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Thread: NCAA Football 13 Demo Available Now on XBL & PS3

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  1. #561
    Varsity razorback44's Avatar
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    I just had the most beautiful 88 yard TD run on a Power O play from I Normal. I was about to get tackled for a 9 yard gain when my WR came back to the play and blocked the would be tackler at the last moment which freed me up to run the rest of the way untouched. It was awesome because I can't remember the last time I have ever seen a WR off to the side come back to the play like that to block.

  2. #562
    Here is a question what was the name of the program EA rolled out for you to play the games early? I am not sure I if I purchased it or not, if I did I serioulsy havent been using it.

  3. #563
    Hall of Fame SmoothPancakes's Avatar
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    Season Ticket.

  4. #564
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by gschwendt View Post
    Two questions.

    Anyone noticed that Nessler will cut himself off? For example, starts talking about the start of the play and mid-sentence will acknowledge a TD or whatever. It's somewhat awkward but better than a long spiel ignoring what's actually happening as before.

    Second, does anyone agree that it seems that route based passing is indeed in? I saw examples in April and I've seen examples in the demo. Anyone else agree?
    i'm sure the game is still scripted in alot of ways. If its varsity, its not like All American is a huge jump either.

  5. #565
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    Quote Originally Posted by razorback44 View Post
    I just had the most beautiful 88 yard TD run on a Power O play from I Normal. I was about to get tackled for a 9 yard gain when my WR came back to the play and blocked the would be tackler at the last moment which freed me up to run the rest of the way untouched. It was awesome because I can't remember the last time I have ever seen a WR off to the side come back to the play like that to block.
    Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never (edit-rarely) are there(edit-Running) untouched TD's in football.
    http://www.youtube.com/watch?v=NvZdu3RLeLU

    They are still appear in the game wayyyyyyyyyyyyyyyyyyyy to much. 2-3 per game
    Last edited by Little Steve; 06-13-2012 at 03:58 PM.

  6. #566
    Quote Originally Posted by Little Steve View Post
    Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never are there untouched TD's in football.
    is this a real statement? lol





    thats the top 2 on my brain... i can definitely look up more...
    Last edited by xGRIDIRONxGURUx; 06-13-2012 at 03:49 PM.

  7. #567
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by Little Steve View Post
    Thats not a good thing. EA sould make it or better yet FIX it. When you run for a huge gain Always some where in there you broke a takle or two. Never are there untouched TD's in football.
    I've seen tons of long touchdowns where the ball carrier was not touched.

  8. #568
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    Quote Originally Posted by I OU a Beatn View Post
    I've seen tons of long touchdowns where the ball carrier was not touched.
    I've never seen one (running not passing)

  9. #569
    Heisman I OU a Beatn's Avatar
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    There's a ton of other examples on YT.

  10. #570
    i actually FINALLY feel like the speed of the game will actually allow the occasional runs like above and mentioned... i really hope they fix a few things but really leave the game alone... personal opinion...

  11. #571

  12. #572
    Am I the only one that has noticed horrible solo tackling? It's like the other team is covered in butter. I run up to make a tackle and my tackler just literally slips off, not from being shook off mind you. It's always the 2nd tackler that gets to make the play.

    Also, DBs seem to pop up outta no where and make a play on the ball while my wide out just stands there looking around and makes no effort. It's like WR is looking for the ball the whole time, but the DB sees it at the last second and they are the one that makes the play on it instead of my WR making any kind of an attempt.

    Anyone else seen this behavior or is it just me?

  13. #573
    Like gschwendt mentioned the Spread Option is ridiculously easy for fast QB's (80+ Spd) and still viable for average speed QB's (around 65 Spd). I know Heisman level will be harder like all other versions of NCAA, but it needs to be a much bigger jump up in difficulty this year from Varsity to Heisman or it won't be a challenge at all to dominate using the Spread Option(Play #1 in Demo- call read option, yawn, run through huge hole with RB. Play #2 call read option, yawn, QB keeper for huge gain, yawn. Rinse and repeat for domination). I know it is just a demo but my goodness it is laughable the ease of executing the Shotgun Option. Hopefully it won't be a joke to run it in the retail version. The only good thing about the wide open running lanes using the Spread Option is I have used it to perfect the 1 on 1 juke move (love it- huge improvement over 12'). I have had a bunch of long highlight TD runs so far thanks to the juke and the stronger break tackle ability of the RB's.

  14. #574
    Hope these glitches get fixed for retail or patched quickly after release.

    Punt placement glitch:
    Punt returner let's ball go over his head ball hits at the 11 and shoots practically straight up and comes to dead stop at the 7. One of my CPU controlled players runs into the ball kicking it forward 5 yards and it stops on the 2. The screen sort of flickers for a second and bam 1st and 15 from the 2 rather than 1st and 10 from the 7 like in real life.

    Clipping penalty glitch:
    My ball at the 50 yd line. I call a run play and bust it 15 yards up the gut but fumble the ball during the tackle. I got called for clipping during the run. CPU accepts the penalty(never in real life) and gets the ball on the fumble as well 1st and 10 from the 50 yd line for the CPU despite falling on the ball at their own 35, very strange programming glitch.

  15. #575
    Varsity razorback44's Avatar
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    Quote Originally Posted by Little Steve View Post
    I've never seen one (running not passing)
    http://www.youtube.com/watch?v=byPjk...e_gdata_player
    Last edited by razorback44; 06-13-2012 at 07:20 PM.

  16. #576
    Petrino REALLY got fired for being cheesy by putting WR @ HB

  17. #577
    Varsity beartide06's Avatar
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    Quote Originally Posted by Little Steve View Post
    I've never seen one (running not passing)
    And here, on the biggest stage of college football. http://youtu.be/u7fAgODcY9A

  18. #578
    Varsity beartide06's Avatar
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    One thing I also noticed, after I kicked a touchback, Brad said the ball was "coming out to the 20." Well, with the new rules in place, that line he used is now not accurate and needs to be updated. The ball comes out to the 25 now. EA even implemented that rule into there game this year.

  19. #579
    Freshman Bohica1010's Avatar
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    The demo is pretty cool! I am excited for the new game to come out. It was weird change in a couple of the buttons was a little confusing since we still play the 2012 until the full release. Was impressed with the way the game played although I didn't really notice the icons popping up when the receivers were ready to catch the ball. The defense did seem to stick to their plays and then react once the ball was thrown.

  20. #580
    Freshman Bohica1010's Avatar
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    No tough long runs!

    Quote Originally Posted by xGRIDIRONxGURUx View Post
    is this a real statement? lol





    thats the top 2 on my brain... i can definitely look up more...
    Did you have to show the one of my Badgers? That is just hurtful! But yeah, it happens to the best teams, even ones that pride themselves on stopping the run!

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