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Thread: What do you want to see in NCAA Football 13?

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  1. #261
    Heisman psusnoop's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    If EA added something like that, it would have something wrong with it and it would be abused consistently in online play. Just like the aggressive strip under the game plan. If you set that up and your opponent doesn't set his carry to conservative before the first play, he's setting himself up to fumble 3, 4, 5, or even more times. I have a video where I forced 8+ fumbles in a FIRST HALF of a game with aggressive strip on. Stuff like that just doesn't belong in online play. It's bad enough we have to deal with shoddy AI and questionable play design, but when you factor in the things wrong with game plan...it's near unplayable.
    Just to be clear as well these ideas are based on them working correctly and not going off these ideas not working properly right from the start.

    I think this could be done and have good results while eliminating the current game planning feature all together. To me I think this could be done online and offline, the game should play the same offline vs online.

  2. #262
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    Quote Originally Posted by psusnoop View Post
    Just to be clear as well these ideas are based on them working correctly and not going off these ideas not working properly right from the start.

    I think this could be done and have good results while eliminating the current game planning feature all together. To me I think this could be done online and offline, the game should play the same offline vs online.
    If it worked correctly, it would be fine. But so would game plan, home field advantage, custom playbooks, and other various "new" features EA has added over the years that didn't work.

  3. #263
    Heisman psusnoop's Avatar
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    While I understand that IOU I think many have expressed their disappointment with the game planning feature in general and something like this would be a welcomed change that to most would be really fun trying to find the perfect balance for their team/teams. With a slider it really could have different settings for each team you have based on talent levels and some other things mentioned earlier.

    As a community member I want to throw around ideas that will make the game even more appealing to me and others. I can't program it to work, but I can send feedback and ideas with the hope it can happen.

  4. #264
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    Quote Originally Posted by psusnoop View Post
    As a community member I want to throw around ideas that will make the game even more appealing to me and others. I can't program it to work, but I can send feedback and ideas with the hope it can happen.
    This.

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  5. #265
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    Quote Originally Posted by psusnoop View Post
    As a community member I want to throw around ideas that will make the game even more appealing to me and others. I can't program it to work, but I can send feedback and ideas with the hope it can happen.
    That being said, it's good for us to be a little tempered in our hopes, and not think that the team is a bunch of miracle workers ... but yes, optimism is a good thing.
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  6. #266
    Heisman I OU a Beatn's Avatar
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    I'm all for optimism and I used to have it. I had it during the PS2 days when home field advantage could single handily win games for you. I've had it for '08, '09, '10, '11, and '12, and I've been met with nothing but disappointment, so all my optimism has been replaced with reservations. What I truly want for the series is the addictive and well designed game play that was present in '04, '05, and '07 on PS2. To me, one easy step to get back to that level of game play is getting rid of all things pertaining to game plan style features or correct the issues that exist with it...at least when it pertains to online competitive play.

  7. #267
    Hall of Fame steelerfan's Avatar
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    What, exactly, is "online non-competitive" play?

    You ALWAYS add the word "competitive" to "online" so you must be suggesting there is "non-competitive" play online as well.

    What is it?

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  8. #268
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    Would really like to see better goaline situations. Goaline plays may be the most unrealistic part of this game.

  9. #269
    Heisman psuexv's Avatar
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    Also please fix or even get rid of the DB jump over the shoulder Interception on deep balls. This happens way too much.

  10. #270
    Heisman psuexv's Avatar
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    Quote Originally Posted by psusnoop View Post
    I'd like to see "committed" recruits still be able to be sway to the point of de-committing from a school. Like after the season you have all these coaches changes now it would be nice to have recruits change their mind and de-commit.

    Maybe after a recruit commits to your school you still have to maintain contact with him and it will show a bar with his level of his decision, if you ignore him or have coaching changes at years end this recruits bar goes down and can be swayed by a different team. Now I'd think there would maybe need to be slightly more time available to keep interest at its peak, or a separate time for committed recruits that you'd have to use but this would add lots to recruiting and I think it would be lots of fun too!
    Like where you are going with this Snoop(kind of) but I would hate to see it. #1 because I think in real life it's ridiculous that kids verbal early and then change their mind. Maybe I'm old fashioned but it would be nice to have kids value and stand behind their commitments.

    The part I like is adding depth to recruiting. It's frustrating when say you are sitting at #1 with a soft commit and on the next advance the kid hard commits to someone else and you are sitting there with your thumb in your ass. Maybe if they gave you one last shot to convince him. Other than signing day you really don't see teams really left in the dark.

  11. #271
    Heisman psusnoop's Avatar
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    Quote Originally Posted by psuexv View Post
    Also please fix or even get rid of the DB jump over the shoulder Interception on deep balls. This happens way too much.
    I agree, this happens way more then it should. I would like to see the CPU just swat these balls like they would IRL not make an amazing pick like they do.

  12. #272
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    Quote Originally Posted by psuexv View Post
    Like where you are going with this Snoop(kind of) but I would hate to see it. #1 because I think in real life it's ridiculous that kids verbal early and then change their mind. Maybe I'm old fashioned but it would be nice to have kids value and stand behind their commitments.

    The part I like is adding depth to recruiting. It's frustrating when say you are sitting at #1 with a soft commit and on the next advance the kid hard commits to someone else and you are sitting there with your thumb in your ass. Maybe if they gave you one last shot to convince him. Other than signing day you really don't see teams really left in the dark.
    I don't really mind them switching their minds up, especially like this year for instance with PSU. Everything else not factored here, but just for the coaching changes at OSU and PSU. New coach at OSU came in and sweet talked a few PSU recruits into coming over there while PSU was in limbo with their new coach yet to be determined. These kids love to be sweet talked and promised the world and adding this into the game would really add depth to something that has been stale for the most part.

    Losing recruits like that are frustrating, I mean they were so interested they gave a soft commit to only then commit somewhere else and you have no chance to even talk to them again and your SOL. This again can help with that part of recruiting and add new layers and strategies along with it.

  13. #273
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    Quote Originally Posted by psuexv View Post
    Would really like to see better goaline situations. Goaline plays may be the most unrealistic part of this game.
    It's either go all out for the run and get the stop and hope they don't pass or play the pass and hope they don't run. If you guess wrong they score and there is rarely any middle ground. You don't see a big play if you guessed wrong ever.

  14. #274
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    Quote Originally Posted by psusnoop View Post
    I don't really mind them switching their minds up, especially like this year for instance with PSU. Everything else not factored here, but just for the coaching changes at OSU and PSU. New coach at OSU came in and sweet talked a few PSU recruits into coming over there while PSU was in limbo with their new coach yet to be determined. These kids love to be sweet talked and promised the world and adding this into the game would really add depth to something that has been stale for the most part.

    Losing recruits like that are frustrating, I mean they were so interested they gave a soft commit to only then commit somewhere else and you have no chance to even talk to them again and your SOL. This again can help with that part of recruiting and add new layers and strategies along with it.
    True, but the PSU situation this season was a very very rare occurrence. College football rarely sees a coach go in midseason.

    Look at Gunnar Kiel that #1 QB recruit. He committed to Indiana, then decommitted and committed to LSU, then decommitted and committed to ND. There was also some WR that committed to like 4 schools and ended up at UCLA. I read an article about his HS coach going off and saying how ridiculous it was.

  15. #275
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    Quote Originally Posted by psusnoop View Post
    It's either go all out for the run and get the stop and hope they don't pass or play the pass and hope they don't run. If you guess wrong they score and there is rarely any middle ground. You don't see a big play if you guessed wrong ever.
    I was more so referring to the lineman interactions. Like in the first seconds of this video. You never see lineman on the ground, it's a lot of the times a jumbled mess with LBs diving in and such.


  16. #276
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    Quote Originally Posted by steelerfan View Post
    What, exactly, is "online non-competitive" play?

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  17. #277
    Quote Originally Posted by psuexv View Post
    Would really like to see better goaline situations. Goaline plays may be the most unrealistic part of this game.
    Totally Agree.

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    No 4-verts and no Code Red Mountain Dew?
    HAHAHAHA!

  18. #278
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    Quote Originally Posted by psuexv View Post
    Like where you are going with this Snoop(kind of) but I would hate to see it. #1 because I think in real life it's ridiculous that kids verbal early and then change their mind. Maybe I'm old fashioned but it would be nice to have kids value and stand behind their commitments.
    The simple reality is that there should be a lot fewer "hard" commitments in the game, and more (and longer) "soft" commitments.

    Quote Originally Posted by psusnoop View Post
    Losing recruits like that are frustrating, I mean they were so interested they gave a soft commit to only then commit somewhere else and you have no chance to even talk to them again and your SOL. This again can help with that part of recruiting and add new layers and strategies along with it.
    I think the key is, and this probably works for both you and E, is that it's not like these flips (at least the majority of them) happen in a vacuum. While some coaches (Billema) act like they were blindsided and kids were stolen from them, very rarely is there not some "writing on the wall" that a kid is thinking about leaving.

    A situation like Gunner Kiehl's, where he was expected to show up for class and just didn't enroll, should not be replicated in the game. But flips would probably be a good thing ... as long as both parties have a chance and it's not "cheating" or "unstoppable".
    Last edited by JeffHCross; 02-07-2012 at 08:45 PM.
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  19. #279
    Heisman Rudy's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    I'm all for optimism and I used to have it. I had it during the PS2 days when home field advantage could single handily win games for you. I've had it for '08, '09, '10, '11, and '12, and I've been met with nothing but disappointment, so all my optimism has been replaced with reservations. What I truly want for the series is the addictive and well designed game play that was present in '04, '05, and '07 on PS2. To me, one easy step to get back to that level of game play is getting rid of all things pertaining to game plan style features or correct the issues that exist with it...at least when it pertains to online competitive play.
    Totally agree. I've lost all faith and optimism in EA producing a football title on the PS3 that will be as fun as the PS2 versions. So much of it is tied to the player movement and physics engine which is very poor imo.

    The old concept of design a video game engine and milk it until the next gen comes out is broken. These systems will last far longer than any previous one and EA and other companies need to make substantial changes at the mid point or they risk the game getting very stale. One year game cycles certainly hurt but I'd love to see a new physics based engine. The player movement was better on the PS2 imo. The DL play in 2K4 was better than EA's DL play now. I have very little hope for NCAA 13.

  20. #280
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    Quote Originally Posted by JeffHCross View Post
    The simple reality is that there should be a lot fewer "hard" commitments in the game, and more (and longer) "soft" commitments.

    I think the key is, and this probably works for both you and E, is that it's not like these flips (at least the majority of them) happen in a vacuum. While some coaches (Billema) act like they were blindsided and kids were stolen from them, very rarely is there not some "writing on the wall" that a kid is thinking about leaving.

    A situation like Gunner Kiehl's, where he was expected to show up for class and just didn't enroll, should not be replicated in the game. But flips would probably be a good thing ... as long as both parties have a chance and it's not "cheating" or "unstoppable".
    I agree Jeff. Most coaches have a good idea. I mean yes there were some on signing day that were "surprises" as I remember seeing FSU super excited one of the guys picked them.

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