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Thread: NCAA Football 13 Demo Available Now on XBL & PS3

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  1. #381
    Heisman jaymo76's Avatar
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    I'm glad to see they added the star for the game of the week on the TV listings. It has been a pet peeve of mine the last few years to not know which game was classified as game of the week. I see they also put local games and national games as seperate icons again. These are the little touches that add to the game.

  2. #382
    Hall of Fame ram29jackson's Avatar
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    I want to say early on it just seems like the players are moving too fast..maybe i'll like it later but it just looks like they are skittering everywhere LOL..maybe a weaker team wont look like USC ( fast) but damn

    .the players seem more aware of the sidelines...but Rece can stop interupting me for all I care LOL

  3. #383
    Hall of Fame ram29jackson's Avatar
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    I do keep wanting to see replays of the catch animations I see but of course you cant do that damnit

  4. #384
    i love the speed... its about what it was with 11... seems so fast because 12 had cement cleats... it feels like college football... explosive

  5. #385
    Hall of Fame ram29jackson's Avatar
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    it may not have RTP but the players still seem to react differently to hits and tackles...maybe its just the newness and my giddyness and eventually it will seem the same..but right now it doesnt seem like the usual player interaction from 12'

  6. #386
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    Bug I just encountered



    Same game, and the clock hit 0:00 but no change. Had to be like this for 15 while I messes with the
    Videos
    Last edited by SpreadOption; 06-07-2012 at 03:35 AM.

  7. #387
    Hall of Fame ram29jackson's Avatar
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    that was frightening...and funny...the players moved really fluid in that though...like ghosts

  8. #388
    Heisman Rudy's Avatar
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    The players do seem more aware of the sidelines. I don't see WRs running instantly out of bounds.

    Jaymo, I have run a successful HB screen and WR screen. I have not seen the cpu run a successful HB screen although I don't know if they tried one. They usually sucked at running that. That's what scares me a lot about this demo since you can't judge a lot of the core problems. Without changing the difficulty or sliders how can we tell if the cpu offense is going to suck at running certain things again? Given the fact they sucked running the spread-option last year and that the devs said fixing that was not a priority item I simply don't believe it will be significantly better this year. I've said this before - all the different college offenses should give NCAA a huge advantage over Madden but if they can't run the unique offenses right it becomes a black eye. Madden has a lot of custom formations for each team so it gives them some personality. NCAA needs to step up in this area.

  9. #389
    Bug--
    In the dime package there is a new sub package "4 DE". The pre-play art appears correct but if you call this it puts your QBs in on the defensive line.

    I did this as USC but I assume this would be the case for any of the teams on the demo.

  10. #390
    Heisman souljahbill's Avatar
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    First off, I'm use to playing on slow speed with the speed threshold at 0 so right now, the speed of the game is like drinking a Red Bull laced with cocaine. It's FAST.

    Secondly, I just beat USC 28-3 with Oregon. Oh baby is the option deadlier to run now. My QB went bananas on read options. Had I looked to see that the pitch button changed earlier in the game, I would have burnt the defense 2 more times on speed options. The DE completely sell out when going for the RB and the QB not moving like he's wearing cement shoes makes a WORLD of difference. I am SO ready to start a dynasty now with my custom playbook. Screens don't work at all for me however. WR screens were my favorite pass plays but everything is bottled up now.

    Long story short, I'm completely sold. This game is gonna be a nice upgrade from '12 and definitely should hold me over until '14 so I can see what the fuss is about with RTP.

  11. #391
    Administrator gschwendt's Avatar
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    Quote Originally Posted by SpreadOption View Post
    Bug I just encountered

    Same game, and the clock hit 0:00 but no change. Had to be like this for 15 while I messes with the
    Videos
    Thanks. I've sent them to EA.

  12. #392
    Varsity Kwizzy's Avatar
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    Ok so I played 4 games last night:
    KSU(me)14-BAY 10- Scored both of my TDs in the 4th, fun game.
    USC(me)10-Ducks 21- Threw 3 INTs trying to get a feel for the new passing mechanics.
    LSU(me)16-Bama 10- Got a safety early, and moved the ball pretty well in the run game.
    Ducks(me) 28- USC 7- Pretty much had everything going on offense.

    I typically have a tough time breaking down things too much without instant replay, especially so with the fast paced gameplay (which I love btw). That being said, here are my early impressions:

    -Overall I think I am really going to like this game. I’m assuming that the step up to AA and some basic slider tweaks will clear up some of the issues I’m seeing. I did not expect the game to feel as different as it does, especially since the last time I played it in Jan. it felt exactly like ’12 with some things added in.

    -The shotgun run game is a blast! Hopefully it’s defended a bit tougher on AA but man it’s a lot of fun!

    -Player movement feels much better to me. It’s obviously still not what we’d like it to be, but I think it’s taken a pretty strong step in the right direction & RTP next year should continue that growth. I was able to make some nice jukes & cuts in the open field that actually made people miss.

    -There are still some alignment issues but it is much improved. I am still seeing some zone assignments flipped/crossing when a nickel/dime comes across the field to match the formation. I haven’t been able to tell yet if it’s just the play art that gets screwy or if they are actually playing the wrong assignment. I like the base align feature too, it will keep you in the standard shell of the formation you called no matter what the offense comes out in. That will be nice to add some confusion/disguise for the defense. (Dr. Death, you can use the base align to remedy the cover 2 zone vs twins issue you had mentioned. It will at least keep your CB from going across the formation.)

    -It’s all well and good that I can flip my defensive play to make sure I get aligned normal on blitz calls but the CPU can’t & it’s a dead giveaway to what is coming sometimes. I’d really like to see a system implemented to help the CPU Defense in that regard.

    -One negative effect of the new (correct) alignments is that it showcases some of the shortfalls of the game when it comes to run fits & leverage. Players don’t play with leverage to keep contain & don’t try to maintain gap integrity at all. This used to be countered somewhat by the fact that the D remained fairly evenly distributed no matter what sets the Offense used. Now with defenders lining up to match some of these trips formations & whatnot, these shortcomings become a much bigger issue. An example of this would be on some of the trips HB weak type formations where you call a speed option. The DE easily gets sucked inside with no regard to outside leverage, a true “force” assignment doesn’t exist & the result is often not pretty. This is obviously just 1 example of a bigger issue.

    -Overall though I had a ton of fun last night with this game & I am really looking forward to getting my hands on the game on AA. I thought that it reintroduced some of the fun, open feel to the game which has been missing the last couple years.

  13. #393
    Administrator JBHuskers's Avatar
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    There should be some Pantera playing with the mosh pit that is occurring in those videos

    Thanks for posting them SpreadOption!

  14. #394
    Heisman souljahbill's Avatar
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    Finally found something that I don't like about the demo:

    UAB 38 - Southern Miss 22




    Sent from my iPhone using Tapatalk

  15. #395
    Administrator gschwendt's Avatar
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    Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

    Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.

  16. #396
    Heisman souljahbill's Avatar
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    I don't know anything about file limits and whatnot but I would gladly wait another hour or so to download a bigger demo if they could add instant replay. I've wanted to go back and see good blocks, missed assignments, big runs, awesome catches, and big hits but I can't due to a lack of replay. I'd LOVE to have instant replay in the demo going forward.


    Sent from my iPhone using Tapatalk

  17. #397
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by gschwendt View Post
    Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

    Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.
    Ha! I was thinking the same thing about Oregon's pb.... way too much under center stuff... now I know why.

  18. #398
    Varsity Tarhead10's Avatar
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    Quote Originally Posted by gschwendt View Post
    Apparently there's a glitch that if you play a game in the demo and then turn around and play another game (without backing out to the main menu), you'll carry the first team's playbook with you. I wondered why Alabama had so much Shotgun in their playbook.

    Essentially if you play a second game, you'll want to back out to the main menu of the demo, and then go back into the Dynasty mode before starting your second game.
    Nice... I was wondering why Alabama didnt have hardly any formations under center...

  19. #399
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    Quote Originally Posted by souljahbill View Post
    Finally found something that I don't like about the demo:

    UAB 38 - Southern Miss 22




    Sent from my iPhone using Tapatalk
    Everyone knows that UAB is the best football school ever!

  20. #400
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    Quote Originally Posted by souljahbill View Post
    I don't know anything about file limits and whatnot but I would gladly wait another hour or so to download a bigger demo if they could add instant replay. I've wanted to go back and see good blocks, missed assignments, big runs, awesome catches, and big hits but I can't due to a lack of replay. I'd LOVE to have instant replay in the demo going forward.


    Sent from my iPhone using Tapatalk
    No way in hell they will let you have instent replays. They don't want you to see all the same bad stuff and or have youtubers bash the game by finding bad stuff.

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