Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.
Anyone else see a blocked FG yet? The very first attempt by the CPU got blocked (I called FG block). It seems like the outside guys (CPU controlled) are very quick and I'm wondering if they randomly get a little faster and get in there for a block.
Played my first game Kentucky (me) vs Baylor. I won 18-0, though it should have ended 14-0 but I wanted to get in as many plays as possible so I went for a 2pt conversion and ticked an fg with 7 seconds left. Overall, I like the colour, like the pre-game, and LOVE the updates. R1 as a reciever takes a little to get used to but I don't have any major gripes. Leaping linebackers are gone and there isn't as much psychic db stuff as last year. Overall this is a nice improvement from 12. It's NOT a huge step up like Madden looks to be but I fully suspect I will play the heck out of this game nonetheless.
ram - even though there's auto-sprint, a lot of people still hit R2 post-snap out of habit
its been 2 years
The Kansas ST QB can run like the wind. I played a couple more games tonight. The more I play, the better I like the new passing system. I can't wait to try it out as South Carolina.
Last edited by NatureBoy; 06-06-2012 at 11:15 PM.
I hear you there sir, I just bought the game 2 weeks ago. I couldn't get on par 5s to save my life. Then I found since I purchase the Masters' Edition it came with fancy "masters' edtion" irons, woods, wedges, etc....so they all gave my game a boost. I'm not able to get on in 2, slowly but surely starting to shoot under par rounds.
I downloaded the demo and only got two games in tonight after kids baseball. The demo is fine. It feels more polished than NCAA 12 (which I didn't like) but it doesn't wow me either.
I didn't see any super LBs so I liked that. You can really lead guys if you want to. I had fun running the option with Oregon. I am really rusty though and my passing skills stink. The juke move is better. It's not big but it is quick and I used it with an Oregon WR to get past a defender. It's not overdone and can't be used all the time but the fact I used it successfully in one demo game meant it was more successful than any juke I tried in NCAA 12! A nice improvement there. The player movement feels smoother but I would still like more momentum and it feels a bit twitchy. I think Slow speed may be better. I liked the Rece Davis updates but imagine how good they would be if EA used fake video highlights like 2K5! 2K5 used different angles to trick us into thinking they had more than they did but it was cool.
When I tried to shift the LBs over in a Nickel Cover 2 Man defense the one LB wouldn't budge and he wasn't aligned far enough imo. Worked on other plays so not sure why that happened. I don't like the Coach Cam backing out at some retarded diagonal angle. What is going on there? The punt return camera is too low for my tastes as well. The grass at LSU looked like crap. Reminded me of Madden 12's grass which was ugly. Hopefully just a demo thing. The crowd is pretty bad. They aren't loud and are too dormant at times. Audio settings could help but there wasn't very much atmosphere. I still think this needs to be a lot better.
Overall the game felt fine. It feels like a positive step for this franchise but I wasn't wowed by anything. And every time I saw a tackle it just reminded me of an old animation I've seen. I think the Infinity engine would have added a lot of life in this department. I think the Madden videos look great and Madden's visuals are better than NCAA's overall. The demo keeps this game on my radar after being pissed off about no Infinity earlier. The cpu offense sucked in my two demo games on Varsity so the jury is still really out on how well they execute and how they execute (do big RBs run big, small RBs use jukes and spins, do they utilize their playmaking WRs more, can they run the spread?). It's a shame you couldn't adjust the difficulty level before the game starts.
Not sure what to think just yet - just downloaded the demo and played Bama (me) vs LSU and went 22-27 for 294 yards and 4 TDs. Zone defenses are going to get torched in 13.
Game 2: USC 13 (ME) VE Oregon 3; Game 3: Alabama 10 (ME) vs LSU 3 The cpu offense is non-existent BUT it's nice to see cpu QB's take off for big runs. I am getting absolutely demolished with the HB screen. Not once have I had a positive gain from the HB screen. As for the run game, overall I really like it. My RB is kind of like a pinball just bouncing off defenders. Shockinly the cpu almost took a kickoff return to the house in the USC Oregon game (that didn't happen once in NCAA 12). I must admit I am struggling a little with passing. I guess I haven't totally got into sync with the icons lighting up. Also the R1 versus L1 continues to fluster me. There still are some bals bouncing off of helmets but they occur far less than in NCAA 12.Heisman mode... ??? ... wow... really??? I played one drive and can honestly say that I will NEVER use the mode once 13 drops. I got absolutely nothing out of it and the L2 is just gimmicky. The mode just seems to have nothing to offer. Overall, my feelings are pretty similar to Rudy. I find the game superior to 12 but there is no WOW moment for me. Don't get me wrong, the game updates are awesome but I still would have liked something more with regards to dynasty. Regardless, I will 100% buy the game and it is far, far superior to 12 but this game still needs some "maddenesque" improvements to enhance the overall experience.
I was thinking that also when I read his thoughts and wanted to type it. But I assume he knows the drill and understands that....?
from this build, I wonder if theres catches that we will not see till actual game ? I know they say there is many, but you usually see a top 10-20 all the time
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