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Thread: What do you want to see in NCAA Football 13?

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  1. #301
    1. In dynasty, the top 20 recruits are made up of mostly WR's, HB's, and ATH's. Why are there no 5* OT's or QB's or DE's? There are usually a few of these sprinkled in the top 10 players in real life...no need to have 3 positions completely take up all of the top recruits.

    2. Agree with original1990 up there. In RTG, you should be able to run the read-option out of the spread as a scrambler, rather than just the Triple Option out of the Flexbone the whole time. Or if you're a Pocket Passer, you should be able to select whether your team runs the Air Raid out of the shotgun, or a run-based team out of Power I sets.

  2. #302
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by psusnoop View Post
    I tend to use slide protect when it is very clear where the pressure is coming from. I also more then likely will let a HB in to block as well. I will say I have been very lax with these adjustments lately and it has cost me dearly.

    I'm going back to the basics as I'm 2-3 in my last 5 big user games and I need to break this funk.
    see, i'm the opposite. i almost hot route the hb to stay in and block, as well as slide protect down, on almost every play, yet in the last 2 games vs the cpu in the tgt360 od, i've been sacked 14 times. i'm not dropping back an excessive amount. i'm not sitting and waiting 20 seconds. its the d-tackle, or some d-end instantly disengaging from the o-line/hb. at times, i'm being sacked in under 2 seconds.

  3. #303
    Hall of Fame ram29jackson's Avatar
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    for the upteenth time..it wouldnt hurt to add some old school equipment and actually make an effort to make it look good too. bring back the club arm wrap too ! and socks that vary in teambuilder like Virginia's options...ansd modify create a playbook so you can start from scratch and not worry about minimum this or that crap...its still not a big deal as far as how they made it so far..let me add and take away formations from all playbooks as i choose to...

    the game over all needs to look and feel better...its better then it was 4 years ago..but still seems like a paper machet project compared to the oil painting that is Madden....granted,as good as madden looked this year..they still threw the commentary on like a clip on tie

  4. #304
    Heisman psusnoop's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    see, i'm the opposite. i almost hot route the hb to stay in and block, as well as slide protect down, on almost every play, yet in the last 2 games vs the cpu in the tgt360 od, i've been sacked 14 times. i'm not dropping back an excessive amount. i'm not sitting and waiting 20 seconds. its the d-tackle, or some d-end instantly disengaging from the o-line/hb. at times, i'm being sacked in under 2 seconds.
    Have you tried Gscwendt's approach to dropping back? On phone and tough to browse right now but the idea is to allow the CPU to drop your qb back after the snap. This allows your eyes to be engaged down field which may help.

    I know I still am getting use to this approach but it does work as long as I remember to do so.

    To me I think it works because we drop the QB back to fast which changes angles to the QB for the defense which makes it easier for them to shed their blocks.

    Just a thought to try in practice mode to see if it helps or not.

  5. #305
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by psusnoop View Post
    Have you tried Gscwendt's approach to dropping back? On phone and tough to browse right now but the idea is to allow the CPU to drop your qb back after the snap. This allows your eyes to be engaged down field which may help.

    I know I still am getting use to this approach but it does work as long as I remember to do so.

    To me I think it works because we drop the QB back to fast which changes angles to the QB for the defense which makes it easier for them to shed their blocks.

    Just a thought to try in practice mode to see if it helps or not.
    i'm sure i've unknowingly tried it.....but its not like its making a light and day difference. i was still getting sacked quickly, an i was sacked 8 times in a game vs cincinnati (starting d-line was 76 ovr, 83 ovr, 76 ovr, 71 ovr). 9 sacks in a game vs florida (shariff floyd had 4 sacks alone).

  6. #306
    Heisman psusnoop's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    i'm sure i've unknowingly tried it.....but its not like its making a light and day difference. i was still getting sacked quickly, an i was sacked 8 times in a game vs cincinnati (starting d-line was 76 ovr, 83 ovr, 76 ovr, 71 ovr). 9 sacks in a game vs florida (shariff floyd had 4 sacks alone).
    Lol Shariff Floyd brings up a name, haha he should have been a Lion not a Gator .

  7. #307
    I have bought this game every year since 2002, and I must say, I am very impressed with many of the changes that were made this year. A few modifications I would like to see next year include some of my favorite features of the game. The coaching carousel, by far my favorite addition to the game in a longtime, is excellent, but I would like to see some depth added to it, such as position and special teams coaches that have to be hired. If you are the OC, you have to hire a QB, RB, WR/TE and O-Line Coach. As the DC you have to hire a DB, LB and D-Line Coach. As a Head Coach you hire the OC, DC, STC as well as the positional coaches. I also agree with what someone said earlier regarding job openings, where all the HC positions should be offered first and then all of the assistant coach positions should come available. I understand though that during the carousel coaches are leaving to take jobs elsewhere, and this creates open jobs that then need filled, so I am not quite sure how it would work, but it's just a thought.

    Also, I love Teambuilder, but it's kind of gotten stale. Needs some modifications and updates to make me interested in using it again this year. I'd like to be able to build my schools own stadium during the dynasty make upgrades as certain goals are attained (i.e. win conference title, move to a bigger conference, win a bowl game, win national title, etc.) After each one of these goals is attained schools receive prize money,, and I think we ought to be able to use these goals to update stadiums, locker rooms, weight rooms, dorms etc. This will allow us to progress our schools facilities, therefore also allowing us to control the recruiting grade of our Schools Facilities. There could be a page that shows the condition gradewise of our schools facilities and we have to decide what needs to take priority in upgrading and what can take a seat on the backburner.

    I also hate how when my Teambuilder players are drafted onto teams in Madden when I upload draft classes, it shows their school as N/A. I created the school, ran through an entire season, and draft my players on Madden, only to have it say their school is N/A, can anything be done about this? It just annoys me kinda. And finally regarding Teambuilder, I would like to just be able to add my team without removing another team. In the NCAA, they wouldn't remove a team to add a 121st team, they would just add them, can this be done to just allow us to place our team in the NCAA?

    One of the big things that has become increasingly obvious is that players are constantly breaking rules and having to be disciplined. I think that this HAS to become part of the game again. I know previously, in earlier generation games, each week you would have to check and see if any of your players had broken a rule and were in need of discipline, and then dish out necessary discipline. There were times that I thought it happened too much to my team in particular, but never the CPU teams. Maybe it could be something where as players are recruited they have a discipline grade that you have to find, and if you get a player with a C, D or F grade, they are more susceptible to trouble and suspensions, whereas players with A's never get in trouble, and B's will rarely if ever be in trouble. Every year, many teams and players have trouble with suspensions and other violations, and as EA has said for awhile now, they want it to be in the game if it's a part of the game. Unfortunately though, these issues are a major part of NCAA Football.

    I also think at the end of the year you should receive a grade on how you disciplined players and whether or not you handled situations properly. If you did then maybe you get an A or a B, if you were mediocre you receive a C or D and could possibly face sanctions (i.e. no bowl games the following season, loss of scholarships, vacating victories and such. Basically if a real NCAA team would face it in real life, we may face it in real life. Finally, if you don't discipline enough or at all, even if you win the Conference Title and National Championship, you receive a D or an F grade and may get fired for failing to discipline your players, similar to Jim Tressel this past season.

    Finally, I just find it irritating when I upload my draft class to Madden and there's only like 230 players to choose from, awns some of the best players from my NCAA class just graduate instead of going pro. We should be able to have 350-400 players in a draft class, to give us a larger quantity of players to select from.

    Overall I think this game is headed in the right direction and I can't wait for the 2013 seasons edition. I am psyched and looking forward to what I hope will be major improvements again in the future versions of the game.

  8. #308
    From what I can tell from alot of the recent chatter it seems like alot of players want more depth to the game, the first season isn't much different then the last season. Its why people want better athletes, different ratings, different recruiting, and different gameplay options. Its why we want Heisman Trophy ceremonies, the reason why they invented the Road to Glory mode, its why they keep putting some pre game rituals into the game.
    Make it similar to Head Coach 09 and make players dynamic, Andrew Luck was the top rated player and he was'nt coming out of high school. RGIII won the Heisman this year and was recruited to go to Baylor, BAYLOR good academics but not really stellar in football.Maybe custom recruiting classes are in order. Have the names, faces, and state still be random on the recruits, since most of them are identical in sizes. But instead have some that come in and turns out that 3 star is really a 5 star.
    Have recruits that get kicked off the team, or request a transfer. Just like HC 09 have player recruiting classes in a set path for 15 years, then start a different path for the next 15 years. Some players will transfer to your rival if you don't play them. Even make some challenges for the players in Road to Glory mode, throw in a curveball like a top prospect pushing you for playing time, or a transfer who challenges you for playing time. There needs to be more of a sense of immersion in this game to really connect to the fan base.
    While I completely agree that gameplay itself could be revamped immensly, the fact is that sometimes the recruiting becomes too repetitive. this way you can have a player like a Gunner Kiel, who spurns whoever he first commits to, and have him re commit, and finally just show up at your door. Or how some commitments just choose home because they want to be close to home. Even have brothers, if you recruited one guy then in a few years maybe he has a brother who now has you near the top of his list, it throws a curveball into recruiting and allows some teams at random to get pure gold in terms of prospects.
    Last edited by brycewillie; 02-24-2012 at 10:25 PM.

  9. #309
    Booster JeffHCross's Avatar
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    Head Coach 09 isn't the best example, since those classes were canned to the point that people were able to write FAQs on exactly who was worth drafting in every class.

    But, overall, I like your thinking. There does need to be a bit more ... story?, if that's the word ... to these players. We can make up our own backstorys and what not, but having recruiting not be quite so linear would go a long way for dynasty players.
    Twitter: @3YardsandACloud

  10. #310
    yeah, I know HC 09 isn't the best example and thats why I was thinking to keep the recruiting classes exactly how they are just instead picking at random which set of extra things.(problem child RB) (brother played last year) (diamond in the rough QB) players so that you can't really trace the guys.This way one time the Troublesome playmaker at Safety comes to your team and is from Alabama, another simulation he is in Colorado and gets signed by Utah. This way the players remain random, but some potential for say like 20 to 50 players get included to recruiting in the way I mention above. Bust 5 star QB's and big time Juco transfers like Cam Newton was before. Top QB like Mitch Mustain who plays for your team for a year before transferring to another school because he doesn't like the current head coach. but again find a way to keep it random so you can't just KNOW who is the stinker and who is the game changer.

    Also situations like a Russell Wilson, have a guy who gets recruited finish school early and have to go to another school for a year, random I know but still it makes the game have more...story like you said
    Last edited by brycewillie; 02-24-2012 at 10:43 PM.

  11. #311
    Heisman baseballplyrmvp's Avatar
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    there needs to be better recognition by both teams when fumbles happen. if the ball gets stripped and bounces out into the open (like only 2 or 3 guys near it), then its ok for players to try that scoop and score animation. but when the ball comes out and there are 5+ players around (less than 4-5 yards) the ball, everyone should be diving on the ball and not trying to take it back for a td. thats an easy situation to put in, and it'd be a much appreciated fix.

  12. #312
    Heisman ryby6969's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Head Coach 09 isn't the best example, since those classes were canned to the point that people were able to write FAQs on exactly who was worth drafting in every class.

    But, overall, I like your thinking. There does need to be a bit more ... story?, if that's the word ... to these players. We can make up our own backstorys and what not, but having recruiting not be quite so linear would go a long way for dynasty players.
    Maybe have certain recruits that are related to one another.

  13. #313
    I think that you should be able to make your own uniforms just like Oregon. Also the ability to build up a salary to expand your stadium and have more control over people that come to the stadium for instance being able to do ticket sales to get more money for your stadium etc. and as far as game play their needs to be more realistic defence like i hate when a QB throws and a LB or a DB just so happen to swat the ball or interseption when their not looking thats so unrealistic.

  14. #314
    Freshman DeionGoVols's Avatar
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    My main things are cosmetics:

    1. Add adidas and under armour gear into the game.
    2. Add logos to socks. I would like to use these types of socks
    3. Improve the fit of the jerseys.
    4. Update TeamBuilder
    5. Add in an option to add a jersey from TeamBuilder as a new alternate jersey for your team in Dynasty.
    6. Be able to change an item for multiple players...equipment wise. (I.E. if I want all players to wear mid socks, then I just do it once and apply it to all players)
    7. New Commentary

    I also have some for the actual gameplay

    1. Make the D more realistic...if a man is beat, the cpu somehow makes a play just about every time. That should not happen.
    2. Make WRs actually fight for the ball, don't let the opponent pick it off. Try to at least bat it down
    3. QBs with good accuracy should be able to make wide open throws every time. For me, my QB seems to throw the ball way out of bounds when a receiver is wide open down the sideline.
    4. Don't give a linebacker a 10000in vertical, and not to many LBs will one handed pick a line drive pass. Just sayin.

    Thats about it for me.

  15. #315
    Booster JeffHCross's Avatar
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    Quote Originally Posted by ohiostatebucks33 View Post
    expand your stadium
    Since you're a Buckeye ... you think we should have the ability to expand Ohio Stadium? If so, how do you see that working? Are there limits on what you can/can't do, since only certain expansions would be feasible with a stadium like the Shoe?

    I've entertained the idea when it comes to Teambuilder teams, but I've never been able to picture it with existing stadiums.
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  16. #316
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Since you're a Buckeye ... you think we should have the ability to expand Ohio Stadium? If so, how do you see that working? Are there limits on what you can/can't do, since only certain expansions would be feasible with a stadium like the Shoe?

    I've entertained the idea when it comes to Teambuilder teams, but I've never been able to picture it with existing stadiums.
    maybe even with stadiums under 40-50k seats, too? otherwise, i agree. stadium expansion is pointless, imo, for teams with huge stadiums (over 90k seats) and domes, since there's practically nothing you can do to the stadium anymore. plus, i would think that something like this idea would have to be an all or nothing thing, in which, every school would need to give permission to allow for existing stadium upgrades. throw in the fact that not every stadium is owned by the school, and its a whole new can of worms.

  17. #317
    Heisman psuexv's Avatar
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    I like to see some changes to Position Changes.

    #1 - Be able to see the Rating for all of the different positions at one time instead of having to scroll through them or at least the ones over 40
    #2 - Be able to view the rest of your roster as well. If I'm looking to change a LT to a RT or G, it would be nice to be able to see the other positions so I know which player to change.
    #3 - I know this one has been brought up, but we need a better true athlete. So many players coming out of high school can play so many different positions. I see this one as a 2 step process - 1 -they need to have more players that have more balanced individual skill ratings and 2 -they need to recalculate how Overall rating is calculated.
    #4 - Ability to change positions throughout the year.

  18. #318
    Booster JeffHCross's Avatar
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    Quote Originally Posted by psuexv View Post
    #2 - Be able to view the rest of your roster as well. If I'm looking to change a LT to a RT or G, it would be nice to be able to see the other positions so I know which player to change.
    Lack of planning on your part does not constitute an emergency on mine

    I agree with the rest of your list though. I don't mind scrolling through the Ratings, but I can see the advantage of seeing multiple ratings. Changing positions throughout the year would have to have some guard against abuse (though maybe the drop in AWR does enough there). I don't think OVR needs to be recalculated, but the drop in AWR, especially with how little AWR changes year over year, is killer. I haven't tested this, but I wonder if the recruit's AWR fluctuates depending on which position you put him in. I'd think that might be the most obvious change, if it does change depending on the position. If an athlete's AWR was a constant regardless of position, it would mean his physical skills would be able to apply more to different positions.
    Last edited by JeffHCross; 02-28-2012 at 09:45 PM.
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  19. #319
    Heisman psuexv's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Lack of planning on your part does not constitute an emergency on mine
    What? So if I have 3 LTs and 2 RTs on my team and I recruit 2 Ts but they come in as LTs, that's lack of planning on my part? Also I move lineman around in positions every year as some progress better than others. Just like you see in real life, offensive lineman move around constantly from year to year.

    Quote Originally Posted by JeffHCross View Post
    I don't think OVR needs to be recalculated
    Yeah I guess I was thinking about OVR wrong. If you had more balance in players individual rankings, when you changed them to a different position the OVR would work out. Also, further than ATHs. You usually see a kid that comes in as WR or DB and then gets switched to the other side of the ball or potentially back. In the game this would never work, most WR you look to move to DB come in as 40s

    Quote Originally Posted by JeffHCross View Post
    Changing positions throughout the year would have to have some guard against abuse
    The people that are going to abuse it are going to abuse it no matter what. They do it in the offseason now so it's really no different. It would just be nice for example, if all my WRs are just not living up to the hype to be able to switch a DB over mid-season, or if injuries happen.

  20. #320
    Administrator JBHuskers's Avatar
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    I'd just like to see options with ATH, it kinda defeats the purpose when they're only good at one position. I want to think a couple years ago it wasn't that way, but I could be wrong. On top of that there a TON of worthless ATH's.

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