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Thread: What do you want to see in NCAA Football 13?

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  1. #281
    Heisman ryby6969's Avatar
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    I would like the ability to export an offline or online dynasty team so I can use them for play now or go online and use them to practice with. My main want is to take a team from an OD, and use them online as "practice". This would be especially helpful at the beginning of a new season when you are trying to figure out what you want to run on offense and defense. It would also be a good way to just get some actual practice time in with your team.

  2. #282
    Booster JeffHCross's Avatar
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    Quote Originally Posted by psuexv View Post
    I agree Jeff. Most coaches have a good idea. I mean yes there were some on signing day that were "surprises" as I remember seeing FSU super excited one of the guys picked them.
    True, but in that case you're talking about the "surprise" being "he picked us over someone else that had a good shot!" There was only one real "surprise" this year that I was aware of, and that was the kid who signed with Houston instead of Notre Dame, despite being committed to Notre Dame for months and months. But, usually, when a player "decommits", he doesn't insta-sign with another team. There's usually days, weeks, months while he's "looking at his options" or "visiting other schools". There might be public surprise (or maybe even accusations of doing something unethical or illegal -- Bilema), but privately they have to have an idea (usually).

    Kyle Dodson committed to Wisconsin in June. He decommitted after Wisconsin's OC took the job at Pitt. He then went on to take official visits to several schools. So despite the public animosity towards Urban Meyer for Dodson's commitment to Ohio State, it's not like the writing wasn't on the wall.

    I think that's what we all generally want ... recruiting to be more realistic with more teams having a shot for top players, without the "I got screwed" feeling afterward.

    Quote Originally Posted by ryby6969 View Post
    I would like the ability to export an offline or online dynasty team so I can use them for play now or go online and use them to practice with.
    Yesssssssssssssssssssssssssssssssssssssssssssss.
    Last edited by JeffHCross; 02-08-2012 at 07:25 PM.
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  3. #283
    Booster JeffHCross's Avatar
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    Further expanding on my post above, I had a lot of success on NCAA 10 with offseason recruiting. Namely, I would hold at least one (maybe more, I can't remember) promise until Week 2. So even if I was in 3rd place going into Week 2, I often jumped the two teams in front of me (often fellow OD members), for reasons that, honestly, are completely unknown to me. I don't think it was a bug, but I think there was something going on behind the scenes that allowed me to jump.

    Needless to say, when it happened multiple times, my OD-mates got a little suspicious. And a little "I got screwed!" feelings brewed. But I don't think any of us would have felt screwed if the player(s) in question had soft verballed to me, and all three teams still had a shot in Week 3. It was the "how the hell did he jump me AND get the commit?" question that caused issues.
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  4. #284
    All-American Jayrah's Avatar
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    I say screw the high school all star games, as in my opinion they are a needless. However I would like to see HS stats from w/e school they are from. I would like to see that and any "all district" and/or "all state" teams that they made. It wouldn't necessarily change ratings or anything but would add to the story of their career and be a good alternative to the all star crapfest that would mean less than nothing.

  5. #285
    Heisman psuexv's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Further expanding on my post above, I had a lot of success on NCAA 10 with offseason recruiting. Namely, I would hold at least one (maybe more, I can't remember) promise until Week 2. So even if I was in 3rd place going into Week 2, I often jumped the two teams in front of me (often fellow OD members), for reasons that, honestly, are completely unknown to me. I don't think it was a bug, but I think there was something going on behind the scenes that allowed me to jump.

    Needless to say, when it happened multiple times, my OD-mates got a little suspicious. And a little "I got screwed!" feelings brewed. But I don't think any of us would have felt screwed if the player(s) in question had soft verballed to me, and all three teams still had a shot in Week 3. It was the "how the hell did he jump me AND get the commit?" question that caused issues.
    Exactly. I know we've talked about this in the Powerhouse thread a lot. But last year and this year it almost always seemed like the #3 team jumped and got the hard commit. You almost wanted to be in the #3 slot. I know Oneback brought up the fact that there were triggers for a player to commit and since we were both at the appropriate point level to get a commit, because he had a visit scheduled that week he hit the trigger.

  6. #286
    Booster JeffHCross's Avatar
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    Quote Originally Posted by psuexv View Post
    I know Oneback brought up the fact that there were triggers for a player to commit and since we were both at the appropriate point level to get a commit, because he had a visit scheduled that week he hit the trigger.
    Yeah, though that was a slightly different circumstance than what happened with me and Papa on NCAA 10. I can understand it more with a visit, simply because kids do commit on visits regularly in real life. It's still weird, but it happens. But yes, in both cases, a #3 (or whatever) --> Soft instead of #3 --> Hard would probably ease the annoyance.
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  7. #287
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by steelerfan View Post
    What, exactly, is "online non-competitive" play?

    You ALWAYS add the word "competitive" to "online" so you must be suggesting there is "non-competitive" play online as well.

    What is it?

    Sent from my SAMSUNG-SGH-I997 using Tapatalk
    Competitive is quick match or ranked matches setup in the lobby. You know...the part of the game where EA's gem of pure development bliss really shines.

  8. #288
    Heisman jaymo76's Avatar
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    Purely out of curiosity do any of the "insiders" here at TGT have any idea when the first few nuggets of information will be released? I'm starting to get that twitch for info... lol

  9. #289
    All-American Jayrah's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Purely out of curiosity do any of the "insiders" here at TGT have any idea when the first few nuggets of information will be released? I'm starting to get that twitch for info... lol
    +1
    Its about that time where the gf gets a little upset cause I'm playing still 5-6 times a week and then am reviewing way too much info on the new game! And blogging, and reviewing, and blogging... luckily, I do a lot of blogging already with my tso league so I just have to split time.

  10. #290
    Booster JeffHCross's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Purely out of curiosity do any of the "insiders" here at TGT have any idea when the first few nuggets of information will be released? I'm starting to get that twitch for info... lol
    Not that I'm an insider this year ... but they've been using draft weekend for the first release of substantial info for years. I wouldn't expect that to change.

    Last year the first screenshot hit in mid-March, with a few blogs being released between then and Draft weekend. That's about what I would expect this year.
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  11. #291
    Heisman jaymo76's Avatar
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    Yeah that makes sense Jeff. I guess I was just more curious if because of so many tiburon team member changes this year that there would be a new philosophy on promotion/community interaction, etc.

  12. #292
    Booster JeffHCross's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Yeah that makes sense Jeff. I guess I was just more curious if because of so many tiburon team member changes this year that there would be a new philosophy on promotion/community interaction, etc.
    Well, like I said, I know nothing.

    Last edited by JeffHCross; 02-12-2012 at 09:07 PM.
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  13. #293
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Well, like I said, I know nothing.



    Nice pull there.

  14. #294
    Freshman Bohica1010's Avatar
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    I'd like to see better use/range and computer knowledge of the penalty sliders. For example, at defaults of 50, you can go through a game with no penalties. However, we changed holding to 54 (out of 100) and we were seeing holding called 5 to 8 times a game for both sides. To go from 0 to 10-15 times a game (both teams combined) in just an increase of 4 is ridiculous. If it was at 100 would they call holding every play? Same thing holds true for Roughing the Passer, however I want the computer to use it's knowledge of what it is doing with the players it controls to NOT call penalties. If my DE is engaged to a guard and the computer QB throws and then the QB runs in to my still engaged DE, I shouldn't get called for a penalty. Same thing for when someone is engaged with someone near the QB, the QB throws and you can see that the def player is just turning to run after the play and happens to go by the QB and they flop to the ground. If the slider is set at 80, I get the computer calling the flops and the nonsense calls, however, if you raise it just a couple so that it just gets called when it is obvious you shouldn't have to have 6 calls a game where when you watch instant replay you want to throw the game out the window.

  15. #295
    was just playing dynasty and had a few things, first off make athletes really athletes, we say this every year and it goes unanswered.
    The top overall athlete in this year of dynasty that i somehow got, was a fullback, and the number 5 athlete was a kicker/punter and NOTHING else. I mean have athletes be the same overall at different positions so that schools actually recruit them at different positions. Since most the schools I have noticed always put the kid at the max potential position, even if that means they start a crap player at a different position that the athlete could play.

    Also, I noticed how its way to easy to just ask a recruit what he cares about, promise him something and just keep using the max benefit pitches. In real life coaches don't just get kids to say point blank, I love a good fan base the most, i don't care about being home at all and academics don't matter at all. Its more of a PROCESS.Proposed change, put all students at "unknown" for all prospects to start. Still have the same way to split up hours concept because that is clean enough for this concept and minimizes some of the change that is usually about as willing by EA as a prison shower party. Try to sway pitches to the kid. Recruiting may be a business, but the fact of the matter is that people still have to get very in depth and personal with their recruits each year to land them.

    If you successfully sway a pitch to the kid, have their intrest in the pitch move up only one on the scale. If not then have it go down one on the scale, and if you have reached the max of their pitch (a kid only care about Campus Lifestyle above average) then have no more change be possible. This way schools that can afford to spend time with the kid get an edge in recruiting, the only way to actually unlock the MOST and VERY HIGH is to spend the time to find out. Most recruits feel as though their school wooed them regardless of whether or not they are a powerhouse or just a local shmuck. and once you get the very highs and the mosts, THEN get an option to make a promise to them to try and put icing. since if a student doesn't give a shit about playing for a championship contender, why should promising a national championship be the top of the list??

    Also have the pro potential pitch have some meaning, if a player wants to be a pro for the MOST, if they try to go to the draft make them damn near unswayable, you knew all he cared about was the pros when you recruited him, you knew that meant it could only be 3 years that you would have him, so face that consequence. If you do get a player who transfers, have their reasons for being recruited factor into it, if a student cared about home the most, have them tell you that they are going home, etc.

    One more thing in terms of randomness to give an authentic feel. Each year you have random students from other sports (basketball, baseball, soccer, wrestling, track and field) that decide to also play football. have like 20 players just sprinkled in each offseason before cut days and just after player progression. Have their abilities vary and have them come in as something besides a freshman obviously. Since some schools land players just because they are already attending their school for another sport.
    Last edited by brycewillie; 02-14-2012 at 11:02 AM.

  16. #296
    Heisman psusnoop's Avatar
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    Quote Originally Posted by Bohica1010 View Post
    I'd like to see better use/range and computer knowledge of the penalty sliders. For example, at defaults of 50, you can go through a game with no penalties. However, we changed holding to 54 (out of 100) and we were seeing holding called 5 to 8 times a game for both sides. To go from 0 to 10-15 times a game (both teams combined) in just an increase of 4 is ridiculous. If it was at 100 would they call holding every play? Same thing holds true for Roughing the Passer, however I want the computer to use it's knowledge of what it is doing with the players it controls to NOT call penalties. If my DE is engaged to a guard and the computer QB throws and then the QB runs in to my still engaged DE, I shouldn't get called for a penalty. Same thing for when someone is engaged with someone near the QB, the QB throws and you can see that the def player is just turning to run after the play and happens to go by the QB and they flop to the ground. If the slider is set at 80, I get the computer calling the flops and the nonsense calls, however, if you raise it just a couple so that it just gets called when it is obvious you shouldn't have to have 6 calls a game where when you watch instant replay you want to throw the game out the window.
    We use Steelerfan's sliders in a couple of the od's that I'm in and the penalties are very good and fair. I agree it could be tweaked though but wanted to more or less point you towards his sliders as they are a really good set and keeps the CPU competitive as well.

  17. #297
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by psusnoop View Post
    We use Steelerfan's sliders in a couple of the od's that I'm in and the penalties are very good and fair. I agree it could be tweaked though but wanted to more or less point you towards his sliders as they are a really good set and keeps the CPU competitive as well, unless you're halfway decent at passing the ball, then it gets boring.
    Fixed it for ya.

  18. #298
    Heisman baseballplyrmvp's Avatar
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    does slide protecting down make your o-line worse? seems like every time i try it, it's an automatic sack for the d-tackle.

    speaking of which, i'd like to see 5 vs 3 o/d'line battles greatly improved so that the o-line wins more often, especially when the defense rushes only 3 and drops 8. its ridiculous how many coverage sacks happen.
    Last edited by baseballplyrmvp; 02-18-2012 at 02:18 PM.

  19. #299
    Heisman psusnoop's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    does slide protecting down make your o-line worse? seems like every time i try it, it's an automatic sack for the d-tackle.

    speaking of which, i'd like to see 5 vs 3 o/d'line battles greatly improved so that the o-line wins more often, especially when the defense rushes only 3 and drops 8. its ridiculous how many coverage sacks happen.
    I'm with you on the 5-3 battles. Seems fairly frequent I can create pressure against the CPU using this and quite frankly I think the offense should win this more often.

  20. #300
    Heisman psusnoop's Avatar
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    I tend to use slide protect when it is very clear where the pressure is coming from. I also more then likely will let a HB in to block as well. I will say I have been very lax with these adjustments lately and it has cost me dearly.

    I'm going back to the basics as I'm 2-3 in my last 5 big user games and I need to break this funk.

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