I agree but my whole point about the juke move in the past was I want to be able to make people miss. A more realistic juke would be preferred IF player momentum is done right. Players make defenders miss constantly in a football game by using a simple cut and watch the defender fly by as he can't stop in time to make the tackle. That doesn't happen in EA NCAA Football. They just mirror your every move.
I'm sorry but I just can't let this area go. After feeling screwed over by NCAA 12 I would get annoyed every time I watched football on the weekends and watch offensive guys set up defenders by using their weight against them. I just felt I couldn't do that in NCAA 12 and it really hurt the fun factor while playing. I'd rather have a cartoony move than nothing that works but I would really prefer a football game where the player movement is much closer to reality (and NCAA 13 will definitely not have this from what I've seen).
Anyway, I'll have to wait and see how these trajectories really help the passing game. I'd like to hear more about timing routes and if they can be pulled off a little easier. I've always felt it's been too hard to throw those deep comebacks on the outside since they are timing routes which the game doesn't let you pull off well. Combine that with psychic DBs and WRs that don't fight for the ball and those routes were just far too risky to throw in the game.





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