Do you think that we could get some gameplay or pictures of NC STATE vs UNC rivalry?I really wanna know if they updated the jersey this year!
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Do you think that we could get some gameplay or pictures of NC STATE vs UNC rivalry?I really wanna know if they updated the jersey this year!
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None of us have the full version of the game. You can try to send requests to EA directly (Facebook or Twitter are best options probably) but more than likely you'll have to either wait until one of us gets the game early or possibly get your answer when TeamBuilder is updated.
I have a question for you gschwendt and all the guys that went to the last community day. How close gameplay wise is this demo to the version you played last time you were in Orlando. I mean is this exactly the same as the last build you played? Further into development? Or is this a really old build? I would like as much in-depth impressions as you can give about this demo and the NCAA 13 game you played. I would very much appreciate your thoughts guys.
Does anyone know how/when the two/three different types of jukes are triggered? I noticed there may two types of the hop juke, one that slows you down completely and one that is does not slow you down as much but still hinders your momentum. Anyway it would be awesome if someone could clear this up for me because I would prefer to only do the quick juke. Much better for running through holes and changing direction. Thanks.
I'm Oregon at USC-
the Oregon receiver routes shook the entire game and players were confused on every play..even when the game was well in hand and USC wasted all its time outs. It was just freaking annoying as well. Its Oregon for crying out loud. They aint afraid of nobody LOL.
and even if it was WKU, I shouldnt have to put up with that animation an entire game
I don't know for sure when the demo was cut but from the time I've had with the demo, I'd say it's a very similar build to what we saw in late April. I still see some of the issues with the demo that I saw in April (putting together a video now to showcase) but I also see some of the issues fixed.
Maybe when guys get back from E3 they can give some feedback and compare the demo to the latest version they played, though from what I've been reading on twitter, not sure how many guys dedicated to NCAA but instead put more time in Madden.
Similarly, there are times where it's to your advantage to let the team huddle and just hurry to the line, as opposed to running a no-huddle play and having your players run from 20+ yards downfield. NCAA 2000 had a thing where you had to wait for players to run on/off the field when you changed the formation while in huddle. That is something I sorely miss, from a strategic standpoint.
Twitter: @3YardsandACloud
Game 5: Baylor (me) 30 KSU 7. This game I was pretty pass happy. With varsity as the setting and the repetition of the game updates I probably will only occasionally play this until the 7th of July (season pass). Overall I am enjoying the game and have no major concerns at this time. It's not excellent but it offers up a solid football experience.
I believe they may be referring to when the user is on offense. It is easy to exploit the CPU defense when the CPU defense "disguises" coverages. The CPU gets taken out of position and leaves parts of the field wide open.
If the user is on defense then it would be easy to keep the defense in position using the method you described.
I've played 7 demo games now and here's some of my thoughts, and I am aware that some of these will echo what others have already said:
The Good -
WR's actually go up and fight for passes and I saw one kick-ass diving catch asplaying at
The QB throwing motion has been vastly improved... Thank GOD!!!
The Bad -
Anyone who knows me on this board knows that I throw more than Mike Leach and June Jones combined. I think I set a new Demo Record as I just played asagainst
and my QB was 27 of 33...
33 passes in a demo has to be a new record... That said, something that is very troubling in the demo are Drag Routes and Mesh Routes when run against Man coverage. So far I've run these types of plays 8 times against Man... 6 have been picked off and returned for TD's, one was batted down and one was caught for a 1 yard gain.
No matter how far I "LEAD" the receiver, the DB or LBer is always able to jump the pass. The one time I did complete it for a 1 yard gain, for some reason the DE was covering him???It hasn't mattered how much pressure I apply either... hard, regular or lob, all have been returned for pick-sixes. I would love for someone else here to play a game, use 5-wide and run Drag and/or Mesh Routes against Man and let me know if this happens to you as well. I have noticed the "lead passing" seems very sensitive... but this makes me wonder if EA pulled another EA... they can never find a middle ground... it's always one extreme or the other. Two years ago on Mesh Routes you had WR's actually running interference w/ the defense... which happens every Saturday and Sunday, yet last year it was removed and now... those routes against Man are almost totally useless. And that does not reflect real life. And just in case you're wondering, there were times my WR had a good 2 yards on the DB/LB, yet the DB or LBer was still able to look at the last possible second and jump the pass.
Why EA, why? Why does the CPU ALWAYS call time-out w/ 1:00 left in the half or game? WHY???
Speaking of time-outs, I was playing asat
and was driving down the field w/ :33 left. I hit a pass down to their 8 yard line and called timeout w/ :22 left. The announcer then said this: "Alabama is confused, so they took a time-out." Uh... NO... I wasn't confused... I was trying to win a game in the final seconds...
TheQB threw a ball out of the back of the end-zone... the ball hit an invisible wall!!! WTF???
HDR Lighting... what does this stand for? Horribly, Dysfunctional and Ridiculous??? The lighting ruins team's uniforms/colors and don't even get me started on trying to play asor
at night w/ their gold helmets...
Ice The Kicker - This has been addressed but in my game againstI threw a TD w/ :00 left, making it 9-10. I line up for the X-tra point and they call timeout... then I am kicking, looking at the ball as if I am an ant on the field. Thank God it was an XP and lined up dead center, because I have no idea how one would be able to tell the angle from the hash.
I get the whole "Ice The Kicker" thing, but seriously EA... kickers kick... that's what they do. 99% of the time that "icing" only gives them more time to settle down, visualize the kick and then they drill it through. This has to be changed to something else.
Sacking the QB - TheQB is in the pocket, my MLB comes barreling in for the sack but instead of planting the guy in the ground, the QB suddenly turns into some guy doing the Heisman pose and it takes an additional 4-5 seconds to sack him.
The CPU spiking the ball - Good God man... I was beating10-0 and they were driving in the final minute... 4 times they spiked the ball to stop the clock, and each time the QB yelled "Hut" three times... wasting about 10-12 seconds total on their drive.
Completion % - As has been noted, the CPU QB's in the Updates are all around - or under - 50%. Does EA realize that in the past six years we've had Colt McCoy hit 76.7% and 70.6%, Colt Brennan hit 72.6% and 70.4%, Graham Harrell hit 71.8 and 70.6, Kellen Moore hit 71.3% and 74.3% and Case Keenum hitting 70.3% and 71.0%? I understand a Freshman QB on some scrub school going 12 for 30... but every single CPU QB???
I noticed thatis 4-3 in the demo!!!
The Ugly -
Probably should have put HDR Lighting here, buthas their colors all wrong and I know that many other team's will as well. Either fix the HDR or drop it. I want to play as a team w/ a gold helmet and have it shine like they do in real life, not look like it's been sitting in dried mud for two days.
Ok maybe I think I may have solved my own problem, but I don't know if it should be the way it is...It seems you have to HOLD the catch and swat buttons to actually perform the action, not just "tap" it. Is this intentional? I think I can get used to it, but it kind of throws off timing because you end up having to press the button before you're near the ball...
Last edited by beartide06; 06-08-2012 at 01:01 AM.
I actually tested this out because I wanted to see if it happened, so I intentionally ran out of bounds and came back in to catch it, resulting in an illegal touching. I must say, I am very thankful that penalty is in this year. Too many times in the past guys scored TD's against me because of this issue.
I've had tons of success with drag routes in the demo and I don't think I've thrown a pick on one yet.
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