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Thread: What do you want to see in NCAA Football 13?

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  1. #361
    Booster JeffHCross's Avatar
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    Quote Originally Posted by jaymo76 View Post
    On AA or Heisman you should be 100% in control of ALL movement.
    If that was an option, fine. But I think you'd find there are lot more times that you rely on the CPU moving players for you than you'd think.

    That said, I believe the design is that once you do some kind of input (button press, stick movement, etc), the CPU control should be completely turned off. What MVP is describing (last second move out of the way) shouldn't happen.
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  2. #362
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I totally agree with you. The one I find most frustrating is playing as a DE/DT you cannot break out of the set starting animation for a second or two until you get control of the player. On AA or Heisman you should be 100% in control of ALL movement.
    i wasnt really meaning "movement" but i do agree with this to a certain point. i'm fine with having the cpu automatically move my punt returner into position when the ball is in the air and similar type of things..

    i was more referring to battling the cpu for control over things like the above situation and moving a defensive player left or right a step (pre snap) only to see that as soon as i switch off of them the cpu resets their position.

  3. #363
    Booster JeffHCross's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    moving a defensive player left or right a step (pre snap) only to see that as soon as i switch off of them the cpu resets their position.
    Agreed on this one. Makes anything beyond simple pre-snap movement impossible.
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  4. #364
    All-American xMrHitStickx904's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    i wasnt really meaning "movement" but i do agree with this to a certain point. i'm fine with having the cpu automatically move my punt returner into position when the ball is in the air and similar type of things..

    i was more referring to battling the cpu for control over things like the above situation and moving a defensive player left or right a step (pre snap) only to see that as soon as i switch off of them the cpu resets their position.

    YES. This has got to be fixed. There's already a limited amount of defensive plays to begin with, so when players move after I put people in a gap defeats the purpose of pre-snap adjustments.

  5. #365
    All-American Escobar's Avatar
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    Quote Originally Posted by xMrHitStickx904 View Post
    YES. This has got to be fixed. There's already a limited amount of defensive plays to begin with, so when players move after I put people in a gap defeats the purpose of pre-snap adjustments.
    This was actually in the game before, but they took it out of Madden sometime during the PS2 days to combat cheesers, because people were using it to create nano blitzes. There were so many people complaining about it and making house rules against it so they decided to make the players return to their original position when you clicked off. I used to play in tournaments and labbed with "MoWash" aka Moses Washington from that Michael Irvin show where the receivers and dbacks competed to win a roster spot on the Cowboys back in the day.

  6. #366
    Heisman psuexv's Avatar
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    I know this has been brought up before but deep passes are extremely frustrating. Last night my WR had 2 steps on the DB and I drop one over his shoulder only to have the DB do the not even look/jump/over the shoulder interception. The very next play the CPU goes deep and my DB was running stride for stride with the WR and of course completes it and my DB didn't even make a play on the ball.

    A lot of people complain about pass trajectory, but I do think that defensive player awareness for the CPU needs to be toned down as well. Too many times we see the over the shoulder INT or the DB who is running in man coverage break off to where the pass is going to make a play.

  7. #367
    Heisman ryby6969's Avatar
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    Get rid of the damn gameplan settings!!! Cpu jumping the snap and getting instant pressure sucks ass.

  8. #368
    Hall of Fame ram29jackson's Avatar
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    gameplan in general needs to go...the only ones I use are conservative zone and catch..everything else is a videogamey unfair,cheesy/shady excuse for an advantage..hard hits, strip ball are just dumb..why should i need to use conservative run to help against that ?

  9. #369
    Hall of Fame ram29jackson's Avatar
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    trophys / awards wont save in online dynasty..when the new season starts,they are gone..I want to see my teams history recorded or any user game/profile accomplishments in the dynasty

  10. #370
    All-American xMrHitStickx904's Avatar
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    Quote Originally Posted by psuexv View Post
    I know this has been brought up before but deep passes are extremely frustrating. Last night my WR had 2 steps on the DB and I drop one over his shoulder only to have the DB do the not even look/jump/over the shoulder interception. The very next play the CPU goes deep and my DB was running stride for stride with the WR and of course completes it and my DB didn't even make a play on the ball.

    A lot of people complain about pass trajectory, but I do think that defensive player awareness for the CPU needs to be toned down as well. Too many times we see the over the shoulder INT or the DB who is running in man coverage break off to where the pass is going to make a play.
    Me, and many others affectionately call this " Facethrowing " . Basically, you can throw it at any DB & you'll complete it especially with a taller, faster receiver. It's tough to combat because if you strafe too early, the WR will run right past you for a TD, if you strafe & pick too late, it's still complete & you can't make a tackle. Basically, it's stupid.

  11. #371
    Heisman jaymo76's Avatar
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    Quote Originally Posted by psuexv View Post
    I know this has been brought up before but deep passes are extremely frustrating. Last night my WR had 2 steps on the DB and I drop one over his shoulder only to have the DB do the not even look/jump/over the shoulder interception. The very next play the CPU goes deep and my DB was running stride for stride with the WR and of course completes it and my DB didn't even make a play on the ball. A lot of people complain about pass trajectory, but I do think that defensive player awareness for the CPU needs to be toned down as well. Too many times we see the over the shoulder INT or the DB who is running in man coverage break off to where the pass is going to make a play.
    Psuexv, I feel your pain brother. This is a HUGE issue for me. What the cpu can do to your receiver and what you can do to the cpu receivers are NOT one and the same. I look off, pump fake and then launch and Mr. generic DB jumps up in the air and bats down the ball without ever looking at it I truly hope that the defensive awareness is seriously toned down to make reaction times far more realistic.

  12. #372
    Booster JeffHCross's Avatar
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    Quote Originally Posted by ryby6969 View Post
    Get rid of the damn gameplan settings!!! Cpu jumping the snap and getting instant pressure sucks ass.
    Are you talking about when a player sets their gameplan to JTS, and then the CPU D-linemen execute that plan to perfection? Yeah, that sucks. Well, except when it results in an advantage for me, and then it's badass.

    If you're talking about the CPU doing it ... they "don't have" access to gameplan settings. They're just that good.
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  13. #373
    All-American Jayrah's Avatar
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    Quote Originally Posted by psuexv View Post
    I know this has been brought up before but deep passes are extremely frustrating. Last night my WR had 2 steps on the DB and I drop one over his shoulder only to have the DB do the not even look/jump/over the shoulder interception. The very next play the CPU goes deep and my DB was running stride for stride with the WR and of course completes it and my DB didn't even make a play on the ball.

    A lot of people complain about pass trajectory, but I do think that defensive player awareness for the CPU needs to be toned down as well. Too many times we see the over the shoulder INT or the DB who is running in man coverage break off to where the pass is going to make a play.
    DB/WR interaction just has to be added before the deep or even middle passing games are going to be realistic. It's not the trajectory imo as much as the interactions don't allow for "body to body" contact and realistic attacking of the ball by BOTH players at the same time, in the same space. If this was part of the game then you would see a lot more realistic bat downs and incredible catches by Offense and Defense while not feeling as if you were "cheated" by the infamous over the shoulder or no look interception.

    Good Db's need to be able to "ride" a wr from the inside while looking back for the ball. Bad Db's would more often "push" the wr, creating PI (also needing to become a part of the game again) or lose contact from a half step of separation before the ball arrives. Conversly good Wr's should be able to take contact while the ball is in the air and adjust to the ball, creating the same separation and/or truly out-playing the db for the ball. The Wr's already adjust like this but the lack of contact and the ability for the db to occupy the same space takes the positioning of the wr/db out of the equation and puts it all on ball placement by the qb. As we all know, it's as much positioning by the catchers as it is ball placement in real life that makes the difference.

    The other thing that needs to be introduced here is the jump ball that is half caught and dropped, and "fall to the ground" catches by both wr and db. If 2 players go up in the same space a lot of times the catcher secures the ball by falling down away from the other player. Stuff like that would change the passing game in a serious, much less frustrating way.

  14. #374
    All-American Jayrah's Avatar
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    Quote Originally Posted by ryby6969 View Post
    Get rid of the damn gameplan settings!!! Cpu jumping the snap and getting instant pressure sucks ass.
    Cpu should still try to jump snap on occasion. And you gotta change up your snap count. The more you change snap count, the less they jump, or if they do jump, you got em!

  15. #375
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Are you talking about when a player sets their gameplan to JTS, and then the CPU D-linemen execute that plan to perfection? Yeah, that sucks. Well, except when it results in an advantage for me, and then it's badass.

    If you're talking about the CPU doing it ... they "don't have" access to gameplan settings. They're just that good.
    then how do you explain the cpu being in aggressive zones a majority of the time?

  16. #376
    Heisman ryby6969's Avatar
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    Quote Originally Posted by Jayrah View Post
    Cpu should still try to jump snap on occasion. And you gotta change up your snap count. The more you change snap count, the less they jump, or if they do jump, you got em!
    It should be situational, not every down. If it is 3rd and 15, okay they should try to get a jump because they are in full pass rush mode. Or on 4th and 1 on the goaline. It should not happen every play and they should not be able to play a screen play or draw perfectly if they are in "get the QB mode". It is just severely unbalanced. Also, if you are on the road, it is almost impossible to fake snap in some stadiums because your guys will false start.

    Also, I am sick of the pass protection against the DT's. The guards let their man get a 3 yard head start before they even attempt to put a hand on the guy. A 3 man rush should not put more pressure on the QB than a 5+ man rush consistently. If the line interaction is not redone, I am going to be severely disappointed in NCAA13. For me, it would make for a completely new game if interactions were updated and I would be able to overlook some of the other irritations I have with the game.(minus transfer failed)

  17. #377
    Booster JeffHCross's Avatar
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    Quote Originally Posted by ram29jackson View Post
    then how do you explain the cpu being in aggressive zones a majority of the time?
    I can't. But that's why I put it in quotes, because I don't totally believe the statement.
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  18. #378
    Hall of Fame ram29jackson's Avatar
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    since they announced -wide receiver/DB interactions, I doubt the line play will get attention..they already proved last year that they tried to do too much and it back fired

  19. #379
    Booster JeffHCross's Avatar
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    Quote Originally Posted by ram29jackson View Post
    since they announced -wide receiver/DB interactions
    Oh? Where'd they do that?
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  20. #380
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Oh? Where'd they do that?
    LOL did I confuse this with madden ? or are you having a hissy fit about the generality I typed?

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