sorry bro!
LOL! These untouched long TD runs are coming out the woodwork!
Ok i get it! People can run.
Another thing I noticed that should be mentioned from the demo. I have noticed at the end of about 5-6 games that when the team I am playing is down by one score, on the last play of the game when I run a prevent D or 3 man deep D, they run a HB draw??? Is there some reason for this, and has anyone else had this occur? I just do not understand that if they are trying to win a game, then why are they running a HB draw?
They did that to me on 3ed an 20. I've seen weird play calls for awhile now madden and ncaa. Ofcouse if you have ever played RTG, they run draws midfeild with no time outs left and the clock under a min left.... its really ***. but im not really surprised EA has had CPU play calling issues for a long time. It appears its a case of themknowing ur play...
3rd and long at midfield ... a draw is a viable option, but somewhere i think clock management doesn't weigh enough into the play calling logic... still curious to see how the RTG play calling works after the "revamp"
but so far i haven't seen these types of play calls when i play the demo
I ran the Load Option from Strong I Form Y-Trips with Kansas St. and the option glitch from NCAA 12 is readily apparent. The Lb's just shuffle their feet and the DB's in deep blue zones just stand there like statues as you run right by them for huge TD runs. Very disappointing to see these bad gameplay glitches still appearing in 13' although it is just the demo not retail so maybe they figured out in the last couple of months what was causing the nerfed defensive awareness to option plays.
I know Jeff it happened twice in the demo and both times in my favor, but still I don't see why they can't get the spot placement correct everytime. I mean if I pick it up or if one of my CPU defenders picks it up the ball it is spotted correctly, but not if it is kicked forward SMH.
Sometimes. From what I can tell, if the EMOL is completely outside the tackle, he'll go unblocked. However, if his shoulder is lined up on the outside shoulder of the tackle (or he's further inside), he'll be blocked. So even against 3-man fronts, if the DL is spread, he'll go unblocked.
The more I play the demo the more apparent it has become that CAMERA OPTIONS are needed for NCAA 14. On some of the passing plays it is almost impossible for me to see my primary reciever (and I have a 50" tv) before sucumbing to the pressure. Specifically the out routes are most difficult. I suspect that yet again my third WR will lead the team in catches because I have struggled to have my #1 and #2 in the mix.
Yeah I will be the first to admit that I don't use my packages options enough. I run more of a pro style offense so I don't have a ton of long passing plays to begin with. However, in the demo I have been enjoying some of the pass plays with USC so thay may be my base book this year.
the routes on a lot of their routes are run fairly deep based on using it for 10 seasons in an offlinedynasty. with your pro stype preference, use the smart routes on those second and medium/3rd and short downs. another thing would be to learn to love the drag route. its an easy 3 yards when you hit it early.
al these changes and not much that is practical.
pre snap in Madden you can of course pan the camera/view from left to right to see the play. You still cant in NCAA.
most leagues frown upon putting top 2 receivers in slot in reference to moving them around.
Slot receivers are annually the weaker/slower receiver anyway
in the real world you can move your players around without being considered cheating, but putting your best in the slot in this game tends to give an advantage. At least most dont like it.
slot receiver = 3rd or 4th on depth chart usually. Plenty of great slot receivers but still not best on their teams for the most part.
In any case, yeah, I hate waiting for my flankers to come into view sometimes. But I would hate a camera angle that looks too far away.
it really depends on the team, in real life. some pass heavy teams (like what hawaii did for the previous 5 years) will have their best pass catchers (who are most likely, their best receivers) in the slot, regardless of how fast they are. some teams have put their fastest players in the slot, whereas others will put their biggest bodies in the slot so they can hit the quick hitch or a short curl route on short distance downs.
if someone has a problem that my best receiver is listed as #3 on the depth chart, its not that hard for him to move his best corner into the #3 slot on his depth chart either. its all part of the strategy. plenty of teams put their best receivers in the slot with the intention of getting their best player the ball as quickly as possible, and not taking a sack. as long as the strategy isnt abused, its not that big of a deal, imo.
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