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Thread: NCAA Football 13 - Quick Clips

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  1. #281
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I don't think you understand the point of either of those emoticons....

    The "jump" is actually near simultaneous. Obviously it's not quite what's been advertised, but simultaneous would still be better than what we were seeing in NCAA 11 and 12.

    well, the fact is there is unrealistic logic in the game..defenders can basically cover two players at all times. Their body direction and momentum mean nothing..its in both madden and NCAA.

    and then when they pick that stupid-go for int- feature, it can be a jump route festival.....freaking annoying and just another tool for lazy cheesers
    Last edited by ram29jackson; 05-28-2012 at 03:19 PM.

  2. #282
    Administrator cdj's Avatar
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    Quote Originally Posted by qdog77 View Post
    is the the latest video from an old build maybe ncaa 12? there is no ticker at the bottom of the screen.
    The ticker is only on screen in Dynasty games as it is giving scores of CPU games. In Play Now (such as in the vid), there will not be a ticker. BTW, welcome to the site.

  3. #283
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    They sould of posted something today like a navy vs army game.
    Here we go http://www.youtube.com/watch?v=OY0x4oKcQiA
    12 from ^
    Last edited by Little Steve; 05-28-2012 at 08:22 PM.

  4. #284
    Booster JeffHCross's Avatar
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    Yep, Army/Navy would have been good. I've suggested using the academies for the next update, as a post-Memorial Day update.

    Though I hope, for their sakes, that the team had today off.
    Twitter: @3YardsandACloud

  5. #285
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Yep, Army/Navy would have been good. I've suggested using the academies for the next update, as a post-Memorial Day update.

    Though I hope, for their sakes, that the team had today off.
    I would LOVE to see a Quick Clip with Army-Navy. Granted, my opinion is just a tad bit biased.

  6. #286
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    Quote Originally Posted by SmoothPancakes View Post
    I would LOVE to see a Quick Clip with Army-Navy. Granted, my opinion is just a tad bit biased.
    http://www.youtube.com/watch?v=teav9rmdAGA
    Happy Memorial Day...

  7. #287
    Administrator JBHuskers's Avatar
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    In this weekly Quick Clip video we started a Dynasty to show case what scouting looks like when you 1st start a Dynasty. Later on we will do another video showing you how scouting will help you find gems or locate the busts.


  8. #288
    Heisman psuexv's Avatar
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    Is it just me or are those ratings extremely low? 4 star QB coming in as a 67 OVR. That one 5 star WR had ratings in catching categories all C and Ds? I don't want to read to much into it but....

  9. #289
    I like what I see from the scouting! Notice how when you scout a player, not only do their attributes sometimes change but their overall changes as well. This really does make scouting seem important to me. Also, it looks like they've done a good job with making different positions scout differently. The QB had about half as many options to scout as the athletes, which makes sense.

    Only thing I wasn't crazy about, looking at the list of the top prospects in the nation, once again seem to be skill position heavy. Lots of WR's, HB's and ATH's (8 of the top 10).

  10. #290
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by psuexv View Post
    Is it just me or are those ratings extremely low? 4 star QB coming in as a 67 OVR. That one 5 star WR had ratings in catching categories all C and Ds? I don't want to read to much into it but....
    Throw Power and Throw Accuracy are the two main things, so if those are better than expected, he could come in at a 70 by the time he's 100% scouted. I think it was around 60% scouted in that video. He could be due to potential, but could be a bust. I've had :4stars: come in at that OVR level in 12.

  11. #291
    Heisman morsdraconis's Avatar
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    I like the layout changes for scouting. It's definitely interesting.

    I would like to see how much is given if you only spent 20 or 30 minutes on the player instead of a whole hour. It would be nice to really maximize your time spent scouting by hitting as many players as possible instead of only 20 players. If I could get worthwhile information out of 20 minutes, that's 60 players that I have a decent idea of what to expect from them before finalizing my interest in them.
    Last edited by morsdraconis; 05-31-2012 at 01:24 PM.

  12. #292
    Administrator JBHuskers's Avatar
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    As a reminder, you get 20 hours in preseason, but only 3 hours a week during the season.

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    The dude abides.

  13. #293
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by JBHuskers View Post
    As a reminder, you get 20 hours in preseason, but only 3 hours a week during the season.

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    In-season actually seems kinda pointless to me. Once I get some favorable results from the initial scouting, I don't much care after that cause I'll already know if I want to pursue the player or not. That extra time just seems like time I'll end up spending on players that I would try to get to come to my prestige school instead of some shitty prestige school.

  14. #294
    Administrator gschwendt's Avatar
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    Quote Originally Posted by morsdraconis View Post
    I like the layout changes for scouting. It's definitely interesting.

    I would like to see how much is given if you only spent 20 or 30 minutes on the player instead of a whole hour. It would be nice to really maximize your time spent scouting by hitting as many players as possible instead of only 20 players. If I could get worthwhile information out of 20 minutes, that's 60 players that I have a decent idea of what to expect from them before finalizing my interest in them.
    Just to make sure you're aware, you can only scout players that are on your interest board. Obviously you can scout, decide you don't like him & remove him, but you can't just go out and say "scout these 40 guys for 30 minutes each".

  15. #295
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by gschwendt View Post
    Just to make sure you're aware, you can only scout players that are on your interest board. Obviously you can scout, decide you don't like him & remove him, but you can't just go out and say "scout these 40 guys for 30 minutes each".
    Yeah. I saw that, but I would definitely just go through, add 35 players, scout them to narrow it down, and then go fill it with more players to scout and narrow it down more.

  16. #296
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by morsdraconis View Post
    In-season actually seems kinda pointless to me. Once I get some favorable results from the initial scouting, I don't much care after that cause I'll already know if I want to pursue the player or not. That extra time just seems like time I'll end up spending on players that I would try to get to come to my prestige school instead of some shitty prestige school.
    You don't go after non-green dot 4 and 5 star guys in-season?

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  17. #297
    Heisman souljahbill's Avatar
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    I really wish it weren't that random. If 10 minutes gave you 2 categories, I'd like to be able to pick the 2 I'm scouting. I don't care about anyone's stiff arm ratings because stiff arms don't work. If I'm looking at a receiver, I just want to know his speed, acceleration, agility, catching, and route running. I would actually fill my board up for once (instead of going 12 max) if I could scout what I'm really scouting for instead of waiting 3 weeks to finally unlock a WR catch rating because the slot machine didn't fall on it.

  18. #298
    Heisman Rudy's Avatar
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    I like the simple approach to scouting. This is a good thing imo as the off the field recruiting already takes quite a bit of time. This is exactly what Madden needs to do for scouting. Last year's scouting was a waste of time.

  19. #299
    Did anybody else notice these two things:
    1) 60 minutes of scouting unlocks 12 attributes for DEF players and just 10 for the OFF guys (the 1st ATH gets 12 unlocked because he is obviously highest rated at CB with both high grades in MCV and ZCV) and (SS gets 12 unlocked for full 60 minutes of scouting) meanwhile the HB, WR, and ATH (who appears to be highest rated as a WR) only has 10 categories unlocked with a full 60 minutes of scouting. Strange that EA would do it this way giving preference to scouting defensive players since it unlocks more.

    2)EA Tiburon completely changed their STR rating scale in terms of bench press totals. NCAA 12 had 432 BP= 80 STR, 372= 70 STR, and 312= 60 STR while NCAA 13 has them broken into more realistic 5 lb increments like SQT totals (390= 80 STR, 340= 70 STR, and 290= 60 STR. This change was needed for realism sake and I appreciate it.

  20. #300
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    Wast of disic space, this is just to increase sales by attracting casual games... Road to Glory is just the same. Unless the put as much into it as myplayer in 2K12 NBA...

    wrong thread...

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