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Thread: The Gaming Tailgate's NCAA Football 13 Retail Release Impressions

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  1. #81
    I know this may sound funny, but is it safe to say the "Read and React" system is over-exaggerating (or however you wanna term it) itself? Like, possibly the defenders are literally reading where the ball is and reacting when they see it's thrown?

    I don't know if it's done, but I'd ask if someone could run 4 verticals against hook zones (the yellow zones) and see what the defenders do? Particularly, how they react to WRs running right by them? Cause if they continue to backpedal then I think my theory would be correct.

  2. #82
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Big Blue View Post
    Game Changers:

    Is this game still worth buying?
    Can you have fun with it? Sure, particularly if you're in an Online Dynasty and enjoy the recruiting aspects. But until some of these glaring issues are fixed, it will be tough to give the game a solid endorsement. I would either consider buying Season Ticket to try it t for yourself or waiting until the end of the weekend to get impressions from other users.

  3. #83
    All-American xMrHitStickx904's Avatar
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    I'm laughing at how broken this game is on defense lmao. less than 3 hours & already I figured out how to break man defense, man switch , route pull smh. Funny thing is, the defense is better than '12 except for zones, & the fact that swatting and strafe barely work.

  4. #84
    Quote Originally Posted by xMrHitStickx904 View Post
    I'm laughing at how broken this game is on defense lmao. less than 3 hours & already I figured out how to break man defense, man switch , route pull smh. Funny thing is, the defense is better than '12 except for zones, & the fact that swatting and strafe barely work.
    Bro I could tell the passing game would be easy for a lot of guys just after playing the demo. Honestly I don't know if the defense is really THAT broken. I just think they extremely overpowered the passing game. You don't even need a QB with a strong arm, all you need is elite accuracy and your good to go.

    That being said, that's why I mostly focused on how to get pressure on QBs. You can't just sit back in zone and let the QB pick you apart. Rarely will I send less than 5 at the QB, and that's the minimum.

  5. #85
    Also, I don't really like whatever it is they've done with catching/swatting. I've gotten used to it but it's still times where the receiver does nothing even though Im pressing the button.

  6. #86
    Heisman souljahbill's Avatar
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    Just played my 1st game [ECU (CPU) vs. USM (Me)] I won 45-7 on AA with default sliders. I definitely wasn't expecting that. Granted, I had 3 turnovers, one of which was a pick 6, so that inflated the score a tad. The game is easily better then 12 (like WAAAAAAY better) but after hanging around here for so long, I saw some of the bad stuff people complain about.

    1) I was in zone on the line ECU score and got burned on a deep ball. WR ran past the the cb but the ss could have gotten him but he did this stop/start/change direction "thing" for no reason, giving the WR an easy score.

    2) I had 8 sacks total. I didn't blitz often. Most of that was with a 4 man rush. CPU does screens better but still eats more then they should.

    3) Blocking logic needs to be addressed. Mr. Pulling Guard, there's a LB 2 feet to your right. Could you please block him instead of rushing to the safety 10 yds. upfield, please? There seems to be issues with option reads too. A few times, I got smashed from the backside and the read guy was blocked. Overall, my running game was very feast or famine. Due to poor blocking, the CPU was in my backfield all night but whenever I got some decent blocking, it led to a big run, offsetting/negating all the negative carries.

    4) The CPU loves it some draw plays at the ends of halves, huh?

    5) My D returns a pick 6 and Brad talks about how impressed he is with my offense. Guess he's getting senile in his old age.

    Those are my quick hits after 1 game. We'll see how far this rabbit hole goes.

    Edit: I had 4 turnovers and 2 pick 6's.

  7. #87
    Varsity OSUCowboyofMD's Avatar
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    Cotton Bowl Stadium is still wrong.......how

  8. #88
    All-American xMrHitStickx904's Avatar
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    Nah, I gotta game fly this game now. The defense is broken. Its not just the passing, there's routes on here that are literally UNCOVERABLE lmao. CPU automatically bumps & run, I mean it's terrible. Definitely not dropping 60 on this.

  9. #89
    Hall of Fame steelerfan's Avatar
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    Ole Miss playbook - Shotgun Tight, HB Counter. As soon as the handoff is made, the whistle blows, the HB is ruled down (though there is no defender near him and he is upright), and a 4-yard loss is given. I ran it twice in a row and got the same result.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  10. #90
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by steelerfan View Post
    Ole Miss playbook - Shotgun Tight, HB Counter. As soon as the handoff is made, the whistle blows, the HB is ruled down (though there is no defender near him and he is upright), and a 4-yard loss is given. I ran it twice in a row and got the same result.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2


    to be honest, thats the worst thing ive ever heard..thats just ugly

  11. #91
    Booster JeffHCross's Avatar
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    Quote Originally Posted by steelerfan View Post
    Ole Miss playbook - Shotgun Tight, HB Counter. As soon as the handoff is made, the whistle blows, the HB is ruled down (though there is no defender near him and he is upright), and a 4-yard loss is given. I ran it twice in a row and got the same result.
    How the how?
    Twitter: @3YardsandACloud

  12. #92
    I've played 8 games so far and I LOVE IT. It is WAY better than '12 without a doubt. So much smoother. Only problem I have had is when the offense fumbles it seems impossible to pick it up? My guys will scoop and miss and the offense will recover. That's the only problem I have had though.

  13. #93
    Hall of Fame SmoothPancakes's Avatar
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    Alright, so with the issues found already, I'll go ahead and be the guy to bring it up. Has anybody created a custom playbook yet and is it working fine without any issues unlike last year?

    I didn't get a chance to get too deep into the game last night, between playing a dynasty game to get some personal impressions of the game and labbing pass rush numbers for a bit before calling it a night early due to getting up at 2am for work.

    If anyone has taken the time away from playing to create a playbook, I'm interested in hearing if there have been any issues. After last year's problems with custom playbooks, figured it best to find out now before I start creating one later today or tomorrow.

  14. #94
    Quote Originally Posted by SmoothPancakes View Post
    Alright, so with the issues found already, I'll go ahead and be the guy to bring it up. Has anybody created a custom playbook yet and is it working fine without any issues unlike last year?

    I didn't get a chance to get too deep into the game last night, between playing a dynasty game to get some personal impressions of the game and labbing pass rush numbers for a bit before calling it a night early due to getting up at 2am for work.

    If anyone has taken the time away from playing to create a playbook, I'm interested in hearing if there have been any issues. After last year's problems with custom playbooks, figured it best to find out now before I start creating one later today or tomorrow.
    Yea I created one and no issues at all...used in about 3-4 games so far

  15. #95
    Hall of Fame ram29jackson's Avatar
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    thats cool , nice to know

  16. #96
    Varsity Marlowe's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    Has anybody created a custom playbook yet and is it working fine without any issues unlike last year?
    Still having the same issue where some quick audibles aren't working.

  17. #97
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by Cane305 View Post
    Yea I created one and no issues at all...used in about 3-4 games so far
    Sounds good! That was something I just thought of after I got into work this morning, was if playbooks were full functioning this year after the debacle last year that was discovered within hours of all of us getting our hands on the game. Thankfully, with season ticket, a lot of us can find this stuff and find these issues here in the first 24 hours of season ticket, and hopefully the guys can get stuff passed along to the devs sooner for a possible fix in the second patch down the road.

  18. #98
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by Marlowe View Post
    Still having the same issue where some quick audibles aren't working.
    That (probably sadly I'm saying this) isn't too surprising, but at least, as long as the main custom playbook feature works as advertised, I can live and deal with some of the quick audibles not working. I can always find work arounds for that issue. Just as long as the custom playbooks aren't busted all to hell like they were last year.

  19. #99
    Varsity Dr Death's Avatar
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    After a very long time to download this game - now you know why I don't play on-line - I have created an offense and defense playbook and played 1 and a half games. Playbooks work fine. That much is nice. First game I was at home against rival and won handily, 35-10. {My apologies Gschwendt}

    I played on AA w/ sliders from last year, and my QB was 50 of 56 for 409 yards, 5 TD's and 1 INT. Adjusted the sliders for the next game and I am playing at home against . At half it's 14-0 , but the kicker has missed 2 FG's. Despite slider adjustments, my QB is 23 of 25 for 204 yards and 2 TD's. Accuracy was at 35, now it's at 30.

    The game should be 7-0. I had the ball at their 40 w/ :03 left in the half and called my final timeout. Then I threw a deep post, led the guy and it was an easy TD. This should NEVER happen at the end of a half or game.

    Some things I've noticed that are very bad:

    1 - Scoring drives are never right. I went on one 97 yard drive, they said it was 86 yards. This has been wrong on every single scoring drive so far, by me or the CPU.

    2 - Penalties... I throw a 15 yard pass and get called for holding and it's 1st and 7 or 1st and 8... only once has it been 1st and 20. Once... it was 1st and 2. Now I get that there are times when the holding is down the field and results in a lesser penalty of yardage, but not 90% of the time like in this game.

    3 - Announcing has got to be overhauled. Jesus Christ...

    4 - Stupid play calling by the CPU. I know, it's been addressed already, but for the love of God man, come on! 3rd and 6 and they run a draw whilst trialing 10-28 w/ 9:57 to go in the game and the ball at my 41. Really???

    5 - Is it me or does the field look really, really dark in night games???

    6 - has three colors - Black - Gold - White. Yet in the game they have black as the team color. No gold! This has been this way for as long as I can remember. But has the same exact color scheme yet they get gold as team color. Why???

    There are more that I can't think of right now. It's 6:32 in the AM and I am sleepy and still need to finish this game. Would really love to hear from any and everyone working on great sliders. I'm tinkering w/ them, and this current game - @ is pretty good. But I feel that w/ great sliders this game might actually be playable.

    Steelerfan, don't you work on sliders? If so, please post here and share w/ us. I believe you had some good AA sliders last year. I'll keep you guys posted on mine. But I know mine need work.

  20. #100
    Heisman Rudy's Avatar
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    Quote Originally Posted by steelerfan View Post
    Ole Miss playbook - Shotgun Tight, HB Counter. As soon as the handoff is made, the whistle blows, the HB is ruled down (though there is no defender near him and he is upright), and a 4-yard loss is given. I ran it twice in a row and got the same result.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
    Now that's a bug for QA! Also I've read tweets that Denard still can't have dreads unless you change his height and skin colour. Apparently that was an issue last year. Why can't anyone have dreads when you edit?

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