View Poll Results: What is your favorite announced Dynasty Improvement?

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  • Studio Updates

    13 22.03%
  • Dynamic Recruiting Pitches

    12 20.34%
  • Scouting

    10 16.95%
  • New Phone Call System

    4 6.78%
  • Web Improvements

    0 0%
  • ESPN Bottom Line Ticker

    4 6.78%
  • Triple Threat Athletes

    13 22.03%
  • Improved Transfer Methodology

    1 1.69%
  • Other

    2 3.39%
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Thread: NCAA Football 13 - Dynasty Mode Improvements

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  1. #121
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by gschwendt View Post
    I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.
    This is definitely going to be a feature that may seem minor or "backgroundish" on the surface, but looking deeper, it's gonna have a huge positive on the game. 1 and 2 star players may and can finally become relevant in recruiting instead of constant 50 and low 60 OVR players that everyone just cuts to get under the roster limit.

  2. #122
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by Dr Death View Post
    Thank God almighty we are free at last!!! The roulette wheel is gone!!!

    whats this mean ?

  3. #123
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    Sweet, thanks for the explanation guys. It makes perfect sense!

    On a non-related note, while they are allowed and entitled to their own opinions and thoughts and those thoughts and opinions are definitely welcome in a civilized manner, I knew it was only a matter of time before the EA haters, bashers and detractors started in on their bash campaign.
    In fairness, I think it would be foolish to take EA at their word that there won't be any bugs as there have been in years past. They have earned themselves a bit of skepticism with the way the past few releases have gone. What bothers me is when people act like this is the result of laziness or people at EA not caring about their work. In reality, it's an even bigger inconvenience to them than than people give them credit for. It's time that could be spent with their families after a long haul of bringing the game to market. They have acknowledged these issues and have put in place things to try to prevent similar situations from happening again. What more can you ask for?

  4. #124
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by ram29jackson View Post
    whats this mean ?
    He's referring to how the game randomly decided what subject you were talking to a recruit about during phone calls.

  5. #125
    Administrator cdj's Avatar
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    Quote Originally Posted by SmoothPancakes View Post
    This is definitely going to be a feature that may seem minor or "backgroundish" on the surface, but looking deeper, it's gonna have a huge positive on the game. 1 and 2 star players may and can finally become relevant in recruiting instead of constant 50 and low 60 OVR players that everyone just cuts to get under the roster limit.
    I agree and would add that Scouting will be very beneficial if you find a player that has two or three (or more) human users on his board. I'd bet each user invests 60 mins a week to find his exact OVR & ratings ASAP so they know whether or not to devote hours to recruiting or not. If the guy's OVR is significantly lower, one or more of the users might start looking elsewhere. Scouting will add another Dynamic in ODs between human users.

  6. #126
    Administrator gschwendt's Avatar
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    I'm finding out if I can get some mock-ups of it but in regards to the Dynasty Wire... they're working to make the Dynasty Wire as close to 1:1 as what you get in the game. We'll still have the same layout that we see now, but we'll also get new tabs like player awards throughout the season (who's in the running for the Heisman, Nagurski, etc.). The coaching carousel & everything in the offseason is now there.

    There's more to it but I can't remember it off the top of my head. I'll continue to share as I think of it but definitely remember it as all very good additions. As well, I have a direct line to give feedback to one of the guys that works solely on the website stuff. I've already given him a full list of bugs, issues, & feature requests from the current site so the bugs & issues should be fixed for launch and he was definitely receptive to feature ideas. He's not ever had a direct pipeline to the community so it will be a big help going forward.

  7. #127
    Administrator cdj's Avatar
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    Quote Originally Posted by ram29jackson View Post
    whats this mean ?
    The recruiting system of the last few years where the players (CPU) decided which topics to discuss (aside from the random Coach's Choice). This year, the user gets to select the topic, unless they utilize the Prospect's Choice. They will get a slight boost in points for using Prospect's Choice, however.

  8. #128
    Varsity razorback44's Avatar
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    Quote Originally Posted by Kwizzy View Post
    Yeah, just to clarify CDJ's post a bit... When you click to play your game, it will sim all of the games that happen before your game and those that will happen at the same time as your game. It will not reveal these results to you until you are in game (through the studio updates and ticker). So the game will know the results ahead of time but will reveal them to you as if they are happening during your game.
    Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?

  9. #129
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by razorback44 View Post
    Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?
    Now that is a good question!

  10. #130
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by razorback44 View Post
    Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?
    Unless they figured this out since January, If I remember correctly... It will still be true in ODs with the exception of user games. Perhaps someone who has been to a more recent event can clarify but I think USER games will not be included in these updates.

  11. #131
    Varsity Kwizzy's Avatar
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    I would add to the Recruit pitch discussion. There is a definite advantage to letting the recruit decide what you talk about for each pitch in that, you know you will be talking about something he cares about. So for higher rated schools (with strong ratings in most areas), especially at first, it is to your benefit to let the recruit drive the direction of the phone call.

  12. #132
    Administrator gschwendt's Avatar
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    Quote Originally Posted by razorback44 View Post
    Now this is only for an offline dynasty correct? Would you be able to have this feature in an OD when everyone is playing games at different times?
    To clarify how it works... when you advance each week, it will sim all of the games for that week (with the exception of user games). Those results will be hidden from you until you're in the games for that week and at that point, you'll only see results for games that were played prior to your kickoff or happening during your game time. Obviously when the week is advanced again, you'll then see the full results from the week you were just in.

    For games that involve fellow users, you won't see any results unfortunately. They were hopeful that we might see games that were completed prior to the start of your game but unfortunately they weren't able to get it implemented.

  13. #133
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Kwizzy View Post
    I would add to the Recruit pitch discussion. There is a definite advantage to letting the recruit decide what you talk about for each pitch in that, you know you will be talking about something he cares about. So for higher rated schools (with strong ratings in most areas), especially at first, it is to your benefit to let the recruit drive the direction of the phone call.
    Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.

  14. #134
    Varsity razorback44's Avatar
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    Quote Originally Posted by gschwendt View Post
    To clarify how it works... when you advance each week, it will sim all of the games for that week (with the exception of user games). Those results will be hidden from you until you're in the games for that week and at that point, you'll only see results for games that were played prior to your kickoff or happening during your game time. Obviously when the week is advanced again, you'll then see the full results from the week you were just in.

    For games that involve fellow users, you won't see any results unfortunately. They were hopeful that we might see games that were completed prior to the start of your game but unfortunately they weren't able to get it implemented.
    Ok, I see what you're saying now. So say I'm in an all Big 10 OD. When we are all playing in our games we might see that USC beat Oregon 28-24 but it won't show up on the actual "scores/schedules" page until the next week.

    I was assuming you would see the results in game but once your game was done and the results had been shown in game then they would be available to view in scores/schedules immediately before you even advanced.

  15. #135
    Heisman morsdraconis's Avatar
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    Wow. Roulette wheel gone means recruiting actually might be fun again. THANK GOD!

  16. #136
    All-American Deuce's Avatar
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    Quote Originally Posted by gschwendt View Post
    Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.
    That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?


    Sent from my iPhone using Tapatalk

  17. #137
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Deuce View Post
    That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?
    It absolutely should. I didn't get to dig in very deep with the Dynasty stuff but based on what I saw, it definitely should be tough if you're going up against one of the big boys.

  18. #138
    Quote Originally Posted by gschwendt View Post
    Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of upto 60 or so for every A+ pitch.
    That is a huge change that will be welcomed by me. I always wanted bigger gaps in the point totals between a Most Interested pitch and a Least Interested one.

  19. #139
    Heisman Rudy's Avatar
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    Lots of nice stuff but as many of you know, in-game saves is wishlist #1 for me. Can that be confirmed as not being in the game this year? Any insight if it will ever make it in?

  20. #140
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by Deuce View Post
    That's really good to hear. Is it fair to say that this will make recruiting tougher for 1star teams?


    Sent from my iPhone using Tapatalk
    Sounds like it's pretty much exactly what I outlined a while back. A mixture of the roulette wheel system (without the actual roulette wheel) and the previous system (without the cheating of pumping 3-4 hours into one guy pitching the same 2 things over and over again while the CPU spends 30 minutes on the dude and gets blown out of the water).

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