Quote Originally Posted by skipwondah33 View Post
Couple of questions

What is the policy for using aggressive gameplanning? I personally hate and don't use it because I believe its not very realistic to have your D-line jumping the snap every single play for example. I know in past dynasties I have been in, using anything but conservative or normal/balanced was banned but not sure how you guys handled it in this one. The only things I usually set for conservative are catching and running, everything else balanced. Now the only thing I did use aggressive on was tempo. I didn't know what it meant until I set it and read what it was for (its how you turn on chew clock if you use conservative I found)

What is the policy for using the commit features? I hate this more than gameplanning and don't use it either. Judging by the games I've played online I see nobody has been using either (you get strategy points when you use run/pass commit successfully if you didn't know)

Last year the only thing we banned was the use of run commit. But I am open for discussion on the other fronts as well. I haven't touched game planning at all so far, and have only used pass commit in obvious passing situations.