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Thread: What do you want to see in NCAA Football 13?

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  1. #141
    All-American xMrHitStickx904's Avatar
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    I'm cool with all of the wishes for additional commentaries, stat overlays & things like that. But, this game is lacking actual gameplay aspects that I NEED to have. There needs to be individual defensive assignments. On PS2 Madden & Madden 12 to an extent, the individual assignments are game changing. On PS2, you could turn Man Lock off, so nobody knew whether if you were playing Man or Zone. You could shade coverage's to a certain side of the field, individual man coverage(make certain players play man/bump & runwhile the rest played off or even in a zone), you could set your zone depth right at the first down marker(smart routing), spotlighting 2 people in a zone on one receiver while shading the remainder of the zones to the opposite side etc.

    Mind you, formation subs could be done right from the play call screen instead of the menu, if you called a play more than 3 times and made the same audibles it would save them in game so if you went back to it, it was already there. & my favorite thing, Formation Shift. The formation shifts allowed you to call a play, then shift to a formation that had the exact same play without taking up your audibles & even quick audible to another play in that formation shift. NCAA needs things like this. If they added the aforementioned things & left out a bunch of aesthetic things, I'm just fine with it.

  2. #142
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by xMrHitStickx904 View Post
    I'm cool with all of the wishes for additional commentaries, stat overlays & things like that. But, this game is lacking actual gameplay aspects that I NEED to have. There needs to be individual defensive assignments. On PS2 Madden & Madden 12 to an extent, the individual assignments are game changing. On PS2, you could turn Man Lock off, so nobody knew whether if you were playing Man or Zone. You could shade coverage's to a certain side of the field, individual man coverage(make certain players play man/bump & runwhile the rest played off or even in a zone), you could set your zone depth right at the first down marker(smart routing), spotlighting 2 people in a zone on one receiver while shading the remainder of the zones to the opposite side etc.

    Mind you, formation subs could be done right from the play call screen instead of the menu, if you called a play more than 3 times and made the same audibles it would save them in game so if you went back to it, it was already there. & my favorite thing, Formation Shift. The formation shifts allowed you to call a play, then shift to a formation that had the exact same play without taking up your audibles & even quick audible to another play in that formation shift. NCAA needs things like this. If they added the aforementioned things & left out a bunch of aesthetic things, I'm just fine with it.
    I understand where you're coming from. There are a bunch of gameplay things I want to see fixed. But I also NEED to have commentary, stat overlays, and presentation things added, because otherwise, the game gets stale after a while. Playing dynasty, it doesn't feel like dynasty. Each game feels like I'm playing a Play Now game. There's no continuity from one game to the next in a season. In my case, trying to do a written dynasty on here, it makes it that much more difficult. My FIU dynasty has been on long term hiatus for a couple reasons, the game got stale after a bit back in the fall, and a bunch of games that I wanted to play and bought all came out around the same time period, causing NCAA 12 to get tossed onto the back burner just because I didn't have the time to play them all.

  3. #143
    I know, Im doing this as they come to me. Sorry guys

    - Custom Formation Packages
    - Overhaul run blocking to be adjusted by use of the offensive line shift feature.
    - Overhaul pass blocking to include Sprint Out Passes and Play Action/Bootleg/Option passes
    - Also, EA. Make this the Year for the Reverse.

    96b.JPG
    96c.JPG
    96d.JPG

    The same rules should apply to any offensive formation
    Last edited by Keontez; 01-05-2012 at 05:02 PM.

  4. #144
    Watching the HS UA Game, I want this in this game. For both Dynasty and RTG. It can be a good way to see how your early commits por players you want to commit can play in the bright lights. For RTG, they can have it where you have to EARN it. It doesnt have to be over the top, just have players rotating in.

  5. #145
    Improved recruiting- When think of guys like Les Miles, Saban, Mack Brown, Urban Meyer, Stoops, and the FSU Guy, you think of guys that can continuely bring in good talent. I was watching the Unser Armour practice. John Gray said that he knew that he was going to Texas once he met Mack Brown. Do you think that he or the guys would talk about a Recruiting topic that is C or worst to a good recruit. I want to see the "Slot machine" type of recruiting go. I hate going after a big recruit when I am in a recruiting battle and end up losing him because I was stuck using my worst topic. I remember in NCAA Basketball(one of them) where you couldnt schedule with some teams because they didnt feel like your team would be competitive. I would like to see some recruits not pick up the phone, if they felt you had no chance. Better Height and Weights for recruits. Too many 6+ CBs and undersized RBs, DL. Especially since there isnt weight progression. Ability to recruit for the future. It can be just for the following year. Imagine having a good JR QB and signning a good Qb in the following class, you would be set for the future. You wouldnt have to recruit a Qb in the QBs SR year. QBs should have a personality. They should have requirements like how CHoopz had. Like, Big Time School, Good Conference, Good Coaches.

    Scouting Report- I think Last-Gen Madden had this. Where they told you 3 things/players to watch out for. It could be a good thing to change around and go into practice. It could tell you matchup problems or advantages. It could tell tendencies of the offense or defense. For Example, "Alabama will rely on the star RB. Make sure you load up the box and dont lose contain or it will be a long day" or " Washington has a weak secondary, so try to pass the ball more" or "Michigan/Baylor has a great dual threat QB make sure you keep a LB to spy on him to try to make him pass to win the game."

    Draft Projection- Something small but I like to see it. It could show users how players project to the next level. It could also help for the Pro Potential topic. If you have 4+ players that are projected in top 3 rounds, then you will have a high pro Protential.

    Show Stats for recruits- This can go with recruiting. This can be used to entice recruits. For example, If you are a team like Alabama and going after a RB, you would show your Team rush rank.

    Hiring Off/Def coordinator and Grades- If I was able to hire a Off/Def coordinator, I would use his playbook. He can have boosts like Madden does. Like, "3+ LB for a Penn State DC". He can improve and eventually go to a different team. I would love to star with a bad team as a HC and hire my own OC and DC and bring them along with me throughout my career. Or One of them can replace me or go to a another team if they get good offers. They can grades for discipline(SP), recruiting, Teaching, Technique, and Pass/Run/Blocking/Pass Rush/Run Stop/Tackling/Coverage grades. So, I can assign one of them as a assistant recruiter. If I am recruiting a RB and I have a OC with a low Run grade, then he wont go to my team.

    Player Evaluation- Like how Last-Gen Madden had. It can give you a description of players. It can also help for scouting against a player or recruiting for a player. For Example, if a RB has 90+ BRK "Make sure your defenders wrap up" or a QB with 88 THP "He doesnt have the arm you want, but can make most of the throws you need him too"

    Presentation
    A couple of small tidbit(excluding commentary, which needs overhaul):
    Starting Lineups- doesnt have to be detailed just the names and year(For ex, John Taylor FR)
    Players to Watch For- Like how game shows. Have the top 3 guys for each team(either 2 off/def players and a 1 off/def). The commentary can describe one of them. This can be used insteadm of the current pre-game info.
    Stat Overlays- Alot of them. Season stat overlays(1200 yards and 12 TDs), Half Comparisions, Season Standings(AP top 25, conference, records), history(rivals, past years stats, coach records), Player comparisions. Award races(Heisman)
    Last edited by illwill10; 01-05-2012 at 11:40 PM.

  6. #146
    Another thing I'd like to see in NCAA 13: Formation shifting!

    Joe Montana Sports Talk Football and Tecmo Bowl had this 20 years ago. At the play selection screen we should be able to toggle formation shifting on/off. If it's on, your offense will line up in a decoy formation and then shift into the true formation before the snap.
    Last edited by Unconquered; 01-06-2012 at 02:07 PM.

  7. #147
    Heisman psusnoop's Avatar
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    Quote Originally Posted by Unconquered View Post
    Another thing I'd like to see in NCAA 13: Formation shifting!

    Joe Montana Sports Talk Football and Tecmo Bowl had this 20 years ago. At the play selection screen we should be able to toggle formation shifting on/off. If it's on, your offense will line up in a decoy formation and then shift into the true formation before the snap.
    Could be interesting. I could see wildcat formations and shifts being used a lot and could actually create mismatches in coverages as well.

  8. #148
    Heisman morsdraconis's Avatar
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  9. #149
    Administrator gschwendt's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Are you wanting it to be the toss forward (technically a pass) or more concerned about the formation having a jet sweep included?

  10. #150
    I think one of the things that cause the special teams(returns) to not be liked is that the defenders run their lane perfectly and dont really stray. Your blockers are dependent on the returner. Another thing is that players dont fatigue DURING the play, not after it.They can run full speed the entire play. There is no way you are running FULL SPEED the entire play and when the move to a different direction they dont lose any speed.

    I would like to see default running speed reduced and sprint the same. Mainly because I dont really feel the ACC of players. The only way is that I just SEE the player burn someone. I want to feel like the player is really running FULL speed.

    OCs and DCs needs to have a bigger effect in the game. If it wasnt for me coaching as a OC/DC or Coaching Carousel, I wouldnt even know they were in the game. At least show them in a cutscene or involve them in recruiting

  11. #151
    Heisman baseballplyrmvp's Avatar
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    i mentioned it earlier, but after thinking about it more, the upgrade store from road to glory would be a huge addition if it made its way over into dynasty mode as well. there would be a ton of different things that could be available ranging from ways to improve recruiting pitches, to recruiting timesaver info, to coaching bonuses, etc.

    take the recruiting promises for instance. when you first start out a dynasty, you're given unlimited use of 5 promises (solid playing time, guarantee conference championship, freshman AA team, winning record against rivals, no redshirt). what if they took away the ability to make these promises right off the bat, and instead you had to buy them through the upgrade store? there could be 3 different levels for the promises too; something like a one time-one use (in which you could only offer the promise to 1 recruit in that week. if you dont make it, you lose it), an unlimited use for one week (can make that promise to everyone on your board for only 1 week), or a permanent promise (which would stay with you forever). obviously the higher caliber promises like guaranteeing a national championship would cost a ton more than the 5 promises you get right from the start.

    there could also be position bonuses for gameplay....things like d-linemen get a temporary +3 ratings bonus to awareness, or block shredding, or power move, etc.....or your d-backs get a +5 ratings bonus to their zone coverage or man coverage, or catching ratings, etc. there's a hundred different offers that could be listed in this section alone.

    there could also be ways to improve recruiting pitches. there could be something like, "Hall of Champions," which would increase your program tradition pitch rating, as it would showcase the greatest moments of your dynasty. another idea would be "new weight room." not only would this increase your athletic facilities pitch rating, but it could also be tied to your players progression in certain ratings (strength, run/pass block strength/footwork). a "new practice field" would be similar to the weight room. it'd increase your facilities pitch rating, but instead allow you to conduct positional or individual player workouts. things like the 40 yd dash mini game to affect speed/acceleration (madden 10 had this in its superstar mode. not sure if its still there since i havent played madden 11/12), 1-on-1's or 2-on-1's for wide receivers (chance to work on catching, catch in traffic, release, etc ratings), you get the picture.

    the timesavor bonuses could be offered here too. same thing applies like the promises- one week offer or permanent addition. a new idea could be a force commitment- in which it'd only come up in the upgrade store once a year and be really expensive to buy. it'd also be a one time use on one recruit, so you'd have to be smart about who you want to use it on. but it would end the player's recruiting process right there and he'd commit to you on the spot . the X2, pink diamond, unlocked pitches, and instant commit knowledge would all be available to buy as well.

    the only thing that might be hard to figure out for this, would be how to award you coaching exp points so you could buy these things. they could tie the season showdown stuff in here, as well as meeting your coaching carousel goals, winning bowl games, having best recruiting class, etc. some game performance type award system could also be included too....

  12. #152
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by illwill10 View Post
    OCs and DCs needs to have a bigger effect in the game. If it wasnt for me coaching as a OC/DC or Coaching Carousel, I wouldnt even know they were in the game. At least show them in a cutscene or involve them in recruiting
    i dont remember exactly if its madden 10 or 11, but their little headset coaching thing with setting up the weekly gameplan could be where coordinators make an impact. depending on how good of a coordinator/head coach your team has, they could drop a line depending on the down/distance and player/cpu tendencies (like: they've been dropping into a zone on 3rd downs....they've ran the ball a couple of times in a row; be aware of play action here).

    i know some people hated this in whatever madden edition it was, but it'd at least give some meaningful use to the coordinators.

  13. #153
    Quote Originally Posted by baseballplyrmvp View Post
    i dont remember exactly if its madden 10 or 11, but their little headset coaching thing with setting up the weekly gameplan could be where coordinators make an impact. depending on how good of a coordinator/head coach your team has, they could drop a line depending on the down/distance and player/cpu tendencies (like: they've been dropping into a zone on 3rd downs....they've ran the ball a couple of times in a row; be aware of play action here).

    i know some people hated this in whatever madden edition it was, but it'd at least give some meaningful use to the coordinators.
    As long as it isnt repetitive.
    That or give them some grades. IT can give players a increase or a decrease. One thing I JUST thought about, is having 1 of the 3 plays in the Ask coach plays be one of the coordinator plays. Given on the situation, the OC/DC will give the user one play that he wants the user to run. There could be a boost to players if you use it. If you dont, his impacct would decrease since you dont use him. It can cause him to want to leave at the end of season if you dont use his plays.
    I was going to say show them in a cutscene again, but I dont want to see the same coaches on both fields at times. I would like them to add new faces or scrap them all and add new ones.

  14. #154
    Yes! agreed 1. Medical Redshirts... Got a senior hurt 2nd game out for the season and he was my best DB with 2 ints & td. 2. Recruiting could be better.. Like if your dynasty time is in the hunt for the national title then your pitch for championship should reflect on that. 3. Allow human to hire and fire the OC and DC on the users team not the cpu. 4. Bring back the spring game and allow the incoming freshman to play in the game. 5. After the end of the bowl season should be able to play a High school all-american game from the players in the top 100 even the one's that are already committed. So you can get a feel how the players gone to be because, the ratings or scouting reports be off. prospects speed be a A then get him his speed 82. 6. In game play my Lb is in a zone with nobody around he just standing then the QB runs he still is just looking standing. He needs to react bout time i pick em qb pick up the 1st. also it seems like a defensive player is in positions to tackle the RB but some how he gets suck into a block and the OL isn't even close to block fix. Some my not care but it would be neat to have all of the jersey's on the game like florida's white helmet with the F on it, oregons many uni's...etc More than 1 team color example Miami Hurricanes only can get the gloves in white/orange should let me change up the colors like white/green or orange/green or if they wear the green jerseys they get the white/green gloves and orange if they wear the orange jerseys not needed put would be sweet add. On the human no huddle no a big deal but I like it when the cpu wr, qb, & rb all look to the sideline to get the play in the hurry up. should make the human team do the same.

  15. #155
    ***Ratings should trigger Exclusive Animations***

    "Running Back"
    1. Remove the Lean & Shield implementation.

    Example:
    A smart Running Back (High AWR) will lean away from a pursuing tackler. This means the Ball Carrier will be less likely to cough up the ball when he gets hit.

    "Receiver/Defender"
    1. Add an "Aggressive" Rating.

    Example:
    Any receiver/defender with a high rating in this category will attempt to undercut and box out one another.
    A low rating means they will simply play more conservatively and secure the tackle and/or attempt to break up the pass.

    "Pass Rusher"
    1. Make the Pursuit Rating determine the effectiveness of a Pass Rusher's: Block Shed, Finesse/Power Move Ratings.
    2. Make the Pursuit Rating naturally alter blitzing angles to allow for a more effective pass rush.

    Example:
    A Defensive Lineman that has a low Pursuit rating will not Insta-Shed Offensive Lineman, regardless of the other Pass Rush Ratings.
    A blitzing Linebacker/DB with a high Pursuit rating is more likely to read and shoot open gaps to blow up plays in the backfield. (High Awareness will conceal the blitzing assignment.)

    ________________________________________________
    ***Controller Vibration during Pass Rush***

    A lot happens within the typical 2-5 seconds a QB has to throw.
    Lineman get pancaked, Receivers get jammed, Bad Snaps happen, etc...

    I think the half ass "Vibration" feature when under pressure needs a small tweak.
    *Pressure from MIDDLE: 100% Vibration Power throughout the Controller.
    *Pressure from LEFT: 70% Vibration Power on the LEFT side handle of the Controller.
    *Pressure from RIGHT: 70% Vibration Power on the RIGHT side handle of the Controller.

    This will allow players to really "feel the element of pressure." Players will have to step up, make a hot read, or break the pocket. Tweaking this feature, will allow players to keep their eyes down field instead of getting the typical tunnel vision. (I believe this method will work and still add difficulty due to the rumble distraction from the Middle, Left, or Right side of the controller.

    ________________________________________________
    ***Big Hits***

    I can't stress how much I want to see a big revival in this series. I want to see helmets fly off and screen shaking. EA can also bring back the "Lights Out" animation from Madden 10 where the entire screen went "White" when a player was Knocked Out from a Big Hit.

    ________________________________________________
    ***Better Play Selection***

    Defense: More Zone Blitzes
    Offense: Revamp the Oregon Spread Style. Oregon showed a lot of new plays and formations during this past 2011-2012 football season. I want those in NCAA 13.

    ________________________________________________
    ***In-Depth Tutorial***

    Hey, if you can do it (we know you can)... Add some caption bubbles with tips and tricks throughout each lesson.

    ________________________________________________
    ***Special Teams Overhaul***

    New plays, new formations. Oregon has introduced a Field Goal formation they can audible in and out of.. Too fucking cool.

    ________________________________________________
    ***2nd Level Run Blocking (Overall)***

    Make the shit better. That is all.
    (This includes WR's Blocking DB's.)

    ________________________________________________
    ***Defensive Line Stunts***

    Introduce these into the game using the Defensive Line Audibles Feature. (L1/LB + RA UP, DOWN, LEFT, RIGHT)
    Let us be able to stay with the current setup or pick and choose (1 to 4) Defensive Line Stunts of our Choice.

    ________________________________________________
    ***QB Sprint***
    (When a QB is on the run... Their first 1st, 2nd, and 3rd options are typically not available. If they're on the run, they typically won't have a "Check-Down" receiver... More often than not, resulting in a Pass that has to be Thrown Away.)

    When a user engages into Sprint Mode (via holding R2/RT), the following should happen:
    1. Receiver Icons will disappear and the QB will not be able to Pass until they release the Sprint Button.
    2. When Sprint Mode is engaged, the QB will be immediately able to Stiff Arm, Juke, Spin, and Hurdle defenders before they cross the Line of Scrimmage.

    *The only exception to this would be, Designed QB Sprint Out Pass Plays.

    ________________________________________________
    ***WHEN I THINK OF SOME MORE SHIT, I'LL LET YOU GUYS KNOW!
    Last edited by lilblaze; 01-09-2012 at 06:05 PM.

  16. #156
    I agree with all comments posted, everything needs to be imroved. I want penalties that work, ie, pass interference for one, why doesnt it work in Ncaa and Madden. Weather affects needs to be improved, if I turn on snow and heavy wind, the runners should slip and fall, fumble, etc, and if its windy it should change the route of the ball when throwing a pass and be difficult to throw in the wind, and the wind should affect field goals and kickoffs and punts.

  17. #157
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by gschwendt View Post
    Are you wanting it to be the toss forward (technically a pass) or more concerned about the formation having a jet sweep included?
    Sorry, just now noticed your reply.

    It should definitely be a toss forward. The whole point of the play is it is a safe play because if the player in motion drops the ball, it's an incomplete pass instead of a handoff.

    But, also, the formation needs to have a jet sweep play in it. We did that play out of ~5 different formations yet the playbook in the game only has like 3 jet sweeps and none of them work the way that play is setup.

    More importantly, though, there needs to be plays off of that play. A HB offtackle, a playaction play, etc. There need to be several plays that have the same motion as that play but have different effects.

  18. #158
    Resident Lawyer of TGT CLW's Avatar
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    I request a game where ODs isn't full of transfer fails and other odd bugs that require either sims and/or complete restarts.

  19. #159
    Heisman psusnoop's Avatar
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    Quote Originally Posted by CLW View Post
    I request a game where ODs isn't full of transfer fails and other odd bugs that require either sims and/or complete restarts.
    CLW I think it was @shopmaster on twitter but he was mentioning that the team has figured out why it was happening and some other info while down for community days. I'll check tomorrow for who and what exactly said it an post here in a new post.

  20. #160

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