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Thread: What do you want to see in NCAA Football 13?

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  1. #241
    Thats why i think a bar should still fill, and have a max. once a recruit has taken all he can in terms of trips and recruitment and finally reaches that max number. Since isn't always just crap when a team is essentially tied with you for a top recruit and still goes to them everytime. Just have a recruit lock his list of schools with the "committed" status, that way you know you don't have to keep pumping someone who appears to have made up their mind, but at the same time, the winds of change may still shift and he may come knocking at your door since you have better stability (this way there is incentive for you to keep your coordinators.), or playing time (junior declared for the draft).
    Last edited by brycewillie; 02-03-2012 at 08:48 PM.

  2. #242
    All-American Jayrah's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Wow. I'd never thought about it like that, at all. I'm not totally sold on it (namely because of the complete mess timing that on an OD would be)

    The way Head Coach 09 (or, now, Madden 12) did its Free Agency, with the clock and the time limit is similar, but not exactly the same. But something along those lines would be pretty awesome. And a way to add in the unpredictability of some recruit signings, yet also not make it feel "cheap" or "easy mode" for some schools.
    the way you'd have to do it is by team order with a time limit and the ability to skip the time if you are done. Probably have to go from the lowest ranked/rated (avg) team to the highest.

  3. #243
    Heisman psusnoop's Avatar
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    I'd like to see "committed" recruits still be able to be sway to the point of de-committing from a school. Like after the season you have all these coaches changes now it would be nice to have recruits change their mind and de-commit.

    Maybe after a recruit commits to your school you still have to maintain contact with him and it will show a bar with his level of his decision, if you ignore him or have coaching changes at years end this recruits bar goes down and can be swayed by a different team. Now I'd think there would maybe need to be slightly more time available to keep interest at its peak, or a separate time for committed recruits that you'd have to use but this would add lots to recruiting and I think it would be lots of fun too!

  4. #244
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Jayrah View Post
    the way you'd have to do it is by team order with a time limit and the ability to skip the time if you are done. Probably have to go from the lowest ranked/rated (avg) team to the highest.
    Well, I was more focused on the problem with organizing that many people, because if you're not all available to do that at the same time, a system like that could get ugly very, very quickly. But I suppose we have the same problem in other areas (Madden OF Fantasy Draft, for example), and they've gotta around it.
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  5. #245
    Quote Originally Posted by illwill10 View Post
    I would like to see a Special Teams section in the Adjustments part of playcalling. It can have Blocking for Punt Returns. Where you can set it to Conserative, it will have special teamers will hurry up and set up for blocks for a better return. Agressive where the special teams will try to disrupt the punter and going for the block. Negatives for the Conseratives, can be that the Punter will have better punts. Negatives for Agressive can be, Not getting good returns.
    I know you're just throwing out ideas for gameplay changes/improvements... But I think the biggest improvement of all would be the removal of the Adjustments; or
    at least the Pass Coverage/Tackling/WR Catching/RB Ability Adjustments.. This makes the online gameplay completely stale.. Players with average carrying ratings
    never drop the ball and mediocre tacklers are always ripping the ball away from death grips... Shit is terrible.

    If ratings meant something, I would like to see an Aggression Rating be implemented! Not a tendency!!! The Aggression Rating is applied universally and the rest of their Ratings reflect off of it... Kind of like the Swagger
    Rating of Madden 2011.. (Stupid to call it Swagger, I hope they bring it back for Madden 13 and introduce it to NCAA 13 as the Aggression Rating)

    Ex) A decent Defensive Lineman has an Aggression Rating of 38.
    Since his Aggression Rating is so low, he will get pancaked from time to time versus an Offensive Lineman with lets say an Aggression Rating of 60.

    There needs to be a way where Ratings cause for more interactive gameplay... We don't need 99 PMV pass rushers putting the best Lineman on their ass because they don't do that in the NCAA or NFL on any given gameday...
    Last edited by lilblaze; 02-05-2012 at 03:39 AM.

  6. #246
    Booster JeffHCross's Avatar
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    Quote Originally Posted by lilblaze View Post
    This makes the online gameplay completely stale.. Players with average carrying ratings
    never drop the ball and mediocre tacklers are always ripping the ball away from death grips... Shit is terrible.
    There definitely needs to be more balance to the system. Each of the last two years I've had certain settings that I just turn on at the beginning of the game and never think about again.
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  7. #247
    Heisman I OU a Beatn's Avatar
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    It was fine until this past year when you had to put carry on conservative or you ran a real risk of fumbling it away 5+ times. They need to scratch it entirely when it comes to competitive online play. If they want it offline, fine. If they want it in dynasties, fine. It has no business whatsoever being in the competitive online portion of the game, which is exactly where it's going to get abused.

  8. #248
    Booster JeffHCross's Avatar
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    You really think the tendency for abuse is greater in Random Online over OD? Just because you're more likely to know people in your OD doesn't stop you from taking advantages, especially the ones that aren't obvious.
    Twitter: @3YardsandACloud

  9. #249
    Heisman I OU a Beatn's Avatar
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    Then make it up to the commissioner to decide whether or not they want it to be used in their dynasty. If they want it, leave it on...if they don't, turn it off. I can actually see a use for something like that when you're playing an online dynasty with people that you know and are looking for a strategic experience. However, it doesn't belong in ranked matches at all. It's just another thing that is going to have issues and end up getting abused to hell and back.

  10. #250
    Hall of Fame SmoothPancakes's Avatar
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    The game actually not freeze on the recruiting screen if left alone for more than two or three minutes. I was doing something on my laptop while in the middle of recruiting, and yet once again, for the (including the multiple times back in July and August) probably 10th time, the game has frozen solid on me while sitting in the middle of the recruiting screen if I don't touch anything on my controller for more than 3-5 minutes. Thankfully, out of paranoia, I save my game after every 3-5 recruit calls, and every time before I'm about to put my controller down for something, so I don't risk losing any of my work in recruiting because of the game freezing.

  11. #251
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    i want the quick subs that madden has, where you can insert any player into any role, on the fly, from the playcalling screen. formation subs are nice, but its such a hassle always pausing the game, putting in a different running back into a certain formation etc. it was a stupid decision to not include the quick subs in ncaa12, when it worked perfectly in madden11.

  12. #252
    Heisman psusnoop's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    Then make it up to the commissioner to decide whether or not they want it to be used in their dynasty. If they want it, leave it on...if they don't, turn it off. I can actually see a use for something like that when you're playing an online dynasty with people that you know and are looking for a strategic experience. However, it doesn't belong in ranked matches at all. It's just another thing that is going to have issues and end up getting abused to hell and back.
    For me in coaching philosophies you have the chance to choose aggressive or conservative. I may be wrong here but isn't this just for play calling?

    Instead of having all this things we can change during a game, have a bar there that dictates the type of style your team will play with. For example, PSU has traditionally been a bend but don't break defense in some or many years. There bar would be more towards conservative, where a team like Florida State would probably be more towards the aggressive side. I think I would like a slider bar for this and not just one or the other. Give people the chance to tune it to their liking. That would remove the ability to say "OK guys, I want you wrap up this tackle a little better" or "I need you guys to jump this snap here". While I have used these adjustments I do think they could be removed and replaced with this type of slider. Maybe even make that new slider available in the play calling screen, so that on a 3rd and 17 you can play to keep the ball in front of you to force a punt. Or on 4th and 1 you can slide it all the way up and tell you guys to go all out on this big play.

    Sure we all want our CPU guys to play this way every down, but we also know that just doesn't happen. CPU AI just doesn't do a great job at recognizing the down and distance and flow of the game at times so this may or may not be a good way to get rid of something that many don't like and yet still give users a chance to decide how aggressive they want their team to play.

    I dunno though, just throwing it out there to spark more conversation as well.

  13. #253
    Heisman psusnoop's Avatar
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    Sorry double post

  14. #254
    All-American Jayrah's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Well, I was more focused on the problem with organizing that many people, because if you're not all available to do that at the same time, a system like that could get ugly very, very quickly. But I suppose we have the same problem in other areas (Madden OF Fantasy Draft, for example), and they've gotta around it.
    I would think they just go on AP and cpu does their stuff real quick

  15. #255
    Heisman ryby6969's Avatar
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    Quote Originally Posted by psusnoop View Post
    Sorry double post
    Or they could tie it in with the aggression slider they already have in the coaching tendencies. Have it tie in with how aggressive you want the playcalling. If a teams blitzes 75% of the time on defense, it would be pretty logical to assume the players will also play this way.

  16. #256
    Heisman psusnoop's Avatar
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    Quote Originally Posted by ryby6969 View Post
    Or they could tie it in with the aggression slider they already have in the coaching tendencies. Have it tie in with how aggressive you want the playcalling. If a teams blitzes 75% of the time on defense, it would be pretty logical to assume the players will also play this way.
    Exactly, just something that makes a little more sense and gets rid of the current gameplanning while still giving users a chance to dictate how they want their team to play and identify their styles.

    It would have to be more of a slider though and not just one or the other.

  17. #257
    Heisman ryby6969's Avatar
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    Yeah, in the coaching philosophy area, there is a slider for aggressiveness. I am assuming it means play calling, but they could make it for just how the team plays. I think they would be well served to get rid of some of the ratings that are just placeholders, and add an "aggression" or "risk" category. It would be especially good for QB's as well as the whole defense. For QB's, could help determine if a QB will try to fit the ball into tight spots frequently, or just play it safe.

  18. #258
    Heisman I OU a Beatn's Avatar
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    If EA added something like that, it would have something wrong with it and it would be abused consistently in online play. Just like the aggressive strip under the game plan. If you set that up and your opponent doesn't set his carry to conservative before the first play, he's setting himself up to fumble 3, 4, 5, or even more times. I have a video where I forced 8+ fumbles in a FIRST HALF of a game with aggressive strip on. Stuff like that just doesn't belong in online play. It's bad enough we have to deal with shoddy AI and questionable play design, but when you factor in the things wrong with game plan...it's near unplayable.

  19. #259
    Quote Originally Posted by psusnoop View Post
    For me in coaching philosophies you have the chance to choose aggressive or conservative. I may be wrong here but isn't this just for play calling?

    Instead of having all this things we can change during a game, have a bar there that dictates the type of style your team will play with. For example, PSU has traditionally been a bend but don't break defense in some or many years. There bar would be more towards conservative, where a team like Florida State would probably be more towards the aggressive side. I think I would like a slider bar for this and not just one or the other. Give people the chance to tune it to their liking. That would remove the ability to say "OK guys, I want you wrap up this tackle a little better" or "I need you guys to jump this snap here". While I have used these adjustments I do think they could be removed and replaced with this type of slider. Maybe even make that new slider available in the play calling screen, so that on a 3rd and 17 you can play to keep the ball in front of you to force a punt. Or on 4th and 1 you can slide it all the way up and tell you guys to go all out on this big play.

    Sure we all want our CPU guys to play this way every down, but we also know that just doesn't happen. CPU AI just doesn't do a great job at recognizing the down and distance and flow of the game at times so this may or may not be a good way to get rid of something that many don't like and yet still give users a chance to decide how aggressive they want their team to play.

    I dunno though, just throwing it out there to spark more conversation as well.
    Yo, Awareness needs to play a factor in this "Slider"... If you tune the Aggressive Slider higher than a players capability. You should get burned using a defense with mediocre players and low awareness. Lets say if you come in with a squad like Rice University to an offline dynasty. If you tune the slider to an Aggressive Approach - Pursuit, Tackling and Hit Power will raise quicker over the seasons. If you tune it Conservatively, Awareness, Play Recognition and Coverage Skills will progress faster. This should give weaker teams a better opportunity at becoming something and offering another form of strategy instead of just solely relying on recruits.. 1 Star Teams don't get 5 Star players, so we need to be able to build them... And quickly.
    Last edited by lilblaze; 02-06-2012 at 05:06 PM.

  20. #260
    Quote Originally Posted by I OU a Beatn View Post
    If EA added something like that, it would have something wrong with it and it would be abused consistently in online play. Just like the aggressive strip under the game plan. If you set that up and your opponent doesn't set his carry to conservative before the first play, he's setting himself up to fumble 3, 4, 5, or even more times. I have a video where I forced 8+ fumbles in a FIRST HALF of a game with aggressive strip on. Stuff like that just doesn't belong in online play. It's bad enough we have to deal with shoddy AI and questionable play design, but when you factor in the things wrong with game plan...it's near unplayable.
    In my post, I initially said that an implementation like this would be exclusive to dynasties online or offline.

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