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Thread: Impressions of NCAA Football 13 Gameplay

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  1. #161
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    Quote Originally Posted by steelerfan View Post
    What is "dyasty mode"? And wtf is "attion"?

    Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

  2. #162
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    Quote Originally Posted by Little Steve View Post
    no need to be a smart ass
    First of all, I am nothing if not a smart ass. So there's always a need for it.

    Second, I wasn't being one. You asked the question, I gave an answer. You're not the first person to pose the question, and my answer has been the same. There wouldn't be an event if they had changed nothing. That's Marketing 101.
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  3. #163
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    Quote Originally Posted by JeffHCross View Post
    First of all, I am nothing if not a smart ass. So there's always a need for it.

    Second, I wasn't being one. You asked the question, I gave an answer. You're not the first person to pose the question, and my answer has been the same. There wouldn't be an event if they had changed nothing. That's Marketing 101.
    also common sense if you ask me. lol

  4. #164
    Ok,

    First of all thank you sir for taking the time to post the information and giving us a heads up on what hopes to be another great game of NCAA football.

    Forgive me if these questions have been asked and answered already but I find it hard to read through 9 pages of mostly good information and then having to sift through English/grammar discussions and EA stock market posts....what that has to do w/ this year's game is beyond me.


    When you talk about option running and or spread attack do you feel it's more to what we see in real life? I.E. Oregon? Seems like last year it was a lot of short to no gains then all of a sudden 1 big play. In real life it seems to be more explosive, and hopefully it will be more explosive on NCAA 13.

    Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra?

    Thanks again for your insight and information.

  5. #165
    Administrator gschwendt's Avatar
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    Quote Originally Posted by gigemaggs99 View Post
    When you talk about option running and or spread attack do you feel it's more to what we see in real life? I.E. Oregon? Seems like last year it was a lot of short to no gains then all of a sudden 1 big play. In real life it seems to be more explosive, and hopefully it will be more explosive on NCAA 13.
    Definitely more explosive. When running a steady diet of Shotgun Option, I was breaking probably at least one QB option keeper run of 30-40 yards a game. You should be able to have a solid gameplan built around nothing but option.
    Any thoughts or ideas on the RUN N Shoot? Have they added more routes or included anything extra.
    No idea... I didn't spend anytime with it.

  6. #166
    Quote Originally Posted by gschwendt View Post
    Definitely more explosive. When running a steady diet of Shotgun Option, I was breaking probably at least one QB option keeper run of 30-40 yards a game. You should be able to have a solid gameplan built around nothing but option.
    No idea... I didn't spend anytime with it.
    Thank you sir.

  7. #167
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    Quote Originally Posted by gschwendt View Post
    Definitely more explosive. When running a steady diet of Shotgun Option, I was breaking probably at least one QB option keeper run of 30-40 yards a game. You should be able to have a solid gameplan built around nothing but option.

  8. #168
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    Thank you for all the infomation. What I would like to ask is with all of these changes to the controller, are we going to have the ability to change controls again like 12,11 etc ? Like if I want to change the the sprint button( which I thought it does not mean anything) from RT or R2 to A or X. Because I buy NCAA just for the fact that I have the ability to change the controls. I have the ability to turn on and off Auto-Strafe. This also goes into the step backs. Are they automatic? and if so the are do we have an option to turn automatic step backs off?

  9. #169
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Original1990 View Post
    This also goes into the step backs. Are they automatic?
    I was under the impression they were auto and required when originally announced, but I was corrected by several of the guys here. They are automatic, but you can break out of them at anytime, just like NCAA 12. This year they're just emphasizing them ... wanting gamers to give them a try.

    That's my understanding at least.
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  10. #170
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Original1990 View Post
    Thank you for all the infomation. What I would like to ask is with all of these changes to the controller, are we going to have the ability to change controls again like 12,11 etc ? Like if I want to change the the sprint button( which I thought it does not mean anything) from RT or R2 to A or X. Because I buy NCAA just for the fact that I have the ability to change the controls. I have the ability to turn on and off Auto-Strafe. This also goes into the step backs. Are they automatic? and if so the are do we have an option to turn automatic step backs off?
    I didn't attempt to change the controls but my assumption is that you would still be able to. I personally always play with the stock controls. That said, remind me when/if we get early copies and I'll test it out for you.

    Quote Originally Posted by JeffHCross View Post
    I was under the impression they were auto and required when originally announced, but I was corrected by several of the guys here. They are automatic, but you can break out of them at anytime, just like NCAA 12. This year they're just emphasizing them ... wanting gamers to give them a try.

    That's my understanding at least.
    Yes, Jeff is correct. They are new drop-backs but just like before, you can break out of them yourself.

  11. #171
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by gschwendt View Post

    Yes, Jeff is correct. They are new drop-backs but just like before, you can break out of them yourself.
    Thank god. You'd never want to use a 7-step dropback otherwise

  12. #172
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    Quote Originally Posted by JeffHCross View Post
    I was under the impression they were auto and required when originally announced, but I was corrected by several of the guys here. They are automatic, but you can break out of them at anytime, just like NCAA 12. This year they're just emphasizing them ... wanting gamers to give them a try.

    That's my understanding at least.
    Ok Thank you. I would atleast try it before breaking out of drop back. I just don't get the idea of letting the cpu taking control of the QB. Well unless if you to drop back 40 yards before throwing lol. I know that is what EA doesnt want that but I understand from that point of view.

  13. #173
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    Quote Originally Posted by gschwendt View Post
    I didn't attempt to change the controls but my assumption is that you would still be able to. I personally always play with the stock controls. That said, remind me when/if we get early copies and I'll test it out for you.

    Yes, Jeff is correct. They are new drop-backs but just like before, you can break out of them yourself.
    Thank you so much. Because for me that is a HUGE factor into considering if I should buy it or not. Well that and the audible system lol. Is it the same from 12?

  14. #174
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    Quote Originally Posted by Original1990 View Post
    I just don't get the idea of letting the cpu taking control of the QB. Well unless if you to drop back 40 yards before throwing lol. I know that is what EA doesnt want that but I understand from that point of view.
    Dropbacks are a very important part of the timing of a passing game. Generally speaking a receiver takes twice as many steps before breaking into his cut as the QB drops. Pass protection is also geared to how deep the QB drops as well. When a QB takes a 5 step drop it's like breathing. He doesn't need to think about where he is as he just does it and keeps his eyes downfield. That's what the user should be doing. Let the cpu drop your QB the appropriate steps and distance while you read the defense and make the throw.

    I honestly can't imagine someone not using the auto dropback. It's more realistic to let the cpu do it and makes it easier on you. EA wants to encourage players to do this rather than always rolling out or dropping back too deep.
    Last edited by Rudy; 05-09-2012 at 04:12 AM.

  15. #175
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    I do my own sort of dropback based on where I want to go with the ball. But on bubble screens I let the CPU do the dropback, because the timing is the only way to get that play to work consistently.

  16. #176
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    Speaking of dropbacks is there a cue to let us know how many the qb is supposed to take in the play screen? Or do we just have to figure it out based on the primary designed route? Also, if I change the primary route, will the qb still take his original step drop or will it change accordingly based on the new route of the wr?

  17. #177
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    Quote Originally Posted by JBHuskers View Post
    Thank god. You'd never want to use a 7-step dropback otherwise
    Unless you have a sieve for an offensive line, there are certainly times that a 7-step dropback would be fine. Obviously you wouldn't want that when you need to throw a hot read, but I've manually done 7-step dropbacks plenty of times over the last few years. This year I'll be fine letting the CPU do it for me.
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  18. #178
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    Mike Martz loved the 7-step dropback. His OTs didn't and eventually his beaten up QBs didn't like it either.

  19. #179
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    < ---- will not let the CPU dropback for me. That just spells bad news for me undercenter.

  20. #180
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    Quote Originally Posted by xMrHitStickx904 View Post
    < ---- will not let the CPU dropback for me. That just spells bad news for me undercenter.
    Especially if there were no improvements to the line interactions. That's just asking to get sacked. I agree.

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