I've played 7 demo games now and here's some of my thoughts, and I am aware that some of these will echo what others have already said:

The Good -

WR's actually go up and fight for passes and I saw one kick-ass diving catch as playing at

The QB throwing motion has been vastly improved... Thank GOD!!!

The Bad -

Anyone who knows me on this board knows that I throw more than Mike Leach and June Jones combined. I think I set a new Demo Record as I just played as against and my QB was 27 of 33... 33 passes in a demo has to be a new record... That said, something that is very troubling in the demo are Drag Routes and Mesh Routes when run against Man coverage. So far I've run these types of plays 8 times against Man... 6 have been picked off and returned for TD's, one was batted down and one was caught for a 1 yard gain.

No matter how far I "LEAD" the receiver, the DB or LBer is always able to jump the pass. The one time I did complete it for a 1 yard gain, for some reason the DE was covering him??? It hasn't mattered how much pressure I apply either... hard, regular or lob, all have been returned for pick-sixes. I would love for someone else here to play a game, use 5-wide and run Drag and/or Mesh Routes against Man and let me know if this happens to you as well. I have noticed the "lead passing" seems very sensitive... but this makes me wonder if EA pulled another EA... they can never find a middle ground... it's always one extreme or the other. Two years ago on Mesh Routes you had WR's actually running interference w/ the defense... which happens every Saturday and Sunday, yet last year it was removed and now... those routes against Man are almost totally useless. And that does not reflect real life. And just in case you're wondering, there were times my WR had a good 2 yards on the DB/LB, yet the DB or LBer was still able to look at the last possible second and jump the pass.

Why EA, why? Why does the CPU ALWAYS call time-out w/ 1:00 left in the half or game? WHY???

Speaking of time-outs, I was playing as at and was driving down the field w/ :33 left. I hit a pass down to their 8 yard line and called timeout w/ :22 left. The announcer then said this: "Alabama is confused, so they took a time-out." Uh... NO... I wasn't confused... I was trying to win a game in the final seconds...

The QB threw a ball out of the back of the end-zone... the ball hit an invisible wall!!! WTF???

HDR Lighting... what does this stand for? Horribly, Dysfunctional and Ridiculous??? The lighting ruins team's uniforms/colors and don't even get me started on trying to play as or at night w/ their gold helmets...

Ice The Kicker - This has been addressed but in my game against I threw a TD w/ :00 left, making it 9-10. I line up for the X-tra point and they call timeout... then I am kicking, looking at the ball as if I am an ant on the field. Thank God it was an XP and lined up dead center, because I have no idea how one would be able to tell the angle from the hash. I get the whole "Ice The Kicker" thing, but seriously EA... kickers kick... that's what they do. 99% of the time that "icing" only gives them more time to settle down, visualize the kick and then they drill it through. This has to be changed to something else.

Sacking the QB - The QB is in the pocket, my MLB comes barreling in for the sack but instead of planting the guy in the ground, the QB suddenly turns into some guy doing the Heisman pose and it takes an additional 4-5 seconds to sack him.

The CPU spiking the ball - Good God man... I was beating 10-0 and they were driving in the final minute... 4 times they spiked the ball to stop the clock, and each time the QB yelled "Hut" three times... wasting about 10-12 seconds total on their drive.

Completion % - As has been noted, the CPU QB's in the Updates are all around - or under - 50%. Does EA realize that in the past six years we've had Colt McCoy hit 76.7% and 70.6%, Colt Brennan hit 72.6% and 70.4%, Graham Harrell hit 71.8 and 70.6, Kellen Moore hit 71.3% and 74.3% and Case Keenum hitting 70.3% and 71.0%? I understand a Freshman QB on some scrub school going 12 for 30... but every single CPU QB???

I noticed that is 4-3 in the demo!!!

The Ugly -

Probably should have put HDR Lighting here, but has their colors all wrong and I know that many other team's will as well. Either fix the HDR or drop it. I want to play as a team w/ a gold helmet and have it shine like they do in real life, not look like it's been sitting in dried mud for two days.