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Thread: What do you want to see in NCAA Football 13?

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  1. #381
    Heisman psuexv's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Psuexv, I feel your pain brother. This is a HUGE issue for me. What the cpu can do to your receiver and what you can do to the cpu receivers are NOT one and the same. I look off, pump fake and then launch and Mr. generic DB jumps up in the air and bats down the ball without ever looking at it I truly hope that the defensive awareness is seriously toned down to make reaction times far more realistic.
    Quote Originally Posted by Jayrah View Post
    DB/WR interaction just has to be added before the deep or even middle passing games are going to be realistic. It's not the trajectory imo as much as the interactions don't allow for "body to body" contact and realistic attacking of the ball by BOTH players at the same time, in the same space. If this was part of the game then you would see a lot more realistic bat downs and incredible catches by Offense and Defense while not feeling as if you were "cheated" by the infamous over the shoulder or no look interception.

    Good Db's need to be able to "ride" a wr from the inside while looking back for the ball. Bad Db's would more often "push" the wr, creating PI (also needing to become a part of the game again) or lose contact from a half step of separation before the ball arrives. Conversly good Wr's should be able to take contact while the ball is in the air and adjust to the ball, creating the same separation and/or truly out-playing the db for the ball. The Wr's already adjust like this but the lack of contact and the ability for the db to occupy the same space takes the positioning of the wr/db out of the equation and puts it all on ball placement by the qb. As we all know, it's as much positioning by the catchers as it is ball placement in real life that makes the difference.

    The other thing that needs to be introduced here is the jump ball that is half caught and dropped, and "fall to the ground" catches by both wr and db. If 2 players go up in the same space a lot of times the catcher secures the ball by falling down away from the other player. Stuff like that would change the passing game in a serious, much less frustrating way.
    DB/WR interactions would be great. They just need to tweak the whole system. If they add some player interactions, tone down awareness, and adjust trajectory it could really make for a great passing game.

    Just think, you could have jump balls and battles, you wouldn't have a DB in MAN coverage peeling off of another WR to make a play on the ball and you might actually be able to launch a ball when your WR has 2 steps and let him run underneath it.

  2. #382
    Heisman psuexv's Avatar
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    Quote Originally Posted by Jayrah View Post
    Cpu should still try to jump snap on occasion. And you gotta change up your snap count. The more you change snap count, the less they jump, or if they do jump, you got em!
    Quote Originally Posted by ryby6969 View Post
    It should be situational, not every down. If it is 3rd and 15, okay they should try to get a jump because they are in full pass rush mode. Or on 4th and 1 on the goaline. It should not happen every play and they should not be able to play a screen play or draw perfectly if they are in "get the QB mode". It is just severely unbalanced. Also, if you are on the road, it is almost impossible to fake snap in some stadiums because your guys will false start.

    Also, I am sick of the pass protection against the DT's. The guards let their man get a 3 yard head start before they even attempt to put a hand on the guy. A 3 man rush should not put more pressure on the QB than a 5+ man rush consistently. If the line interaction is not redone, I am going to be severely disappointed in NCAA13. For me, it would make for a completely new game if interactions were updated and I would be able to overlook some of the other irritations I have with the game.(minus transfer failed)
    Or certain players should. Look at Troy Polamalu, he's constantly trying to jump the snap.

    I actually never use the Gameplanning but do think if done right it could be really good. To me though it's definitely more situational and individual in real life. Like Ryby said on 3rd and long you might have the DL going full bore at the QB, not necessarily trying to jump the snap though. Or if you if you have a LB that is missing tackles a lot, or a whole team that just isn't wrapping up a RB, you would obviously coach them on the sidelines and stress that they need to wrap up and make the tackle(not necessarily quit trying to strip, but just wrap up)

  3. #383
    Heisman psuexv's Avatar
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    Quote Originally Posted by Jayrah View Post
    DB/WR interaction just has to be added before the deep or even middle passing games are going to be realistic. It's not the trajectory imo as much as the interactions don't allow for "body to body" contact and realistic attacking of the ball by BOTH players at the same time, in the same space. If this was part of the game then you would see a lot more realistic bat downs and incredible catches by Offense and Defense while not feeling as if you were "cheated" by the infamous over the shoulder or no look interception.

    Good Db's need to be able to "ride" a wr from the inside while looking back for the ball. Bad Db's would more often "push" the wr, creating PI (also needing to become a part of the game again) or lose contact from a half step of separation before the ball arrives. Conversly good Wr's should be able to take contact while the ball is in the air and adjust to the ball, creating the same separation and/or truly out-playing the db for the ball. The Wr's already adjust like this but the lack of contact and the ability for the db to occupy the same space takes the positioning of the wr/db out of the equation and puts it all on ball placement by the qb. As we all know, it's as much positioning by the catchers as it is ball placement in real life that makes the difference.

    The other thing that needs to be introduced here is the jump ball that is half caught and dropped, and "fall to the ground" catches by both wr and db. If 2 players go up in the same space a lot of times the catcher secures the ball by falling down away from the other player. Stuff like that would change the passing game in a serious, much less frustrating way.
    Just thought of another one that drives me crazy. Deep ball and the the CPU WR is just standing there and jumps up and makes the catch while one of your DBs is behind him doing the catch at the hip animation.

  4. #384
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    Quote Originally Posted by ram29jackson View Post
    LOL did I confuse this with madden ? or are you having a hissy fit about the generality I typed?
    As far as I'm aware, nothing has been officially announced for either game, except in vague terms. But it's certainly possible I've missed something. Yes, we know changes are coming to the passing game, but not specifically what or how.
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  5. #385
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    I just know their going to mess this up some how. when ncaa 13 comes out i think i'll be useing navy's playbook for awhile... like it matters UC's new qb had like 40% completion % over his 4 games( one of them was uconn... really man uconn are u kidding me!). he's a WR not a QB. what is the deal with all the teams doing that now a days?

    Talking about new passing system...

  6. #386
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    Quote Originally Posted by Little Steve View Post
    like it matters UC's new qb had like 40% completion % over his 4 games
    But Munchie Legaux is the best QB name ever.
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  7. #387
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    Quote Originally Posted by JeffHCross View Post
    But Munchie Legaux is the best QB name ever.
    I read that as Butt Munchie Legaux the first time I glanced at it.


    Sent from my iPhone using Tapatalk

  8. #388
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    But Munchie Legaux is the best QB name ever.
    yes it is

  9. #389
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    Out of all the features I believe will NOT be back in 13... the one I still miss the most is FCS teams. I don't want to play as those teams but I such much want to play against them. I used to love playing FCS teams in 06. It felt so much more real that FCS South East Cobras or whatever they're called.

  10. #390
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    What I want to see out of NCAA '13:

    1: Realistic football

    2: No psychic DB's

    3: Size/weight that matters

    4: I could give f*** all where the band sits... just make a GREAT GAME!!!

    5: Fully implemented offenses - no more bragging about having the Run & Shoot and only having a few true R&S plays... {Yes, I know I am dreaming}

    6: Florida Atlantic's new stadium

    7: Custom playbooks that are just that... CUSTOM!!!

    8: I wanna see Whitepony... WTF is he at???

    9: Rivalries that mean something

    10: All current and soon-to-be uniforms in the game or the ability to D/L them and not be a year behind

    And yes, it's been a L-O-N-G time since I posted here... but I still have HOPE that they get this game correct!

  11. #391
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    Quote Originally Posted by Dr Death View Post
    What I want to see out of NCAA '13:

    1: Realistic football

    2: No psychic DB's

    3: Size/weight that matters

    4: I could give f*** all where the band sits... just make a GREAT GAME!!!

    5: Fully implemented offenses - no more bragging about having the Run & Shoot and only having a few true R&S plays... {Yes, I know I am dreaming}

    6: Florida Atlantic's new stadium

    7: Custom playbooks that are just that... CUSTOM!!!

    8: I wanna see Whitepony... WTF is he at???

    9: Rivalries that mean something

    10: All current and soon-to-be uniforms in the game or the ability to D/L them and not be a year behind

    And yes, it's been a L-O-N-G time since I posted here... but I still have HOPE that they get this game correct!

    #9 has so much potential. I am thinking about:

    a. dynamic rivalries
    b. create a rivalry
    c. create a rivalry trophy
    d. dynamic commentary and stats re: longterm and shorterm rivalries, etc.

    This is such a huge factor in college football and badly needs to be addressed in the game this year.

  12. #392
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    more risk for attempting the big hits. however, multiple big hits over the coarse of the game should take a toll on a player's stamina, which could possibly lead to an injury.

    another big one, would be a better collision detection system. this kind of shit is getting old:



    Last edited by baseballplyrmvp; 04-01-2012 at 04:02 PM.

  13. #393
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    Quote Originally Posted by baseballplyrmvp View Post
    more risk for attempting the big hits. however, multiple big hits over the coarse of the game should take a toll on a player's stamina, which could possibly lead to an injury.
    Tecmo had player condition changes over 20 years ago! Having more realistic game fatigue AND season fatigue tied to over-use would be nice.

  14. #394
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    Quote Originally Posted by Dr Death View Post
    8: I wanna see Whitepony... WTF is he at???
    He's around. I've spoken to him a few times on PSN and seen him on here. Just rarely, much like yourself. Speaking of which, nice to see the multi-colored posts again!

    Quote Originally Posted by Rudy View Post
    Tecmo had player condition changes over 20 years ago!
    Yeah, but ... completely unrealistic to the point of annoying. I think they only put it in to make Week 1 different from Week 2, etc. And I believe it was more random than anything else. A HB could go with 0 carries and then be in "Bad" condition the following week for no reason.
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  15. #395
    Hall of Fame ram29jackson's Avatar
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    online dynasty- I would like the video highlights you pick actually load every single time instead of 50% of the time because when that screws up, nothing loads and all the pictures you took dont load either.

    yes i know theres still a save of the file in your legacy, but so what ? you cant load into your online dynasty site and that takes away from the fun
    Last edited by ram29jackson; 04-03-2012 at 09:52 PM.

  16. #396
    Hall of Fame ram29jackson's Avatar
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    have gametrack be more solid somehow,so you dont hit -X- and just skip when you were looking forward to seeing it..or put it inbetween the qtrs so you know its coming..

  17. #397
    Heisman psuexv's Avatar
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    How about removing the fact that the defensive player that I'm controlling starts to move on the snap of the ball without me controlling them. Really can take you out of position when in fact you read the play correctly.

  18. #398
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    Quote Originally Posted by psuexv View Post
    How about removing the fact that the defensive player that I'm controlling starts to move on the snap of the ball without me controlling them. Really can take you out of position when in fact you read the play correctly.
    this goes along with some of the stuff that was talked about earlier. things like this, moving the return man out at the last second on punts, walking the blitzing linebacker that you're controlling up to the line of scrimmage, etc.

    its annonying that its a constant battle between user control and the cpu. just because i dont touch the controller for 2 seconds, i dont want a built in safety feature to assume that i've left the room and automatically take over.

  19. #399
    Heisman psuexv's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    this goes along with some of the stuff that was talked about earlier. things like this, moving the return man out at the last second on punts, walking the blitzing linebacker that you're controlling up to the line of scrimmage, etc.

    its annonying that its a constant battle between user control and the cpu. just because i dont touch the controller for 2 seconds, i dont want a built in safety feature to assume that i've left the room and automatically take over.
    Yep, played a guy last night that was constantly running a counter and I knew it was coming but my MLB would take a step the other way almost each time if I wasn't fast enough.

  20. #400
    Hall of Fame ram29jackson's Avatar
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    repeat-

    a create a playbook that is really user friendly and actually works. stop telling me min/max is reached and just let me extract as many as I want and put in what i want..I of course understand audibles and special teams still gives you some limits and that fine

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