Page 7 of 14 FirstFirst ... 56789 ... LastLast
Results 121 to 140 of 278

Thread: Impressions of NCAA Football 13 Gameplay

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #121
    Heisman baseballplyrmvp's Avatar
    Join Date
    Jul 2010
    Location
    washington
    Posts
    3,675
    Quote Originally Posted by ryby6969 View Post
    Not if they started off with All Pro's animation engine.
    but then you're talking about 2k starting off with an engine thats already 5 years old, compared to ea's modern engine, which is being tweaked, refined, and updated probably daily. there would be a lot of catching up to do and as smooth said, it'd take a good couple of years for 2k to even get close enough to rival madden, let alone surpass them

  2. #122
    Heisman ryby6969's Avatar
    Join Date
    May 2010
    Location
    Orlando, Fl
    Posts
    2,468
    But not in animations, especially when you talk about players interacting together. I am not saying it is perfect, but player interaction is far superior compared to EA's games, even today. I just played AP2K8 a few days ago, and still wish we had that kind of player interaction in NCAA.

  3. #123
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I still hope the game has more personality. I want to be able to easily tell the difference when playing against a LaMichael James type of runner vs a mediocre runner or a thumper.

  4. #124
    Question, did any community guys raise the issue of the "mindless DB" aspect of option runs? For the easiest demonstration of this:

    Go into practice mode in NCAA 12 with 2 controllers, and run something simple like speed option out of Ace Big against various basic defenses. Compare the reaction of the play side CB when:
    1. he is assigned a flat zone;
    2. he is in man coverage;
    3. he is in a deep zone; and
    4. he is in a blitz assignment.

    If the play side CB is assigned a deep zone, he will drift far backward, as if being teleported magically, even when everyone and their deaf and blind grandmother can see that it's not a pass play and instead it's a run coming to that CB's side of the field. Then, if the QB or HB clears the edge and progresses up the field, that same CB will become frozen in place, literally frozen and staring in a trance, as the ballcarrier runs further up the field.

    If the play side CB is in man, you will often see the WR and CB both teleported up the field together, as if they're locked in a romantic embrace, sliding up the field and oblivious to the run going to that side. If the play side CB is in a flat zone or blitz assignment, there is usually at least a reasonable WR/CB blocking interaction. Or, sometimes the CB will come in completely unimpeded, as if the WR secretly wants the QB or HB to get hurt on the play.

    What is described above is the reason I've basically sworn off an option-based offense for NCAA 12, because when you do pick up yards you're often doing so because of the ridiculous playside DB interaction. I know this is a complete shot in the dark here, but any chance this (rather fundamental) issue for option runs has been addressed?

  5. #125
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by jwallace0317 View Post
    I know this is a complete shot in the dark here, but any chance this (rather fundamental) issue for option runs has been addressed?
    Obviously, the proof will be in the pudding, but I'd think this would be addressed by the "read and react" defensive changes that are coming this year.

    Quote Originally Posted by Little Steve View Post
    type in ea drops 14 dollars in stock in youtube its like a 2 week old vedio. thats one of them
    Youtube, eh? Okkkkkaaaaaayyyyyyyyyyyyy ... The only YouTube video about EA's stock dropping $14 is about All Pro Football 2k8, and has absolutely nothing to do with stocks or EA. And it's not 2 weeks old, it's 2 days old. You were just trying to get hits for that vid, I imagine. What I don't know is why.

    Quote Originally Posted by SmoothPancakes View Post
    No, what's sad is if you're passing your English classes.
    I'm more concerned about math. "Went from 14 to 10" (which it didn't do) is not "dropped $14".
    Last edited by JeffHCross; 04-27-2012 at 08:52 PM.
    Twitter: @3YardsandACloud

  6. #126
    Booster JeffHCross's Avatar
    Join Date
    May 2010
    Location
    South County, STL
    Posts
    12,951
    Quote Originally Posted by baseballplyrmvp View Post
    but then you're talking about 2k starting off with an engine thats already 5 years old, compared to ea's modern engine, which is being tweaked, refined, and updated probably daily.
    "Updated daily" is a stretch, not year-round at least. And is slightly misleading. If 2k was working on a new game today, chances are good that they could make more progress per day than EA could. Because 2k doesn't have impending deadlines, or a title that they have to put out this year. Progress can be made a lot faster that way. They still have to catch up, obviously, but I don't think they're 5 years behind the 8-ball, even if they started from the 2k8 engine today.

    Quote Originally Posted by ryby6969 View Post
    But not in animations, especially when you talk about players interacting together. I am not saying it is perfect, but player interaction is far superior compared to EA's games, even today.
    Yes and no, imo. 2k has a lot of nice things going on (especially in the offensive line), but they also have a lot of curious decisions / animations. It's a damn good engine, but it's got some holes too. I'd love to take their OL/DL interactions and their sideline stuff and put it in NCAA though.
    Last edited by JeffHCross; 04-27-2012 at 07:38 PM.
    Twitter: @3YardsandACloud

  7. #127
    Banned
    Join Date
    Mar 2012
    Location
    Cincinnati, Ohio
    Posts
    183
    Quote Originally Posted by JeffHCross View Post
    .


    I'm more concerned about math. "Went from 14 to 10" (which it didn't do) is not "dropped $14".
    just guess-en on the 10, didn't check. still down from what it once was at 14.....

  8. #128
    Heisman ryby6969's Avatar
    Join Date
    May 2010
    Location
    Orlando, Fl
    Posts
    2,468
    Quote Originally Posted by JeffHCross View Post
    "Updated daily" is a stretch, not year-round at least. And is slightly misleading. If 2k was working on a new game today, chances are good that they could make more progress per day than EA could. Because 2k doesn't have impending deadlines, or a title that they have to put out this year. Progress can be made a lot faster that way. They still have to catch up, obviously, but I don't think they're 5 years behind the 8-ball, even if they started from the 2k8 engine today.

    Yes and no, imo. 2k has a lot of nice things going on (especially in the offensive line), but they also have a lot of curious decisions / animations. It's a damn good engine, but it's got some holes too. I'd love to take their OL/DL interactions and their sideline stuff and put it in NCAA though.
    That is why I said it is not perfect.

  9. #129
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722



    G, this is in reference to this question that you needed a picture on :

    I like the write up, great job G. I'll try to provide a screenshot, but I'm wondering if the defensive pre-play adjustment options are similar to those on NCAA Football 10 on PS2? Not sure if you remember, I'll fire up BC PS3 if that's necessary.
    Attached Images Attached Images

  10. #130
    I have no clue what he said but this deserves a

    I don't care what anyone says Ram's post have never been that bad!!

    Man you guys confused me with the post deletions!!!
    Last edited by oweb26; 04-28-2012 at 07:23 AM.

  11. #131
    Hall of Fame SmoothPancakes's Avatar
    Join Date
    Jun 2010
    Location
    Ohio
    Posts
    16,450
    Quote Originally Posted by Little Steve View Post
    just guess-en on the 10, didn't check. still down from what it once was at 14.....
    Well, then they need to make math class a little longer. A stock dropping from $14 to $10 does not equal "ea drops 14 dollars in stock", it equals a $4 drop, which as Jeff already pointed out, isn't even what it did. Stocks go up and down all the time. It's what happens in the world market and the stock exchange. Stocks go up, they come back down, they shift over weeks, over months, over years. EA's stock going up or going down has nothing to do with how great or how bad NCAA Football or Madden is, and nothing to do with NCAA or Madden compared to some minority-wished for 2K football game.

  12. #132
    Hall of Fame SmoothPancakes's Avatar
    Join Date
    Jun 2010
    Location
    Ohio
    Posts
    16,450
    Quote Originally Posted by oweb26 View Post
    I have no clue what he said but this deserves a

    I don't care what anyone says Ram's post have never been that bad!!

    Man you guys confused me with the post deletions!!!
    I was wondering why I remember typing a post in here during the overnight hours but couldn't find it anymore. Yeah, some of that absolutely deserved to be deleted. And I agree, even Ram has never been that bad. Ram, we just like to have fun with and he seems to play to that sometimes. But this recent stuff, I have no clue about.

  13. #133
    Heisman jaymo76's Avatar
    Join Date
    May 2010
    Location
    Canada
    Posts
    8,103
    Quote Originally Posted by xMrHitStickx904 View Post



    G, this is in reference to this question that you needed a picture on :
    Seeing that picture makes me so sad. I miss the MATCH-UP STICK so much. From a strategy standpoint, I think it may be the biggest feature missing from PS2 days.

  14. #134
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Quote Originally Posted by jaymo76 View Post
    Seeing that picture makes me so sad. I miss the MATCH-UP STICK so much. From a strategy standpoint, I think it may be the biggest feature missing from PS2 days.
    It's funny you say that, when I was playing NCAA 10 last night ( great game BTW ), I hadn't seen the match-up stick in years. But, as the game went on I using it immensely. There was a sequence where I saw a safety whose composure changed based on the match-up on his side of the field, and definitely attacked that safety in the 4th quarter when he was in the red.

  15. #135
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Another thing that I really miss besides the coverage audibles in that picture is the right stick audibles. You could do all of your individual zone & man alignments with just the right stick.

    Also, are we allowed to ask about some of the plays in NCAA 13? There's over 10 plays in UF's PS2 playbook that I want to see on NCAA 13.

  16. #136
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    I felt on the PS2 the playbooks were incredibly different when you went from Madden to NCAA. As soon as I migrated to the PS3 I felt like the playbooks were all geared to Madden and very similar. They have done a better job the last couple years with the option but the cpu has to execute those plays better too.

    Do you still play the PS2 versions hitstick? I traded in my 60GB backwards compatible machine almost two years ago since I was worried it was going to go yellow light on me. Got a great deal to trade it in for a Slim (gen 2) which is a lot quieter and it gives me peace of mind. But I wish I had the option of playing the old PS2 games, even if to convince me I can't go back. Not sure how outdated it would feel.

  17. #137
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Quote Originally Posted by Rudy View Post
    I felt on the PS2 the playbooks were incredibly different when you went from Madden to NCAA. As soon as I migrated to the PS3 I felt like the playbooks were all geared to Madden and very similar. They have done a better job the last couple years with the option but the cpu has to execute those plays better too.

    Do you still play the PS2 versions hitstick? I traded in my 60GB backwards compatible machine almost two years ago since I was worried it was going to go yellow light on me. Got a great deal to trade it in for a Slim (gen 2) which is a lot quieter and it gives me peace of mind. But I wish I had the option of playing the old PS2 games, even if to convince me I can't go back. Not sure how outdated it would feel.
    I agree, the PS2 playbooks felt like they were geared towards the teams & systems that they ran. Honestly, all that was missing was the no huddle system that we have now. Everything on NCAA 10 is perfect. Formation subs, lots of unique plays etc. For example, the Gator Heavy we have now is Big Tight on PS2. We have 8-12 plays now, PS2 version has like 16 plays. It's incredible how deep the spread playbooks are on NCAA 12.

    Yes, I do play the PS2 versions. I have NCAA 10 for my 60 GB PS3, and it is worth it. I still have my 360 also, & since my 60 GB is well ventilated & super quiet, I'm not worried about the YLOD. I got lucky. I have a PS3 slim also, but I didn't like the non BC for it, so I gave it up. I would put it to you like this : the PS2 games give me a lot of perspective on what we had, & frankly what I took for granted. There's no doubt that the NCAA series as of late has gotten better in major leaps, but just look at my pic & notice all of the small, yet big things that are missing right now. Big difference once you add it all up.

    NCAA 10 with updated graphics, rosters, the new online features, Online Dynasty & all of the throwback unis would be perfect.

  18. #138
    Heisman Rudy's Avatar
    Join Date
    May 2010
    Location
    Kingsville, ON
    Posts
    7,304
    Am I crazy or was the player movement very different on the PS2? It was smoother with more weight. The next gen movement is too herky-jerky and I feel I actually have less control because of it. I remember enjoying defense a lot more on the PS2 because I felt I could make more plays with the player weight/momentum system. I miss it.

  19. #139
    Banned
    Join Date
    Mar 2012
    Location
    Cincinnati, Ohio
    Posts
    183
    what's the difference between Madden & ncaa gameplay?

  20. #140
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Madden 12 vs NCAA 12 you ask? Well, Madden still makes you feel like you're on roller skates at times, but the user responsiveness is way better. That, and I think the cuts you can make is better. I still think it's the worst Madden & NCAA because I can throw streaks all game and defeat anyone. But it is what it is.

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •