I'm gonna guess that at this point of the process, there's probably not much (at least anything major) that can be added that isn't already in the game.
I'm gonna guess that at this point of the process, there's probably not much (at least anything major) that can be added that isn't already in the game.
Yeah the data freeze is usually around the first week of April.
doesnt/shouldnt stop people from mentioning hopes and wants
Something I meant to ask last year in Orlando (and this seems like as good a thread as any to ask it in) is how the mechanic of No-Huddle / Hurry-Up works when it comes to fatigue. When the new No-Huddle system was introduced, it was mentioned that teams that run No-Huddle all the time (Texas, Oklahoma, Oregon, etc) would have an advantage in terms of fatigue and being able to handle the No-Huddle without coming off the field. Whereas teams that didn't (Ohio State, etc) wouldn't have the stamina to run the No-Huddle all the time without shedding players.
Anyway, my question is, how does that work with Dynasty? Is it tied to the team's playbook, or the team themselves? If I change Oklahoma to a huddling, Triple Option offense, do they still get the fatigue benefit? If I change Ohio State to run Oklahoma's playbook, are they still treated as a Huddle team? Anyway, if anybody knows (or could pass the question along to Tiburon), I'd appreciate.
Yeah, but you're consistent about it. It's the guys that show up when the game discs have already been printed, and are otherwise not heard from all year, that give us quite a laugh.
Twitter: @3YardsandACloud
i was playin madden 11 last night, in my offline franchise as the seahawks vs broncos, and on one play i got little timmy tebow to start scrambling out of the pocket. the funny thing was, he couldnt make up his mind whether he wanted to run upfield or pass the ball. you know what happened? he (cpu controlled) received an illegal forward pass penalty! this is madden11 for cryin out loud! why havent i ever seen this penalty in ncaa?
I'm not sure if it is an issue with my controller (which may be damaged...) or if it is an issue with the game. However, in NCAA 11 and NCAA 12, even though I have have PASS ASSIST turned off, on quick passes if I don't instantly take control of the QB, the cpu will throw the ball for me... often resulting in a terrible pass and/or an int. This is really frustrating to the point that it's a game killer. Last night was a prime example. I am #6 Cal playing versus #8 Oregon. I am up 13-0 and driving when the cpu throws 3 of 6 passes on my behalf. One is picked off for a pick six. I then start the second half with a similar result. My ability to win the game was greatly impacted because I literally was fearful to throw the ball. Well, long story short, I ran the ball 50+ times and pulled out the win. Had I lost I would be out of the NC race. Anyone else have this problem or is this a controller issue?
Is it always a pass to the same receiver? If you don't have Auto Pass turned on, it sounds like the controller.
EDIT: Especially if it's immediate. Auto Pass is supposed to give you some number of seconds, at least.
Last edited by JeffHCross; 04-08-2012 at 12:10 PM.
Twitter: @3YardsandACloud
yup, illegal forward pass, & late hits are in Madden. We addressed the reasons why NCAA doesn't have late hits, but the game definitely needs to have illegal forward pass. Offsetting penalties are needed. Same for a list of challenge-able plays, not just the obvious one (fumble, feet in bounds)
They're probably a lot like me. I only post about the issues with the game from the time I've had a chance to play the demo until I'm done with the game, which has been August the past 4 years. I just don't see the point posting feedback and asking for fixes to the game when I know it's more than likely not going to happen. Case in point: the disconnection glitches and "goon kick." I mean, it's been in the game for 3 years and has been posted about numerous times for 3 years(I even sent them a video) and they still haven't fixed it, so what's the point of posting about it more? They obviously know by now that stuff like that exists.
I realize you're probably talking about people only posting on the site during the first few weeks, and while I do post all the time, I only visit the NCAA sections when I'm actually playing the game or there's news about actual game play. I used to post about NCAA year round and play it year round, but with all the other quality games that have come out, I just can't bring myself to play or talk about something that does nothing but disgust me.
Yup. Definitely got called for one yesterday & in a tournament I played in during January. It's rare, it has to be on branching animations. In fact, Calvin Johnson shed a tackler & went out of bounds. Me, the user came through & cleaned him up with a hitstick, late hit called. So yes, it's in Madden 12. It was a bit too frequent in Madden 11. First introduced in Madden 10.
Last edited by xMrHitStickx904; 04-08-2012 at 05:37 PM.
I think this is true. The first few years on a console you hope to have certain things fixed thinking the development team just hasn't been able to correct things due to new hardware problems and a learning curve. So you wait and things don't get fixed. Then after 5-7 years you simply realize that the devs prioritize what they want and fix what they want. I personally think most problems are not related to hardware but rather design choices and vision. At this stage of the game if we aren't happy with where EA has taken NCAA Football then we won't be happy until the next consoles come out. I'm completely apathetic towards NCAA 13. Usually EA changes quite a bit when they go to new hardware and then just tweak for 10 years.
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