Does anyone know how the scouting has changed? I'm hoping it's actually useful this year. We need to be able to scout more people and we need basic combine numbers.
Does anyone know how the scouting has changed? I'm hoping it's actually useful this year. We need to be able to scout more people and we need basic combine numbers.
I've seen several responses regarding custom playbooks. I've seen some say they were removed altogether and others say you just can't use them online. Either way it's lame. Since I used a custom playbook on all of NCAA12, it would be hard to go back. That's one thing that may prevent me from jumping into Madden this year.
I don't think it's doing much with running and cutting. There were quite a few complaints at E3 about zig-zag running which is still pretty apparent when watching the videos. I'm just hoping that one day when I watch a video of a broadcast cam on Madden I feel it looks like feel football. We're not there yet. The Madden devs did say they would look into tuning this area after E3.
Off topic but when I watch a highlight video of the Show it looks and feels real. It's because the animations and player movement are great. NCAA isn't close and Madden still isn't there either. Here is a 16 inning game I won against the Cubs. It was a great win. Rookie Brett Pill hit for the cycle, got thrown out at home in the 14th and had an amazing finish at the plate in 16.
I think Madden is getting better with their cut scenes and presentation. But the lack of foot planting combined with zig zag running really hurts the look and feel imo. I think the Seattle vs. SF video looks great. A lot of great presentation elements with the lineups, sidelines, etc. But when you watch the Ginn return at 8:20 you can see the lack of foot planting when you bounce back and forth and it just isn't right. I don't like how the replay system is switching between camera angles for 3 separate looks. NCAA did that two years ago and I didn't like it then and I don't like it now. The spline replay system isn't for me.
More zig-zag running at 2:00 and 2:40. This lack of foot planting and penalty for change of direction affects everything and I want to see this better. It's just not smooth and I find it hurts my user defense more than anything.
Last edited by Rudy; 06-08-2012 at 08:25 AM.
It's amazing how perspectives change when all the info comes out.
Many people were cancelling their pre-orders for NCAA or thinking about it because NCAA didn't have RTP, now we find out RTP is going to be very subtle and not as in your face as we thought, as well as the claims it only affects tackling and nothing else and other claims that it affects multiple things but very subtly, etc.
Now we're finding all these major negatives about Madden and it's new connected careers mode, along with other aspects of the game (playbooks), and I'm sure I'm not the only one now considering cancelling my Madden pre-order.
Last edited by SmoothPancakes; 06-08-2012 at 11:24 AM.
I'm still definitely getting it. Likely not getting NCAA though
I've used one my entire time playing Madden, actually have two that I've created for different teams I play with. That would stuck but after not having them for so long wouldn't be a deal breaker. Soon as I get the game I play with every team's playbook to find the way I'll use anyway. It will really hurt on D as I had every 3-4 formation in my book as well as some others the Steelers stock Def Book doesn't have.
its been the case year after year. Why are they unable to add and keep stuff?
Why do they have to keep shifting in and out and trading ?
I think people are downplaying RTP a little too much. Steve Noah of OS said it was big.
"Well, I'm here to tell you the infinity engine is indeed legit. It's downright unbelievable actually. Call it a "fresh coat of paint on the same old game" if you want to but I love it.
I played a couple of games last night with some various members of the media and came away very impressed. Sure it's not perfect, you will see limbs getting bent in painful directions occasionally, even see a body slide or rotate a little awkwardly, but all in all, the new Infinity Engine the Madden team has implemented is unbelievable.
I must have seen at least 60 different animations in what little time I had to play with Madden last night, but every one of them made me smile."
Jon Robinson of ESPN gave Madden 13 best sports game of E3.
"Jon Robinson: “Madden NFL 13.” The new physics engine got gamers reacting like I haven’t seen since the invention of the Hit Stick. People were jumping up and down after sending receivers helicoptering through the air, and the way the runners fight for every yard now that there are no longer pre-determined tackles makes a world of difference."
I'm not going to defend cutting options out of the game like importing draft classes, edits, etc. I hate it when we take steps backwards. But I do think franchise mode will be significantly better than last year. Last year Madden's franchise just wasn't good enough. No question NCAA's dynasty kills it and they took another step forward with scouting. I am very much in favour of getting rid of the e-bay style bidding and think the new free agency will be better. Players now come to you during the season about re-signing. There are story lines tied to draft picks and some off the field stuff apparently. I don't think Madden's franchise will ever be as good as NCAA dynasty but I do think it will be better this year and not worse even with the cuts of some features (at least for me).
A Q & A: http://www.operationsports.com/forum...-answered.html
Amen. I could deal with no draft classes because I haven't bought Madden new or used in the fall since Madden 09. Madden 10 and 11 I both bought in June for long enough to get achievements and then sell back off on eBay, and I haven't bought Madden 12 at all yet because eBay prices are still too high for me. So draft classes aren't really a deal breaker for me.
But being unable to edit players (sometimes I end up required to fix equipment on a random player or two that stands out in a game, fix some numbers, or in the case of EA fucked up (from time to time) progression system, I have to go and manually edit various players around the nation to either tone them down from super-progression or give a boost because they didn't get enough progression to meet the numbers they put up on the field) or being able to use a custom playbook, which I have used EXCLUSIVELY from day one in NCAA 12, hell no, those are dealbreakers right there.
After finally getting custom playbooks, no way in hell will I support anything that would potentially require the removal of custom playbooks (even if just for a year or two) or player editing. It's call keep the damn thing out of the game and work on it another year and figure out how to keep and get player editing and custom playbooks to work with this new system.
Smooth,
When I picked up Madden last year (from season pass) I played one play now game as my Raiders versus the Skins. Then for the rest of the night/morning I worked on two custom playbooks and edited my players as well as some of the other players in the league. I didn't get my first dynasty game in until late the next day. Taking customization away, even if it's only for one year is a big step backwards.
Now I will get Madden 13 this year via season pass. However, the game will have to play AMAZING in order to convince me to purchase. I'm sure it's not possible but if the developers can somehow patch in FULL EDITING (ala Madden 12) then I will get this game. Until I hear that... probably not.
Madden was only in alpha at E3. Still plenty of time to tune. This article on Kotaku was said by EA's Justin Dewiel to be a good article.
http://kotaku.com/5916961/madden-13-...ywalk-at-times
OS Preview on Connected Careers: http://www.operationsports.com/previ...ected-careers/
I think gamers, on the whole, have a complete misconception of what "real-time physics" means for a game. Games with "physics engines" are still animation-driven, and just as animation-driven as non-physics based games (like NCAA or previous versions of Madden). The only difference is now some (and maybe all, but not necessarily all) of the animations are procedurally derived rather than using canned motion capture. So implementing physics is not like turning on a light switch. It wouldn't surprise me at all if they put full physics on for the tackling but still are using canned animations for other aspects of the game, like blocking or catching. I don't know either of those to be true, I'm just saying it wouldn't surprise me.
Twitter: @3YardsandACloud
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