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Thread: What do you want to see in NCAA Football 13?

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  1. #121
    Booster JeffHCross's Avatar
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    Quote Originally Posted by illwill10 View Post
    I think it is suppose to. But, I think they try to pack in so many things into one rating.
    Well, keep in mind that years and years ago, there were significantly fewer ratings than there are now. So things like that are remnants of past editions.

    I think the key, which you hit on, is that there needs to be more dramatic differentiation between ratings.
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  2. #122
    Heisman jaymo76's Avatar
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    I still ascertain that the biggest issues with ratings is that you don't notice them. Historically on this gen of consoles you can make your third string QB play just as well as your first string QB. Has it improved over the years? Yes, somewhat. However, Madden has made more significant strides re: ratings and QB's. The NCAA team still has a long way to go regarding ratings and how they impact/influence this game IMO.

  3. #123
    Quote Originally Posted by jaymo76 View Post
    I still ascertain that the biggest issues with ratings is that you don't notice them. Historically on this gen of consoles you can make your third string QB play just as well as your first string QB. Has it improved over the years? Yes, somewhat. However, Madden has made more significant strides re: ratings and QB's. The NCAA team still has a long way to go regarding ratings and how they impact/influence this game IMO.
    I think the addition of DPP would do wonders in NCAA. Hot and Cold streaks having a bigger effect. QBs would play differently. Consistentcy should have been in this game. IT could be for EVERY position.

  4. #124
    A rating I would like not to be hidden is Importance. It is there but we cant edit it. It could probably help CPU QBs target their star WRs if they had high Importance.

  5. #125
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by illwill10 View Post
    I think the addition of DPP would do wonders in NCAA. Hot and Cold streaks having a bigger effect. QBs would play differently. Consistentcy should have been in this game. IT could be for EVERY position.
    it definitely would. more ratings would also get players to play differently too.
    Quote Originally Posted by illwill10 View Post
    A rating I would like not to be hidden is Importance. It is there but we cant edit it. It could probably help CPU QBs target their star WRs if they had high Importance.
    +1
    this would be an easy way for users to help the cpu teams play more like their real life counterparts.

  6. #126
    Quote Originally Posted by baseballplyrmvp View Post
    it definitely would. more ratings would also get players to play differently too.
    +1
    this would be an easy way for users to help the cpu teams play more like their real life counterparts.
    If it wasnt for the bad commentary, lack of immersion and scouting for draft, I would be still playing MAdden due to DPP. I feared a RB on a Hot streak, no matter who he was. When I had players on cold streak, I stayed away from him or gave him help in coverage. Qbs didnt play like one other. IT made a difference in game play.

    I would spend alot of time editing teams in dynasty(past year 4) so they would pass to the star WR more or run the ball more with a RB with high Importance.

  7. #127
    Heisman jaymo76's Avatar
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    Quote Originally Posted by illwill10 View Post
    If it wasnt for the bad commentary, lack of immersion and scouting for draft, I would be still playing MAdden due to DPP. I feared a RB on a Hot streak, no matter who he was. When I had players on cold streak, I stayed away from him or gave him help in coverage. Qbs didnt play like one other. IT made a difference in game play.

    I would spend alot of time editing teams in dynasty(past year 4) so they would pass to the star WR more or run the ball more with a RB with high Importance.
    Illwill, you and I have talked about this quite a bit in the madden thread. I want/need/expect to see DPP make its way to NCAA 13 and if it doesn't I will just shake my head. It has made the gameplay experience in Madden 12 100% better IMO and I can only image what it could do to NCAA if done properly.

  8. #128
    Quote Originally Posted by jaymo76 View Post
    Illwill, you and I have talked about this quite a bit in the madden thread. I want/need/expect to see DPP make its way to NCAA 13 and if it doesn't I will just shake my head. It has made the gameplay experience in Madden 12 100% better IMO and I can only image what it could do to NCAA if done properly.
    If NCAA 12 had DPP, it would have been a way funner game. Having the ability to edit so QBs they could feel pressure differently or how often they would scramble, would have made a big difference.

  9. #129
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Illwill, you and I have talked about this quite a bit in the madden thread. I want/need/expect to see DPP make its way to NCAA 13 and if it doesn't I will just shake my head. It has made the gameplay experience in Madden 12 100% better IMO and I can only image what it could do to NCAA if done properly.
    i hope so... and if they brought over the upgrade store from rtg to dynasty mode, the possibilities are endless for the stuff they could do.

  10. #130
    Heisman baseballplyrmvp's Avatar
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    they're not gonna put in century link just for one year for the huskies, while husky stadium is being renovated. its the same thing with cal playing in at&t park right now while memorial stadium is being renovated, but in the game, they're still playing in memorial stadium.

  11. #131
    Administrator gschwendt's Avatar
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    Guys, team details don't belong in this thread. Stick to the format that cdj posted in the first post of the thread. Honestly, hardly any of them follow it so some of the feedback is going to get lost.

  12. #132
    Heisman psusnoop's Avatar
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    Many repeats but here are some things that I feel would help NCAA.

    Injuries to everyone, offensive and defensive lineman. Love to see Linebackers get knocked around more, they are throwing themselves at the ball carriers and lineman nonstop every play. Injuries happen.

    I'd like to see accuracy ratings for QB's actually mean more. I want to see more throws "off target". I mean I just watched the Houston vs PSU bowl game. If anyone did and watched Bolden at QB for PSU you should know what it means to be inaccurate. Throws way off and not even close to the targets. Those are the throws I'd like to see.

    I'd like to see the ability like FIFA to get scoring updates of games/friends that are playing the game at the same time as you. That was pretty neat to see scores while I was browsing the menus in FIFA. Since watching games in online dynasty isn't possible, maybe adding this feature would bridge that gap a little bit and give us a little bit of what we want.

    Commentators can't say this enough. The depth and range of things they discuss in FIFA makes listening to NCAA and MADDEN laughable at times. I understand the budget differences, I really do but man does that add to the character of the game to have such depth and discussion. Makes you feel like your watching a game not playing a game.

    Just a little thing that needs attention, is the challenge system. We all know it needs work.

    Special Teams man I'd love to see some more variety here. Love to see teams that makes plays IRL on special teams makes plays in NCAA as well. I don't want blocks generated by user's stick skills though. This is huge and if it is I don't want it changed. It would give to much of an unfair advantage for others. There is ways to figure out tendancies and percentages for teams, heck it may even require a special teams coach or something along those lines and now I've really taken this further then I intended LMAO but I could break this down more for anyone that wants me to.

    For online dynasty please bring back the ability to sort the stats by users in your dynasty. I always enjoyed comparing stats this way and now it is basically a huge pain to do so.

  13. #133
    I want recruiting to have a overhaul. When think of guys like Les Miles, Saban, Mack Brown, Urban Meyer, Stoops, and the FSU Guy, you think of guys that can continuely bring in good talent. I was watching the Unser Armour practice. John Gray said that he knew that he was going to Texas once he met Mack Brown. Do you think that he or the guys would talk about a Recruiting topic that is C or worst to a good recruit. I want to see the "Slot machine" type of recruiting go. I hate going after a big recruit when I am in a recruiting battle and end up losing him because I was stuck using my worst topic.
    I remember in NCAA Basketball(one of them) where you couldnt schedule with some teams because they didnt feel like your team would be competitive. I would like to see some recruits not pick up the phone, if they felt you had no chance.

  14. #134
    Quote Originally Posted by psusnoop View Post
    Commentators can't say this enough. The depth and range of things they discuss in FIFA makes listening to NCAA and MADDEN laughable at times. I understand the budget differences, I really do but man does that add to the character of the game to have such depth and discussion. Makes you feel like your watching a game not playing a game.
    Fully agree.
    I want to feel like I am watching the game. Not playing a game, where I want to mute it. NCAA isnt as bad, but it is old and OVERDUE for changing.
    I want to recoginize what is going in and what has happened in the game. Not just in GameTrack or after a play. I want to hear that the run game has been unstoppable or this defense has caused 5+ hurries this game. I want them to acknowledge the players more. Besides talking about them after the fact. I am tired of hearing "This guy doesnt have everyday speed" or "Fastest rb in the nation" and the RB only has 90 speed. I want them to talk about the matchups throughout the game. I want them to talk about their season. For ex, "This team has surprised everyone this year with their hard work and relentless effort" or "This team has been a disappointment. They have the talent, but lack the motivation. They added coaches, but never talk about them.

  15. #135
    Heisman psusnoop's Avatar
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    Please have them look at the SIM clock especially while playing as DEF Coordinator. It is a huge problem especially with lower tier teams. Virtually no time comes off the clock at all.

    IWill and psuexv, I remember you guys talking about fatigue and players not coming back into the game. I'm with IWill on this one as well. I have had players not come back into the game and that is frustrating. Seems like there is no happy medium on fatigue.

  16. #136
    Quote Originally Posted by psusnoop View Post
    Please have them look at the SIM clock especially while playing as DEF Coordinator. It is a huge problem especially with lower tier teams. Virtually no time comes off the clock at all.

    IWill and psuexv, I remember you guys talking about fatigue and players not coming back into the game. I'm with IWill on this one as well. I have had players not come back into the game and that is frustrating. Seems like there is no happy medium on fatigue.
    I think it is because you have the Auto Sub sliders to high. I had mine at 94/95 and by 3rd quarter the starter RB was gone. I have it at 89/90 and he stays the majority of the game.
    I had it so high because I want to evenly distribute the carries. But, not at the expense of losing backs. Because Team player limit(70), I couldnt keep more than 4 RBs.

    The need add a Carries slider in the Coach menu/info. I dont want to have to raise the auto subs sliders or put them in formation subs.

  17. #137
    Heisman psusnoop's Avatar
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    Quote Originally Posted by illwill10 View Post
    I think it is because you have the Auto Sub sliders to high. I had mine at 94/95 and by 3rd quarter the starter RB was gone. I have it at 89/90 and he stays the majority of the game.
    I had it so high because I want to evenly distribute the carries. But, not at the expense of losing backs. Because Team player limit(70), I couldnt keep more than 4 RBs.

    The need add a Carries slider in the Coach menu/info. I dont want to have to raise the auto subs sliders or put them in formation subs.
    I don't think mine are that high now even I'm thinking I'm around the 86/87 range. It is frustrating though, with sliders you should be able to spell a back mid drive and still have him fresh the next possession or even later in that drive, not gone for the game With it set at where I have it now I can't really replicate that kind of approach unless I formation sub guys in for certain packages (which I do to keep myself happy) but I'd like it if worked the way I think it's intended to work.

  18. #138
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by psusnoop View Post
    I don't think mine are that high now even I'm thinking I'm around the 86/87 range. It is frustrating though, with sliders you should be able to spell a back mid drive and still have him fresh the next possession or even later in that drive, not gone for the game With it set at where I have it now I can't really replicate that kind of approach unless I formation sub guys in for certain packages (which I do to keep myself happy) but I'd like it if worked the way I think it's intended to work.
    there should be a little visible fatigue meter that shows that the player is at like 88% or 73% or something. it'd be a small little detail that'd would be greatly appreciated, imo. the red,white, orange, yellow, and green colors for fatigue just dont cut it.

  19. #139
    Booster JeffHCross's Avatar
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    Quote Originally Posted by psusnoop View Post
    I don't think mine are that high now even I'm thinking I'm around the 86/87 range. It is frustrating though, with sliders you should be able to spell a back mid drive and still have him fresh the next possession or even later in that drive, not gone for the game
    On NCAA 11, there was the problem that sometimes guys would just be lost for the game, no matter what you set the Auto Sub at. Even if you took it all the way down to 60 (or whatever the lowest was), there was some condition where guys could just simply be lost and would never return.
    Quote Originally Posted by baseballplyrmvp View Post
    there should be a little visible fatigue meter that shows that the player is at like 88% or 73% or something. it'd be a small little detail that'd would be greatly appreciated, imo. the red,white, orange, yellow, and green colors for fatigue just dont cut it.
    On PS1 (and maybe PS2) you could see it on the Formation Subs menu. Personally, I think it should just be another piece of information shown about the player above the depth chart. Not at a column, but alongside his name, number, etc.
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  20. #140
    Heisman psusnoop's Avatar
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    Quote Originally Posted by JeffHCross View Post
    On PS1 (and maybe PS2) you could see it on the Formation Subs menu. Personally, I think it should just be another piece of information shown about the player above the depth chart. Not at a column, but alongside his name, number, etc.
    That would work for me

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