I want more stats. I am a stat junkie. If I was a ESPN insider, I would get Espn Next Level. I would like to see QB Hurries and hits, Catches given up, 1sts downs(for offense), Passes over 20.
This, this, this, this, this.
My personal belief is that a primary reason that sports games are losing audience (compared to other video game genres) is that they are overly complex, and that there is no learning curve; instead, they just drop players into a game (basically, a learning cliff-face). Sure, One-Button and Practice modes exist, but neither teaches you how to play either the sport or the game. It's like if inFamous started the player with every ability on level one, and had no helpful indicators of what button to press or when. I don't think any other genre could survive by expecting new players to know everything magically. It was simple enough when there were only three buttons on the controller (Genesis days), but is a problem today.
Twitter: @3YardsandACloud
I want them to add CBS and not just have ESPN. I know that would be hard but you should be able to choose and in dynasty for like the SEC GAME OF THE WEEK. This isnt that important but its something thats worth asking for.
-In addition to adding midline reads (i.e. optioning the DT for midline triple option out of flexbone), they should use that same blocking scheme and apply it to the shotgun zone read (i.e. create a new play called "inverted veer" or whatever they want to call it). Auburn pwned everyone with this last year with Cam Newton and last night it was still super-effective against Virginia.
Relatedly, it'd be nice if OL actions in the play diagrams were more specific. All they show right now is run-block, pass-block, and pulls. Where a zone scheme is used it should be shown (i.e. either little hooks or minimally showing the OL going out at 45 degrees rather than straight ahead).
Last edited by Original1990; 01-01-2012 at 11:57 AM.
The problem is, and I've played it to see what it's like, is that it doesn't actually teach you anything. You still have to understand the game, overall. It just limits the complexity down to one button to rule them all.
Wasn't aware that FIFA and NHL have tutorial modes. I don't think NHL had it last time I played. Good on both of them.
Twitter: @3YardsandACloud
It was also in NHL 11 a tutorial on how to play because of the new real time physics engine that was added. But I suggest this and because of illwill10's quote that I also agree with. It gives casual fans a know how to play, and for hardcore gamers a touch up to become as advanced as the player wants too. Again I want to be as complex as I want while some one else wants a pick up and play, Thats why for controller settings you have normal,one button or coach mode. lol
I would like to see more than 11 players run out of the tunnels! Or more than 11 standing in the tunnels BEFORE running out onto the field.![]()
As it is right now, special teams would add little other than being able to start as a special team coach. HOWEVER, if EA continues to develop coaching carousel and WE are allowed to hire/fire coaches and each coach has strengths and weaknesses then those strengths and weaknesses could subtly impact the team performance in all three areas of the game: offense, defense, and special teams.
I said this before in these forums, but I want to see a "Decision-making" rating for QBs. It could decide where the QB throws the ball too. If he has high DM, than he makes smart decisions(whether that is throwing it into open WR or throwing it away, whether to scramble or not, or to his best WR). If he has low DM, than he makes terrible decisions(whether that is throwing it into coverage, stressing the issue, holding on to ball, checking the ball down alot). I think that could give QBs some personality. As of right now, there isnt a noticable difference between QB play, Besides Awareness and THP and THA(not talking scrambling abilty). Imagine playing against a QB with High THP and THA, but has low DM. He could make make plays but could cost the team a win with his bad decisions. Or facing a QB with Low THP, but since he has high DM, he can put up big stats.
I want to see progressions fixed. I am tired of seeing a ton of WRs having 90+ RR and RBs with 88+ BRK. Break Tackle and Route Running is powerful rating for the CPU. It doesnt matter the WR/RB if they have that, they will dominate.
I think it is suppose to. But, I think they try to pack in so many things into one rating. Like Recognizing pressure, who to throw to and when, whether to scramble or not. Even though AWR is used for RBs, I think BCV has a bigger effect. I played with along with RB who had high BCV in RTG as a QB. Even though he didnt use special moves, he had alot of good runs(power back) and won the Heisman.
If not DM, I want Awareness to be drastically improved. I want to see a big difference between a player with 70 AWR and 90 AWR
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