you were holding your controller at a different angle?

  17. #17
    Heisman psusnoop's Avatar
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    In all of my games I've played thus far I've not had one blown dead. I'm not sure what the deal is and I run it at least a couple of times with Oregon, Middle Tennessee State and Ole Miss when I play my games.

    Team specific Playbooks as well, for the record.

  18. #18
    Here's the problem I'm having with this, I'm trying to scheme and play this game more like a chess match. My buddy and I play almost 1 per night after our kids go to bed, it's like our 1 game per day, darby match.

    Well I'm trying to learn the Spread attack. Here's the problem besides this counter play not working...it really gives the offense away. If you look at 99% of the other run plays out of SG where the QB hands it to the HB (excluding jet sweeps to the WRs) the HB will be lined up on either the strong side or weak side. If you removed the Counters, the HB has to cross in front of the QB to receive the hand-off. Since the COUNTER is not working it's very easy to guess press-snap which direction the run will be headed.

    I'm not suggesting anyone use the RUN LEFT or RUN Right silly feature but if it comes down to it and it's 3rd and short I can see my buddy using it to stop the 3rd down conversion, since he will be able to guess which way the HB is going. Removing the Counter entirely from your SG running attack is really crippling an intangible part of the attack.

    Is there any way someone here who has access to EA can let us know if this is something that will be addressed in a possible patch? I know there have been things like, "we've let them know about this...." but do they ever respond to those notices or emails with we will look into it? Do they just get your suggestions and return zero response?

    Thanks and I hope this is something that is relatively simple to fix. I'm at a loss as to why it worked last year and now it doesn't. Why does it work in under-center formations, but not in SG formations? I'm sure it comes down to comma's or periods or something in a HUGE string of code. I just hope it can be fixed, and not at the cost of making something else NOT work.

  19. #19
    Quote Originally Posted by psusnoop View Post
    In all of my games I've played thus far I've not had one blown dead. I'm not sure what the deal is and I run it at least a couple of times with Oregon, Middle Tennessee State and Ole Miss when I play my games.

    Team specific Playbooks as well, for the record.
    That's truely amazing. I'm using UMASS the default squad with the roster names from TGT (PS3 version). I don't have to do anything but press the X to hike the ball and as soon as I press X the whistle blows and he's down. It happens 100% of the time, I can't get it to work some of the time, it's 100%. Now I will say from UNDERCENTER formations the counter play DOES work just fine. It's only SG formations that I see this. The problem to me is, I'm trying to run a Spread attack, ala Notre Dame, or Cinci style and removing 11 of those counter plays from the various SG formations is a big part of it. If 5 of those 11 would work then I'd just stay clear of those that do not work, but the problem is I can't have any SG counter plays in my spread attack and that really gives away my attack to my opponent.

    It would be like if every time I called PA my QB threw the ball 30 yards out of bounds. I'd basically have to remove the "threat" of the PA out of my offensive attack, that would really take me back in time to something like first and 10 for NES.

  20. #20
    Ok, more research is always better right?


    So here's the strange thing, I picked SMU's Run N Shoot PB and their Shotgun Counter plays work just fine. I'm going to keep testing this out but it seems like if I pick an offense that's labeled "SPREAD" then the SG Counter plays do not work....

    still testing......


    EDIT, ok still testing but I just tried A&M's AIR RAID pb and the Shotgun Counter plays DO work. I will keep trying this out but it seems to me, any Playbook labeled "spread" is the key.

    This is good news, atleast I can have the option of having the Counter play in my offensive attack. I just don't pick a "spread style" offensive PB. I'm glad it works in the other styles. After spending this much time on the practice field I'm going to COUNTER my buddy to death LOL
    Last edited by gigemaggs99; 07-30-2012 at 01:25 PM.

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