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Thread: NCAA Football 13 Demo Available Now on XBL & PS3

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  1. #521
    Booster JeffHCross's Avatar
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    Quote Originally Posted by beartide06 View Post
    - One thing I noticed that I don't think anyone has mentioned yet, when the you manually motion a WR towards the LOS and snap the ball or motion him towards the LOS and he is set and snap the ball, the WR automatically starts to block instead of running his designed route. This was something I noticed in NCAA 12 and it can be annoying.
    I feel like I noticed that in NCAA 11 too, but it may have just been 12. Anyway, I actually wondered if that was intentional. Otherwise it seemed weird that it would suddenly happen with a new game.
    Twitter: @3YardsandACloud

  2. #522
    Heisman souljahbill's Avatar
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    NCAA '12 has officially been removed from my PS3, never to be played again.

    I just played about an hour of the demo. Before, when I played, I was playing it just to be playing it. Today, I played it as if it were the real game. I LOVED it.

    First off, when EA said they had 400+ new catches, I never cared about that bulletpoint. It sounded like marketing speak so I was always, "Whatever." How many ways can you really catch a ball anyway? Well now I've bought it. It really does make a difference. Catching and running looks a lot more natural now. I haven't seen any mirror animations from the secondary (yet) which killed my pass defense in '12. Also, I love how DBs make plays on the ball instead of standing and watching a WR jump and get it. I got burned so many times in '12 because my secondary would overrun the ball and the WR would jump and catch it.

    Passing trajectories will FINALLY allow me to be a serviceable passer. For years, I've made smart decisions on my throws only to be stopped by LBs with Spud Webb-esque hops or DBs who ran my routes before my receivers. Today, I threw a TD on a slant that went over the LB's head but in front of the safety and I wanted to cry (metaphorically speaking). I may finally be able to run a balanced offense if I'm not going 6-17 anymore.

    What I REALLY love, however, is running the option out of shotgun. Now, I know the QBs at Oregon and K-St. are fast but the sped up mesh and QB take off make a world of difference. Also, making the pitch button L1 has helped me also. The L2 button (on the PS3) was just never responsive enough for me. Not sure if its because the button is analog or not but the digital L1 button is working out perfectly. Playing '12, there were plenty of times that I hit L2 before contact but the QB never pitched the ball. I've been able to pitch the ball everytime when hitting L1 so I'm really loving that change.

    All in all, the demo for '13 is a better game then the retail version of '12 so I'll just play the demo until release day.
    Last edited by souljahbill; 06-09-2012 at 03:29 PM.

  3. #523
    Heisman jaymo76's Avatar
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    Soulja, I agree that the movement/running/hits look a lot better in 13. It's nice to see something "new" after so many years. Honestly, I'm okay with this game not having infinity. However, until i play on AA with slider tweaks it will be difficult to say how different the game is from 12.

  4. #524
    Heisman I OU a Beatn's Avatar
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    I'm definitely switching back to my Air Raid after having used the spread option the past several years due to how defenders would run the route ahead of receivers. The passing game feels so much better than anything they've come out with so far this generation, so well done there. I've played more games in the '13 demo so far than all the other demos for this generation combined, so I'm hopeful the final game will play as well. I wont know for sure until I get online and see how the defense reacts to outside running plays.

    I wish I could make subs so I could try out things like the "goon kick" to see if it's still there.

  5. #525
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by Dr Death View Post
    Yes!!! Thank you Bear Tide for texting me about the "Shovel Pass." It IS in the playbook and in two games I used it I was 7 of 9 for around 45-50 yards and in the second game I was 7 of 7 for 45 yards. So... 14 of 16 for 90-100 yards... I'll take that!!! Now, if I can use it as an audible from 5-Wide I will be even happier.

    The Shovel Pass... er... HB Mid Screen... the only thing wrong is they have the RB just come to a complete stop as he faces the QB. In real life the RB will run as if he's running off tackle and the QB will shovel the ball forward to him when he's behind the G or T... but hey, it's in the game and actually works, so I like it!

    Thanks to Bear Tide for letting me know!

    i thought it was supoosed to be spontaneous too..but couldnt get it to happen.. I never saw this play either

  6. #526
    Heisman ryby6969's Avatar
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    Is it just me or do HB's drop too many easy passes?

  7. #527
    Freshman Big Blue's Avatar
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    I asked this a couple days ago but.... Does anyone know how to trigger the two different types of jukes? I would prefer to only do the quick cut juke

  8. #528
    Quote Originally Posted by ram29jackson View Post
    i thought it was supoosed to be spontaneous too..but couldnt get it to happen.. I never saw this play either
    I've actually done it twice: Once when I was scrambling out of the pocket and I dumped it to my RB running into the flat, and another time I did it but it hit a player's helmet . I think it was on Baylor's mid-screen. I never knew you were supposed to throw it before the RB stopped though, lol I gotta try it now.

  9. #529
    Varsity Dr Death's Avatar
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    Quote Originally Posted by JSmith03 View Post
    I've actually done it twice: Once when I was scrambling out of the pocket and I dumped it to my RB running into the flat, and another time I did it but it hit a player's helmet . I think it was on Baylor's mid-screen. I never knew you were supposed to throw it before the RB stopped though, lol I gotta try it now.
    Hold on there... in real life that's how they run it... in the game the RB has to "see" the ball... so if you throw it too early it may just hit him in the butt and fall incomplete. I was explaining the way the play is run in real life... like this:



    And this:

    Last edited by Dr Death; 06-09-2012 at 08:29 PM.

  10. #530
    All-American xMrHitStickx904's Avatar
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    Completely aesthetic to my ears, but I do hope the crowd noise is better & more consistent in retail.

  11. #531
    Hall of Fame ram29jackson's Avatar
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    [

    He plays all 3 match ups and Heisman mode

    [/QUOTE]


    last post of this......for now LOL

  12. #532
    Heisman souljahbill's Avatar
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    What teams do you guys like playing as? I, surprisingly, like to play as K-St. When I build whatever lowly school I use, K-St. is the school I'm modeling after. A versatile QB who can run and throw and a quick RB are the staples for the offense I want to run. A team with big play ability but more content to go on sustained drives to move the ball.
    Last edited by souljahbill; 06-10-2012 at 07:46 AM.

  13. #533
    Booster JeffHCross's Avatar
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    Quote Originally Posted by souljahbill View Post
    What teams do you guys like playing as? I, surprisingly, like to play as K-St.
    Collin Klein might be my favorite CFB player right now, so, naturally, I like K-State.
    Twitter: @3YardsandACloud

  14. #534
    All-American xMrHitStickx904's Avatar
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    Quote Originally Posted by souljahbill View Post
    What teams do you guys like playing as? I, surprisingly, like to play as K-St. When I build whatever lowly school I use, K-St. is the school I'm modeling after. A versatile QB who can run and throw and a quick RB are the staples for the offense I want to run. A team with big play ability but more content to go on sustained drives to move the ball.
    USC & K. State. I get to mess around with the option with Kansas State, & I get to improve my passing even more with USC. I cannot understate how fluid the passing game is now. It's beautiful.

  15. #535
    Heisman I OU a Beatn's Avatar
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    I've been using Baylor a lot for their playbook. I've thrown for 350+ nearly every game of the demo I've used their playbook. For the first time in a very, very long time the Air Raid is going to be a competent offense again. As Hit Stick said, it's unbelievable how much more fluid the passing game is(and all the other animations for that matter). This is what '10 should have been like instead of the robotic animations we've had for so long. Better late than never.

  16. #536
    Heisman souljahbill's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    I've been using Baylor a lot for their playbook. I've thrown for 350+ nearly every game of the demo I've used their playbook. For the first time in a very, very long time the Air Raid is going to be a competent offense again. As Hit Stick said, it's unbelievable how much more fluid the passing game is(and all the other animations for that matter). This is what '10 should have been like instead of the robotic animations we've had for so long. Better late than never.
    350+ in the demo?

    You're going to need to play on Super-Heisman to get a competitive game.

  17. #537
    Heisman I OU a Beatn's Avatar
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    I only play online except for the occasional time that I spend in practice trying to get my reads down and when I'm trying out a new playbook. I stopped playing against the CPU when they first included online play in '04. I don't like the CPU knowing my play and they never gave me much competition anyway, even on Heisman with all their sliders cranked. I much prefer human play even if it does mean going against randoms and their endless cheap tactics.

  18. #538
    Varsity beartide06's Avatar
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    Some things to mention after playing some more games today...

    I noticed in the pre-game warm-ups that when the two guys jostling/mirroring each other, supposed to be WR and DB, both of the guys are WR's. So, you have a WR attempting to give the other WR a defensive look. I would think that a DB would be covering the WR and not another WR. In this instance, I was Alabama, so WR #2 was being "covered" by WR #7. Obviously it is not that big of a deal, but it was something I noticed.

    Also, as a lot of guys have mentioned on here, the RB's drop wayyyy too many passes. In my case, my first three passes to a RB were all shovel passes and he dropped everyone of them. That is just a little toss from less than 5 yards that should not be dropped that frequently. Note: This was with catching on conservative, too.

    So, these are a couple things I have noticed. Obviously it is the demo, so it could be something to do with that fact, but I feel these should be brought to attention no matter how minor they may be.

  19. #539
    Varsity beartide06's Avatar
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    I'm right there with you I OU... the CPU, for me, has gotten extremely easy over the last few years. That may not be the case for others, but for me at least. Last year, I struggled to find sliders that would give me competition, and I never really did find any good competition from the CPU. No matter what difficulty it was on, it just didn't really matter.

    The problem I have with online play is finding guys that don't cheese and exploit the game consistently. Plus, the lag, even if it is slight, effects my game way too much and just frustrates me in the end. I have never been able to completely eliminate the lag enough to where I was not frustrated with it.

  20. #540
    Hall of Fame ram29jackson's Avatar
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    shifting the defensive line to set up to the left or right doesnt seem to work 100% of the time

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