Quote Originally Posted by JeffHCross View Post
Devil's Advocate: My CB is in perfect position to make a play on the ball, but he can't knock it down because he's going against a 99 AWR 99 THA QB. That's an extreme example, of course, but shows the potential fallacies of absolutes like that.

It's certainly an idea, though I'm not 100% sold on the idea (even though it was my idea!) that my inputs to the controller should be influenced at all by the player's ratings.
I like this idea actually. It would actually make awareness count for human controlled players which is a good thing imo. It would provide more sim like results and help eliminate some cheese at the position (a WR playing QB would have zero touch - bullet everything). How often do you see a bad QB go up against a good defense and seemingly WRs are never open and the offense stinks? Then you see a great QB play against a good defense and suddenly those WRs are getting open and the offense is productive. There are many examples of WRs that looked great playing with a great QB and when they leave the team they suddenly don't do so well. That's one reason I think a QB is by far the most important position in the NFL. They truly elevate the play (or worsen it) of players around them. Tying awareness into touch and/or the WRs ability to get open would be something I would want. I think we can all think of some QBs that had cannons for arms and no touch (Jim Druckenmiller).